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🔋College Physics I – Introduction Unit 25 Review

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25.3 The Law of Refraction

25.3 The Law of Refraction

Written by the Fiveable Content Team • Last updated August 2025
Written by the Fiveable Content Team • Last updated August 2025
🔋College Physics I – Introduction
Unit & Topic Study Guides

Light bends when it moves between different materials. This bending, called refraction, follows Snell's law. Understanding refraction helps explain everyday phenomena like why a straw looks bent in a glass of water or how rainbows form.

The speed of light changes in different materials, and that change in speed is what causes the bending. The relationship between speed and bending is captured by the index of refraction. These ideas are foundational for understanding lenses, fiber optics, and many natural light phenomena.

The Law of Refraction

Angle of Refraction Calculation

Snell's law connects the angle of incidence (θ1\theta_1) and the angle of refraction (θ2\theta_2) when light crosses a boundary between two media with different indices of refraction (n1n_1 and n2n_2):

n1sinθ1=n2sinθ2n_1 \sin \theta_1 = n_2 \sin \theta_2

All angles are measured from the normal line, which is an imaginary line perpendicular to the surface at the point where the light hits.

To calculate the angle of refraction:

  1. Identify the indices of refraction for the two media (n1n_1 and n2n_2).
  2. Measure the angle of incidence (θ1\theta_1) relative to the normal.
  3. Rearrange Snell's law to solve for θ2\theta_2:

θ2=arcsin(n1n2sinθ1)\theta_2 = \arcsin\left(\frac{n_1}{n_2} \sin \theta_1\right)

Two rules to remember about which direction light bends:

  • Lower to higher index (e.g., air to water): light bends toward the normal.
  • Higher to lower index (e.g., water to air): light bends away from the normal.

This makes intuitive sense if you think of it this way: light slows down when entering a denser medium, and that slowing causes it to bend toward the normal. When it speeds up entering a less dense medium, it bends away.

Snell's law is named after Willebrord Snellius, who formulated it in 1621.

Angle of refraction calculation, Refraction - Snell's Law | TikZ example

Light Speed in Materials

The speed of light in a vacuum (cc) is approximately 3×1083 \times 10^8 m/s. In every other medium, light travels slower. The index of refraction (nn) quantifies how much slower:

n=cvn = \frac{c}{v}

where vv is the speed of light in that medium. Since vv is always less than or equal to cc, the index of refraction is always 1\geq 1.

  • A higher index means light moves slower in that material. Diamond has n=2.42n = 2.42, so light in diamond travels at roughly 3×1082.421.24×108\frac{3 \times 10^8}{2.42} \approx 1.24 \times 10^8 m/s.
  • A lower index means light moves faster. Air has n1.0003n \approx 1.0003, which is so close to 1 that we typically round it to n=1n = 1.

You'll sometimes see materials described by their optical density. Optically denser media (like glass, n1.5n \approx 1.5) have higher indices and slower light speeds. Optically less dense media (like air) have lower indices and faster light speeds. "Optical density" here is about how light interacts with the material, not the material's physical mass density.

Angle of refraction calculation, Snell's law - Wikipedia

Applications of Snell's Law

Here's a general approach for solving Snell's law problems:

  1. Identify the two media and their indices of refraction (n1n_1 and n2n_2).
  2. Determine what's unknown: the angle of refraction (θ2\theta_2), or the index of refraction of one medium (n2n_2)?
  3. Plug known values into Snell's law and solve.

Finding an unknown angle of refraction:

Suppose light passes from air (n1=1.00n_1 = 1.00) into water (n2=1.33n_2 = 1.33) at a 30°30° angle of incidence.

sinθ2=n1n2sinθ1=1.001.33sin30°=1.001.33×0.5=0.376\sin \theta_2 = \frac{n_1}{n_2} \sin \theta_1 = \frac{1.00}{1.33} \sin 30° = \frac{1.00}{1.33} \times 0.5 = 0.376

θ2=arcsin(0.376)22.1°\theta_2 = \arcsin(0.376) \approx 22.1°

The refracted angle is smaller than the incident angle, confirming that light bent toward the normal (as expected going from a lower to higher index).

Finding an unknown index of refraction:

Suppose light passes from air (n1=1.00n_1 = 1.00) into an unknown medium at 45°45° incidence and refracts to 30°30°.

n2=n1sinθ1sinθ2=1.00×sin45°sin30°=0.7070.5=1.41n_2 = \frac{n_1 \sin \theta_1}{\sin \theta_2} = \frac{1.00 \times \sin 45°}{\sin 30°} = \frac{0.707}{0.5} = 1.41

This index is close to that of glass, so the unknown medium is likely glass.

Special cases:

  • Normal incidence (θ1=0°\theta_1 = 0°): Light hits the surface straight on. Since sin0°=0\sin 0° = 0, Snell's law gives θ2=0°\theta_2 = 0°. The light passes through without bending.
  • Total internal reflection: When light travels from a higher-index medium to a lower-index medium (e.g., water to air), there's a maximum angle of incidence beyond which no refraction occurs. Instead, all the light reflects back. This threshold is the critical angle:

θc=arcsin(n2n1)\theta_c = \arcsin\left(\frac{n_2}{n_1}\right)

For water to air: θc=arcsin(1.001.33)48.8°\theta_c = \arcsin\left(\frac{1.00}{1.33}\right) \approx 48.8°. At any angle greater than 48.8°48.8°, light in the water reflects entirely and doesn't pass into the air. This is the principle behind fiber optics.

Additional Optical Phenomena

  • Dispersion: Different wavelengths (colors) of light refract by slightly different amounts because the index of refraction depends on wavelength. This is why a prism separates white light into a rainbow of colors.
  • Frequency stays constant: When light enters a new medium, its frequency doesn't change. Its speed changes, and its wavelength adjusts accordingly (v=fλv = f\lambda, so if vv decreases, λ\lambda decreases too).
  • Polarization: Light waves can vibrate in many directions perpendicular to their travel. Polarization restricts vibration to a single plane. While not directly caused by refraction, light can become partially polarized when it reflects or refracts at a surface.