Definition and Notation
Triple Integrals and Notation
Triple integrals extend double integrals into three dimensions, letting you integrate a function over a solid region in space. The notation is:
Here, is the integrand (the function you're integrating), is the three-dimensional solid region you're integrating over, and is the volume element, which tells you you're summing up infinitesimal chunks of volume.
Think of it this way: a single integral adds up values along a line, a double integral adds up values over a flat region, and a triple integral adds up values throughout a solid. When , the triple integral simply gives you the volume of . When represents a density, the triple integral gives you total mass.
Domain of Integration
The domain is the solid region over which you integrate. You describe it using inequalities on , , and .
- A rectangular box is the simplest case: , ,
- More complex domains include spheres, cylinders, tetrahedra, or solids bounded by arbitrary surfaces
- For non-rectangular domains, the bounds on one or more variables will depend on the other variables (e.g., )
Getting the domain description right is often the hardest part of setting up a triple integral. Sketching the region or at least identifying its bounding surfaces will save you a lot of trouble.
Cartesian Coordinates
In this section, triple integrals are set up in Cartesian coordinates , where the three mutually perpendicular axes meet at the origin . The volume element in Cartesian coordinates is:
Cartesian coordinates work well for domains with flat boundaries (planes, rectangular boxes, tetrahedra). For domains with spherical or cylindrical symmetry, other coordinate systems (covered later) are often more convenient.

Iterated Integrals and Fubini's Theorem
Iterated Integrals
You evaluate a triple integral by converting it into three nested single integrals, called an iterated integral. For a rectangular box domain, this looks like:
To evaluate this:
- Innermost integral first. Integrate with respect to (treating and as constants), using the -bounds.
- Middle integral next. Take the result from step 1 and integrate with respect to (treating as a constant), using the -bounds.
- Outermost integral last. Take the result from step 2 and integrate with respect to , using the -bounds.
For non-rectangular domains, the bounds of the inner integrals will be functions of the outer variables rather than constants.
Order of Integration
There are six possible orders of integration for three variables:
Different orders produce different-looking iterated integrals, but they all evaluate to the same number (provided Fubini's theorem applies). The choice matters because some orders lead to much simpler computations than others.
For example, integrating over the tetrahedron bounded by and the coordinate planes can be written as:
These represent the same integral. The key skill is figuring out which order makes the bounds (and the resulting integrals) simplest.

Fubini's Theorem
Fubini's theorem guarantees that if is continuous on the domain , then the triple integral's value does not depend on the order of integration. All six orderings yield the same result.
This is what gives you the freedom to pick whichever order makes the computation easiest. Without Fubini's theorem, you'd have no reason to believe that switching the order of integration is valid.
The continuity condition matters. For functions with discontinuities on , switching the order of integration can sometimes change the result. In this course, you'll almost always be working with continuous functions, so Fubini's theorem applies freely.
Properties of Triple Integrals
These properties mirror what you saw with double integrals and single integrals. They're useful for simplifying computations and breaking hard problems into manageable pieces.
Linearity Property
For constants and and integrable functions and on :
This says two things at once:
- Sums split apart. You can integrate a sum term by term.
- Constants pull out. Scalar multiples can be factored out of the integral.
For example, if you need , you can compute and separately, then combine: multiply the first result by 3, the second by 2, and subtract.
Additivity Property
If is split into two non-overlapping subdomains and (so with at most shared boundary), then:
This is useful when the full domain is awkward to describe with a single set of bounds, but splits naturally into simpler pieces. For instance, an L-shaped solid might be hard to integrate over directly, but you can decompose it into two rectangular boxes, integrate over each, and add the results.
The property extends to any finite number of non-overlapping subdomains, not just two.