Collision analysis in two dimensions expands on one-dimensional concepts, treating velocities and momenta as vectors. It applies to both x and y components, considering elastic and inelastic collisions.

simplify the analysis, assuming instantaneous collisions with large forces. Conservation of momentum is applied separately to each direction, using initial and final velocity components to describe the collision's outcome.

Collision Analysis in Two Dimensions

Two-dimensional collision analysis

  • Extends one-dimensional collision analysis to two dimensions where motion is not restricted to a single line
  • Represents velocities and momenta as vectors with x and y components (horizontal and vertical directions)
  • Applies conservation of momentum independently to both x and y components
  • Conserves kinetic energy in elastic collisions but not in inelastic collisions (bouncing balls vs. colliding cars)

Point masses in collisions

  • Idealizes objects as with mass but no size or shape to simplify collision analysis
  • Assumes collisions between point masses occur instantaneously with very large interaction forces acting for a very short time
  • Neglects external forces during the collision as they are much smaller than the collision force (gravity, friction)
  • Considers the of each object as the point of collision

Conservation of momentum in axes

  • States that the total momentum before the collision equals the total momentum after the collision in each direction
  • Applies conservation of momentum equations in x-direction: m1v1x+m2v2x=m1v1x+m2v2xm_1v_{1x} + m_2v_{2x} = m_1v'_{1x} + m_2v'_{2x}
  • Applies conservation of momentum equations in y-direction: m1v1y+m2v2y=m1v1y+m2v2ym_1v_{1y} + m_2v_{2y} = m_1v'_{1y} + m_2v'_{2y}
    • v1x,v2x,v1y,v2yv_{1x}, v_{2x}, v_{1y}, v_{2y} represent initial velocity components (before collision)
    • v1x,v2x,v1y,v2yv'_{1x}, v'_{2x}, v'_{1y}, v'_{2y} represent final velocity components (after collision)

Elastic Collisions and Scattering Angles

Elastic collisions of equal masses

  • Conserves both momentum and kinetic energy in elastic collisions between two objects of equal mass m1=m2=mm_1 = m_2 = m
  • Uses initial velocities v1=(v1x,v1y)\vec{v}_1 = (v_{1x}, v_{1y}) and v2=(v2x,v2y)\vec{v}_2 = (v_{2x}, v_{2y}) to represent motion before collision
  • Uses final velocities v1=(v1x,v1y)\vec{v}'_1 = (v'_{1x}, v'_{1y}) and v2=(v2x,v2y)\vec{v}'_2 = (v'_{2x}, v'_{2y}) to represent motion after collision
  • Applies conservation of momentum: mv1+mv2=mv1+mv2m\vec{v}_1 + m\vec{v}_2 = m\vec{v}'_1 + m\vec{v}'_2
  • Applies conservation of kinetic energy: 12mv12+12mv22=12mv12+12mv22\frac{1}{2}mv_1^2 + \frac{1}{2}mv_2^2 = \frac{1}{2}mv'^2_1 + \frac{1}{2}mv'^2_2 (billiard balls, air hockey pucks)
  • Utilizes the to characterize the elasticity of the collision

Velocities and angles in 2D collisions

  • Measures θ1\theta_1 and θ2\theta_2 relative to the initial velocity direction to describe post-collision trajectories
  • Relates final velocities and scattering angles using trigonometry:
    1. v1x=v1cosθ1v'_{1x} = v'_1 \cos{\theta_1}, v1y=v1sinθ1v'_{1y} = v'_1 \sin{\theta_1} for object 1
    2. v2x=v2cosθ2v'_{2x} = v'_2 \cos{\theta_2}, v2y=v2sinθ2v'_{2y} = v'_2 \sin{\theta_2} for object 2
  • Solves conservation of momentum and kinetic energy equations simultaneously to find final velocities v1v'_1, v2v'_2 and scattering angles θ1\theta_1, θ2\theta_2
  • Recognizes that head-on collisions result in scattering angles of 0° (forward) or 180° (backward)
  • Recognizes that glancing collisions result in scattering angles between 0° and 180° (angled deflections)

