Fiveable

📏Honors Pre-Calculus Unit 8 Review

QR code for Honors Pre-Calculus practice questions

8.8 Vectors

8.8 Vectors

Written by the Fiveable Content Team • Last updated August 2025
Written by the Fiveable Content Team • Last updated August 2025
📏Honors Pre-Calculus
Unit & Topic Study Guides
Pep mascot

Vector Fundamentals

Vectors describe quantities that have both a size (magnitude) and a direction. Unlike regular numbers (scalars) that only tell you "how much," vectors tell you "how much and which way." This makes them essential for describing things like displacement, velocity, and force.

Pep mascot
more resources to help you study

Geometric and algebraic vector interpretation

Geometrically, a vector is a directed line segment: it has an initial point (tail) and a terminal point (tip), and the arrow shows which direction it points. You can slide a vector anywhere in the plane without changing it, as long as you keep the same length and direction.

Algebraically, vectors are represented in two common ways:

  • Component form: v=a,b\vec{v} = \langle a, b \rangle, where aa is the horizontal component and bb is the vertical component
  • Unit vector notation: v=ai^+bj^\vec{v} = a\hat{i} + b\hat{j}, where i^\hat{i} is the unit vector in the x-direction and j^\hat{j} is the unit vector in the y-direction

Two vectors are equal if and only if they have the same magnitude and direction. Their starting points don't matter. A vector from (0,0)(0,0) to (3,4)(3,4) is the same vector as one from (1,1)(1,1) to (4,5)(4,5).

Vector magnitude and direction

The magnitude (or length) of a vector v=a,b\vec{v} = \langle a, b \rangle comes from the Pythagorean theorem:

v=a2+b2|\vec{v}| = \sqrt{a^2 + b^2}

For example, if v=3,4\vec{v} = \langle 3, 4 \rangle, then v=9+16=5|\vec{v}| = \sqrt{9 + 16} = 5.

A vector's direction angle θ\theta is the angle it makes with the positive x-axis. You find it using:

tanθ=ba\tan \theta = \frac{b}{a}

Be careful here: tan1(ba)\tan^{-1}\left(\frac{b}{a}\right) only gives you the reference angle. You need to check which quadrant the vector points into and adjust θ\theta accordingly. If a<0a < 0, add 180°180° to the calculator output. If a>0a > 0 and b<0b < 0, add 360°360°.

A unit vector has magnitude 1. To find the unit vector in the direction of v\vec{v}, divide by its magnitude:

v^=vv\hat{v} = \frac{\vec{v}}{|\vec{v}|}

Geometric and algebraic vector interpretation, Coordinate Systems and Components of a Vector – University Physics Volume 1

Vector operations

Addition: Add corresponding components.

u+v=a1+a2,  b1+b2\vec{u} + \vec{v} = \langle a_1 + a_2,\; b_1 + b_2 \rangle

Geometrically, this is the tip-to-tail method: place the tail of v\vec{v} at the tip of u\vec{u}, and the resultant vector goes from the tail of u\vec{u} to the tip of v\vec{v}. Equivalently, the parallelogram law says the resultant is the diagonal of the parallelogram formed by the two vectors.

Subtraction: Subtract corresponding components.

uv=a1a2,  b1b2\vec{u} - \vec{v} = \langle a_1 - a_2,\; b_1 - b_2 \rangle

Think of this as adding u\vec{u} and v-\vec{v} (the vector pointing the opposite direction from v\vec{v}).

Scalar multiplication: Multiply each component by the scalar.

cv=ca,  cbc\vec{v} = \langle ca,\; cb \rangle

If c>0c > 0, the vector stretches or shrinks but keeps its direction. If c<0c < 0, the vector also reverses direction.

Vector Representations and Operations

Geometric and algebraic vector interpretation, 3.3 Vector Addition and Subtraction: Analytical Methods – College Physics

Operations in i and j notation

All the same operations work in unit vector notation. You just combine the i^\hat{i} and j^\hat{j} terms separately:

  • Addition: (a1i^+b1j^)+(a2i^+b2j^)=(a1+a2)i^+(b1+b2)j^(a_1\hat{i} + b_1\hat{j}) + (a_2\hat{i} + b_2\hat{j}) = (a_1 + a_2)\hat{i} + (b_1 + b_2)\hat{j}
  • Subtraction: (a1i^+b1j^)(a2i^+b2j^)=(a1a2)i^+(b1b2)j^(a_1\hat{i} + b_1\hat{j}) - (a_2\hat{i} + b_2\hat{j}) = (a_1 - a_2)\hat{i} + (b_1 - b_2)\hat{j}
  • Scalar multiplication: c(ai^+bj^)=(ca)i^+(cb)j^c(a\hat{i} + b\hat{j}) = (ca)\hat{i} + (cb)\hat{j}

This notation is just a different way of writing the same component form, so use whichever your course prefers.

Dot product of vectors

The dot product takes two vectors and returns a scalar (a number, not a vector).

uv=a1a2+b1b2\vec{u} \cdot \vec{v} = a_1a_2 + b_1b_2

For example, 2,34,1=(2)(4)+(3)(1)=83=5\langle 2, 3 \rangle \cdot \langle 4, -1 \rangle = (2)(4) + (3)(-1) = 8 - 3 = 5.

The dot product also connects to the angle between two vectors through this formula:

uv=u  vcosθ\vec{u} \cdot \vec{v} = |\vec{u}|\;|\vec{v}|\cos \theta

Solving for the angle gives you:

cosθ=uvu  v\cos \theta = \frac{\vec{u} \cdot \vec{v}}{|\vec{u}|\;|\vec{v}|}

Three useful results come from the dot product:

  • Orthogonality test: Two vectors are perpendicular if and only if uv=0\vec{u} \cdot \vec{v} = 0
  • Angle between vectors: Use the formula above and take cos1\cos^{-1}
  • Vector projection of u\vec{u} onto v\vec{v}:

projv  u=uvv2  v\text{proj}_{\vec{v}}\;\vec{u} = \frac{\vec{u} \cdot \vec{v}}{|\vec{v}|^2}\;\vec{v}

This tells you how much of u\vec{u} points in the direction of v\vec{v}.

Advanced vector operations

These topics go slightly beyond standard 2D vectors but are worth knowing at the honors level:

  • Linear combination: Any vector can be written as a sum of scalar multiples of other vectors. For instance, 5,7=5i^+7j^\langle 5, 7 \rangle = 5\hat{i} + 7\hat{j} is a linear combination of the standard unit vectors.
  • Cross product: This applies to 3D vectors and produces a new vector that is perpendicular to both inputs. You won't typically use it in pre-calc, but it shows up in physics and multivariable calculus.

Vector applications in real-world problems

Vectors model any quantity that has both magnitude and direction. Common applications include:

  • Navigation: A pilot flying at 250 mph on a heading of 30°30° with a 40 mph crosswind can find the actual ground velocity by adding the plane's velocity vector and the wind vector.
  • Force and equilibrium: When multiple forces act on an object, you add the force vectors. If the resultant is 0,0\langle 0, 0 \rangle, the object is in equilibrium.
  • Work: The work done by a force F\vec{F} over a displacement d\vec{d} is W=FdW = \vec{F} \cdot \vec{d}, which uses the dot product.

A general approach for these problems:

  1. Identify the vector quantities and draw a diagram
  2. Write each vector in component form (use vcosθ,  vsinθ\langle |\vec{v}|\cos\theta,\; |\vec{v}|\sin\theta \rangle to convert from magnitude and angle)
  3. Perform the required operations (addition, dot product, etc.)
  4. Interpret the result: find the magnitude and/or direction angle of the resultant