Projectile motion combines horizontal and vertical movement to create a parabolic path. By splitting the motion into two independent directions, you can predict where a projectile will land, how high it will go, and how fast it's moving at any point during flight.
Projectile Motion
Properties of projectile motion
A projectile is any object launched into the air that moves under the influence of gravity alone. Once it leaves the launcher (your hand, a cannon, a kicker's foot), gravity is the only force acting on it: . Air resistance is typically ignored in introductory problems, which means we're treating the motion as if it happens in a vacuum.
The resulting path is called the trajectory, and it's always a parabola. The shape of that parabola depends on two things: the initial speed () and the launch angle ().
- Range is the horizontal distance from launch to landing (assuming the projectile lands at the same height it was launched). A 45° launch angle maximizes range when there's no air resistance.
where is initial speed, is launch angle, and is gravitational acceleration (9.8 m/s²).
- Maximum height is the peak of the parabola, where the vertical velocity momentarily equals zero.
where is the initial vertical velocity.
- Displacement is the overall change in position from start to finish, which is a vector quantity (it has both magnitude and direction).

Projectile position and velocity calculations
The core technique is to separate motion into two independent components: horizontal (x) and vertical (y). These two directions don't affect each other.
- Horizontal motion has constant velocity because no horizontal force acts on the projectile.
- Vertical motion has constant acceleration (, downward) because gravity pulls the object toward Earth.
First, break the initial velocity into components:
Then use these equations at any time :
| Quantity | Horizontal | Vertical |
|---|---|---|
| Position | ||
| Velocity | (constant) | |
| Notice that never changes, while decreases on the way up, hits zero at the peak, and increases in the negative (downward) direction on the way down. |
To find the total speed at any moment, combine the components using the Pythagorean theorem: . The direction of the velocity vector can be found with , where is the angle relative to the horizontal.

Problem-solving with independent motions
Here's a reliable approach for tackling projectile motion problems:
- List your knowns. Write down , , and any other given values. Calculate and right away.
- Identify the unknown you need to find (time of flight, range, max height, final velocity, etc.).
- Choose the right direction. Decide whether the unknown connects to horizontal motion, vertical motion, or both.
- Pick the appropriate equation from the table above and solve for the unknown.
- Combine components if the question asks for a total quantity (like speed or displacement magnitude).
A few things that come up repeatedly:
- Time is shared. Both components experience the same elapsed time. If you solve for using a vertical equation, you can plug that same into a horizontal equation.
- At the peak, . Setting lets you solve for the time to reach maximum height: .
- Symmetric flights. When a projectile lands at the same height it was launched, the total flight time is , and the speed at landing equals the launch speed.
- Vertical displacement is zero on return. If the projectile returns to its launch height, at landing. You can use this fact to solve for total flight time directly.
Fundamental principles
- Newton's laws govern projectile behavior. The only force acting is gravity (downward), so the only acceleration is , directed downward.
- Acceleration due to gravity is constant near Earth's surface at approximately .
- Projectile motion is the combination of constant velocity horizontally and constant acceleration vertically. Keeping these two directions separate is what makes the problems solvable.