Additional Collision Concepts

Impulse and relative motion

  • represents the change in momentum during a collision
  • between objects determines the nature of the collision
  • of velocities are crucial for analyzing collisions in two dimensions

Key Terms to Review (16)

Center of mass: The center of mass is the point in a body or system of bodies where the entire mass can be considered to be concentrated for the purpose of analyzing translational motion. It is the average location of all the mass in a system.
Center of Mass: The center of mass is a point within an object or system of objects where the object's mass is concentrated. It is the point at which the object's weight can be considered to act, and it is the point around which the object's rotational motion is determined.
Coefficient of Restitution: The coefficient of restitution is a measure of the elasticity of a collision between two objects. It quantifies the ratio of the relative velocity of the objects after the collision to the relative velocity before the collision, and is used to determine the energy lost during the impact.
Conservation of Momentum: Conservation of momentum is a fundamental principle in physics which states that the total momentum of a closed system is constant unless an external force acts on the system. This means that the total momentum before an event, such as a collision, is equal to the total momentum after the event.
Conservation of momentum principle: The principle of conservation of momentum states that the total linear momentum of an isolated system remains constant if no external forces are acting on it. This means that the momentum before and after a collision or interaction is the same.
Elastic Collision: An elastic collision is a type of collision in which there is no net loss of kinetic energy. The total kinetic energy before the collision is equal to the total kinetic energy after the collision, and the momentum of the colliding objects is conserved.
Impulse: Impulse is the product of the average force applied to an object and the time duration over which it is applied. It is also equal to the change in momentum of the object.
Impulse: Impulse is a vector quantity that represents the change in momentum experienced by an object over a given time interval. It is the product of the force acting on an object and the time interval over which that force is applied.
Inelastic collision: An inelastic collision is a type of collision where the colliding objects stick together or deform, resulting in a loss of kinetic energy. However, the total momentum of the system is conserved.
Inelastic Collision: An inelastic collision is a type of collision between two or more objects where the total kinetic energy of the system is not conserved. In an inelastic collision, the colliding objects stick together or undergo deformation, resulting in the conversion of some of the initial kinetic energy into other forms of energy, such as heat or sound.
Point masses: Point masses are idealized objects that have mass but occupy no volume. They are used in physics to simplify problems involving motion and collisions.
Point Masses: Point masses refer to idealized objects that have mass but occupy no volume, allowing for simplified calculations in physics, especially in analyzing motion and collisions. In the context of collisions, point masses are treated as single, concentrated entities, making it easier to apply conservation laws and understand the dynamics of interactions between objects. This simplification is essential when studying the behavior of objects in two-dimensional collisions, where understanding momentum and energy transfer is crucial.
Relative Velocity: Relative velocity is the velocity of an object as observed from the perspective of another object or frame of reference. It describes the motion of one object relative to another, rather than the absolute motion of an object in a fixed coordinate system.
Scattering Angles: Scattering angles refer to the angles at which particles or waves are deflected from their original path after colliding or interacting with other particles or objects. This concept is particularly important in the context of collisions of point masses in two dimensions, as the scattering angles of the colliding particles determine the final velocities and trajectories of the particles after the collision.
Two-dimensional collision analysis: Two-dimensional collision analysis is the study of how two objects collide and interact in a two-dimensional plane, taking into account their masses, velocities, and the angles at which they collide. This analysis is crucial for understanding momentum conservation and energy transfer during collisions in a two-dimensional context, allowing for the prediction of the post-collision paths of the objects involved. By breaking down the velocities into their components, one can apply principles from physics to analyze both elastic and inelastic collisions effectively.
Vector Components: Vector components are the individual parts or projections of a vector along the coordinate axes. They represent the magnitudes of a vector in each of the coordinate directions, allowing for the vector to be broken down and analyzed in terms of its individual directional quantities.
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