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Calculus IV Unit 1 Review

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1.1 Vector operations and properties

1.1 Vector operations and properties

Written by the Fiveable Content Team • Last updated August 2025
Written by the Fiveable Content Team • Last updated August 2025
Calculus IV
Unit & Topic Study Guides

Vectors are the foundation of multidimensional calculus. They let you describe quantities that have both magnitude and direction, which is essential for modeling motion, forces, and geometry in three-dimensional space. This section covers the core operations you'll perform on vectors and the key properties you'll rely on throughout the course.

Vector Operations

Adding and Multiplying Vectors

Vector addition combines two or more vectors into a single resultant vector. Graphically, you can visualize this using the parallelogram law or the tip-to-tail (triangle) method. Analytically, you just add corresponding components:

v1+v2=v1x+v2x,  v1y+v2y,  v1z+v2zv_1 + v_2 = \langle v_{1x} + v_{2x},\; v_{1y} + v_{2y},\; v_{1z} + v_{2z} \rangle

Scalar multiplication scales a vector's magnitude without changing its direction. You multiply each component by the scalar:

kv=kvx,  kvy,  kvzkv = \langle kv_x,\; kv_y,\; kv_z \rangle

If k>0k > 0, the vector points in the same direction but is stretched or compressed. If k<0k < 0, the vector also reverses direction. And if k=0k = 0, you get the zero vector.

Adding and Multiplying Vectors, Vectors · Algebra and Trigonometry

Dot Product and Cross Product

The dot product (also called the scalar product) takes two vectors and returns a single number. It's computed component-wise:

v1v2=v1xv2x+v1yv2y+v1zv2z\vec{v}_1 \cdot \vec{v}_2 = v_{1x}v_{2x} + v_{1y}v_{2y} + v_{1z}v_{2z}

There's also a geometric form that connects the dot product to the angle θ\theta between the two vectors:

v1v2=v1v2cosθ\vec{v}_1 \cdot \vec{v}_2 = |\vec{v}_1||\vec{v}_2|\cos\theta

This geometric form is extremely useful. It gives you a direct way to find the angle between two vectors, and it immediately tells you whether vectors are perpendicular (dot product equals zero), point in roughly the same direction (positive), or roughly opposite directions (negative). The dot product is commutative: v1v2=v2v1\vec{v}_1 \cdot \vec{v}_2 = \vec{v}_2 \cdot \vec{v}_1.

The cross product (vector product) takes two vectors and returns a new vector that is perpendicular to both inputs. The formula is:

v1×v2=v1yv2zv1zv2y,  v1zv2xv1xv2z,  v1xv2yv1yv2x\vec{v}_1 \times \vec{v}_2 = \langle v_{1y}v_{2z} - v_{1z}v_{2y},\; v_{1z}v_{2x} - v_{1x}v_{2z},\; v_{1x}v_{2y} - v_{1y}v_{2x} \rangle

A reliable way to remember this is to set up a 3×33 \times 3 determinant with i^,j^,k^\hat{i}, \hat{j}, \hat{k} in the first row, the components of v1\vec{v}_1 in the second, and the components of v2\vec{v}_2 in the third, then expand along the first row.

Key properties of the cross product:

  • Its magnitude equals v1v2sinθ|\vec{v}_1||\vec{v}_2|\sin\theta, which also gives the area of the parallelogram spanned by the two vectors.
  • Its direction is determined by the right-hand rule: point your fingers along v1\vec{v}_1, curl them toward v2\vec{v}_2, and your thumb points in the direction of v1×v2\vec{v}_1 \times \vec{v}_2.
  • It is anti-commutative: v1×v2=(v2×v1)\vec{v}_1 \times \vec{v}_2 = -(\vec{v}_2 \times \vec{v}_1). Swapping the order flips the sign.
Adding and Multiplying Vectors, 3.3 Vector Addition and Subtraction: Analytical Methods – College Physics

Vector Properties

Unit Vectors and Magnitude

The magnitude (or length) of a vector is the distance from its initial point to its terminal point, calculated with the Euclidean norm:

v=vx2+vy2+vz2|\vec{v}| = \sqrt{v_x^2 + v_y^2 + v_z^2}

A unit vector has magnitude 1 and represents pure direction. You can turn any nonzero vector into a unit vector by dividing it by its magnitude:

v^=vv\hat{v} = \frac{\vec{v}}{|\vec{v}|}

The standard unit vectors in R3\mathbb{R}^3 are i^=1,0,0\hat{i} = \langle 1, 0, 0 \rangle, j^=0,1,0\hat{j} = \langle 0, 1, 0 \rangle, and k^=0,0,1\hat{k} = \langle 0, 0, 1 \rangle. Any vector can be written as a linear combination of these: v=vxi^+vyj^+vzk^\vec{v} = v_x\hat{i} + v_y\hat{j} + v_z\hat{k}.

Vector Relationships and Decomposition

Vector projection finds the component of one vector that lies along the direction of another. The projection of v1\vec{v}_1 onto v2\vec{v}_2 is itself a vector:

projv2v1=v1v2v22v2\text{proj}_{\vec{v}_2}\vec{v}_1 = \frac{\vec{v}_1 \cdot \vec{v}_2}{|\vec{v}_2|^2}\vec{v}_2

The scalar projection (sometimes called the component) gives just the signed length of that projection:

compv2v1=v1v2v2\text{comp}_{\vec{v}_2}\vec{v}_1 = \frac{\vec{v}_1 \cdot \vec{v}_2}{|\vec{v}_2|}

A positive scalar projection means v1\vec{v}_1 has a component in the same direction as v2\vec{v}_2; a negative value means it points partly opposite.

Orthogonal vectors are perpendicular to each other, which you can test with the dot product: v1v2=0\vec{v}_1 \cdot \vec{v}_2 = 0 if and only if the two vectors are orthogonal (assuming neither is the zero vector).

Vector decomposition breaks a vector into components along specified directions:

  • Rectangular decomposition expresses a vector in terms of the standard basis: v=vxi^+vyj^+vzk^\vec{v} = v_x\hat{i} + v_y\hat{j} + v_z\hat{k}
  • You can also decompose along non-standard directions using vector projection. For example, given any vector v\vec{v} and a direction u\vec{u}, you can write v\vec{v} as the sum of its projection onto u\vec{u} and the component orthogonal to u\vec{u}: v=projuv+(vprojuv)\vec{v} = \text{proj}_{\vec{u}}\vec{v} + (\vec{v} - \text{proj}_{\vec{u}}\vec{v}). This decomposition shows up constantly in applications like computing work and resolving forces.