Fiveable

โšพ๏ธHonors Physics Unit 9 Review

QR code for Honors Physics practice questions

9.3 Simple Machines

9.3 Simple Machines

Written by the Fiveable Content Team โ€ข Last updated August 2025
Written by the Fiveable Content Team โ€ข Last updated August 2025
โšพ๏ธHonors Physics
Unit & Topic Study Guides
Pep mascot

Simple Machines

Simple machines let you trade force for distance (or vice versa), so you can do the same amount of work while applying less force over a greater distance. They're the building blocks of every complex mechanical system, and understanding how they work connects directly to the work-energy concepts from earlier in this unit.

This section covers the six simple machines, their mechanical advantage formulas, efficiency, and the factors that affect real-world performance.

Pep mascot
more resources to help you study

Principles of Mechanical Advantage

The core idea behind every simple machine is that you can't get more work out than you put in. What you can do is redistribute that work: apply a smaller force over a longer distance to achieve a larger force over a shorter distance.

Mechanical advantage (MA) is the ratio of output force to input force. It tells you how much a machine multiplies your effort.

  • Ideal mechanical advantage (IMA) assumes a frictionless system. It's the theoretical maximum, calculated purely from the geometry of the machine (distances, radii, etc.).
  • Actual mechanical advantage (AMA) accounts for friction and other real-world losses, so it's always less than IMA.

Efficiency measures how much of your input work actually becomes useful output work:

Efficiency=WoWiร—100%\text{Efficiency} = \frac{W_o}{W_i} \times 100\%

No real machine reaches 100% efficiency because some energy is always lost to friction (converted to heat). A machine with high efficiency wastes less energy; one with low efficiency loses more to friction.

Formulas for Simple Machines

Work is calculated as:

W=Fร—dW = F \times d

where FF is force applied in the direction of motion and dd is the distance over which it acts.

For any simple machine:

  • Work input: Wi=Fiร—diW_i = F_i \times d_i
  • Work output: Wo=Foร—doW_o = F_o \times d_o

Actual mechanical advantage is measured directly from forces:

AMA=FoFiAMA = \frac{F_o}{F_i}

Ideal mechanical advantage is calculated from the geometry of each machine:

MachineIMA FormulaVariables
LeverIMA=didoIMA = \frac{d_i}{d_o}did_i = distance from fulcrum to input force; dod_o = distance from fulcrum to output force (load)
Wheel and AxleIMA=rwraIMA = \frac{r_w}{r_a}rwr_w = radius of wheel; rar_a = radius of axle
PulleyIMA=nIMA = nnn = number of rope segments supporting the load
Inclined PlaneIMA=lhIMA = \frac{l}{h}ll = length of incline; hh = height
WedgeIMA=lwIMA = \frac{l}{w}ll = length of wedge; ww = width (thick end)
ScrewIMA=2ฯ€rpIMA = \frac{2\pi r}{p}rr = radius of screw head; pp = pitch (distance between adjacent threads)

Power is the rate at which work is done:

P=WtP = \frac{W}{t}

where PP is power (watts), WW is work (joules), and tt is time (seconds). Two machines can do the same work, but the one that does it faster delivers more power.

Force Transformation in Machines

Each of the six simple machines transforms force in a different way.

Lever: A rigid bar that pivots around a fixed point called the fulcrum. Where you place the fulcrum relative to the effort and load determines the lever's class:

  • First-class lever (fulcrum between effort and load): crowbar, seesaw
  • Second-class lever (load between fulcrum and effort): wheelbarrow, nutcracker
  • Third-class lever (effort between fulcrum and load): tweezers, fishing rod. These multiply distance rather than force, so their MA is less than 1.

Wheel and Axle: A larger wheel attached to a smaller axle, both rotating together. A small force on the wheel's rim produces a larger force at the axle. Examples: doorknobs, steering wheels, screwdrivers.

Pulley: A grooved wheel with a rope running along it. A single fixed pulley only changes the direction of force (you pull down to lift up) without multiplying it. Adding movable pulleys creates a pulley system that multiplies force. For example, a system with 4 rope segments supporting the load has an IMA of 4. Examples: flagpole (fixed), block-and-tackle on a crane (compound).

Inclined Plane: A flat, sloped surface that reduces the force needed to raise an object by spreading the work over a longer distance. A 3 m ramp leading to a 1 m platform has an IMA of 3, meaning you need roughly one-third the force compared to lifting straight up. Examples: ramps, sloped roads.

Wedge: Essentially two inclined planes placed back-to-back. It converts a force applied to its blunt end into forces pushing outward, splitting material apart. A longer, thinner wedge has a higher IMA. Examples: axes, knives, nails.

Screw: An inclined plane wrapped in a spiral around a cylinder. Each full turn moves the screw forward by one pitch, converting rotational force into a much larger linear force. A finer thread (smaller pitch) gives a higher IMA but requires more turns. Examples: bolts, jar lids, drill bits.

Factors Affecting Simple Machine Performance

Friction is the biggest factor reducing a machine's efficiency. It acts between any surfaces in contact (the axle in a pulley, the surface of a ramp, etc.) and converts useful kinetic energy into heat. Lubricating surfaces or using smoother materials reduces friction and brings AMA closer to IMA.

Torque is the rotational equivalent of force, calculated as ฯ„=Fร—r\tau = F \times r, where rr is the perpendicular distance from the axis of rotation to where the force is applied. Torque is central to how levers and wheel-and-axle systems work: applying force farther from the pivot increases torque, which is exactly why a longer wrench makes it easier to loosen a bolt.

Equilibrium occurs when all forces and torques on a machine are balanced (net force and net torque both equal zero). For a lever to remain stable, the torques on each side of the fulcrum must be equal. Understanding equilibrium helps you predict when a machine will move, stay still, or tip.