Key Features of Polynomial Functions
A polynomial function is built from terms with non-negative integer exponents, combined using addition, subtraction, and multiplication. Examples range from simple linear functions like to more complex expressions like . Two properties control most of what you need to know about a polynomial's graph: its degree and its leading coefficient.

Degree
The degree of a polynomial is the highest exponent on the variable. It tells you:
- The maximum number of turning points the graph can have
- The maximum number of real zeros (x-intercepts)
- Whether the end behavior is "same on both sides" or "opposite on each side"
Leading Coefficient
The leading coefficient is the coefficient attached to the highest-degree term. It controls the direction of the end behavior. A positive leading coefficient means the graph ultimately rises on the right; a negative one means it ultimately falls on the right.
End Behavior of Polynomial Functions
End behavior describes what happens to as and . You only need the degree and leading coefficient to figure this out.
Even-degree polynomials have the same behavior on both ends:
- Positive leading coefficient: both ends rise (e.g., or )
- Negative leading coefficient: both ends fall (e.g., or )
Odd-degree polynomials have opposite behavior on each end:
- Positive leading coefficient: falls left, rises right (e.g., )
- Negative leading coefficient: rises left, falls right (e.g., )
A quick way to remember: for odd-degree with a positive leading coefficient, the graph goes from lower-left to upper-right, like a stretched-out "S."
Degree and Graph Shape

Relationship Between Degree and Turning Points
A polynomial of degree has at most turning points (local maxima and minima). "At most" matters here: a polynomial doesn't always use all of them.
- Degree 2 (quadratic): at most 1 turning point
- Degree 3 (cubic): at most 2 turning points
- Degree 4 (quartic): at most 3 turning points
As the degree increases, the graph can wiggle more, creating additional peaks and valleys.
A Note on Symmetry
You may notice that certain simple polynomials have symmetry. For instance, is symmetric about the y-axis, and is symmetric about the origin. However, this symmetry only holds for polynomials that contain exclusively even-powered terms (for y-axis symmetry) or exclusively odd-powered terms (for origin symmetry). A function like has no symmetry at all, even though it's odd-degree. So don't assume symmetry based on degree alone; check the actual terms.
Finding Zeros of Polynomials
Identifying Zeros Graphically and Algebraically
Zeros (also called roots) are the x-values where . On the graph, these are the x-intercepts.
To find zeros algebraically:
- Factor the polynomial completely.
- Set each factor equal to zero and solve (zero product property).
- If factoring isn't straightforward, use synthetic division or long division to test potential rational zeros, then factor the resulting quotient.
Graphically, zeros appear where the curve crosses or touches the x-axis. A graphing calculator can help you estimate zeros that are hard to find by hand.

Zero Multiplicity and Graph Behavior
The multiplicity of a zero is how many times that factor appears in the factored form. Multiplicity controls what the graph does at that x-intercept:
- Odd multiplicity (1, 3, 5, ...): the graph crosses the x-axis at that zero.
- Even multiplicity (2, 4, 6, ...): the graph touches the x-axis and turns back, without crossing.
For example, in :
- has multiplicity 2 (even), so the graph touches the axis at and bounces back.
- has multiplicity 1 (odd), so the graph crosses through .
Higher multiplicities create flatter contact with the axis. A multiplicity-2 zero looks like a gentle bounce, while a multiplicity-3 zero crosses but with a flattened "inflection" shape.
Graphing Polynomial Functions
Sketching Process
Follow these steps to sketch a polynomial by hand:
- Identify the degree and leading coefficient. This tells you the end behavior and the maximum number of turning points.
- Find the zeros and their multiplicities. Factor the polynomial or use division techniques. Determine whether the graph crosses or touches at each zero.
- Find the y-intercept. Plug in to get .
- Plot the intercepts on your axes.
- Sketch the curve connecting the intercepts, making sure the graph:
- Exhibits the correct end behavior
- Crosses or bounces at each zero according to its multiplicity
- Doesn't exceed the maximum number of turning points
Worked Example
Graph .
-
Degree and leading coefficient: Expanding gives a leading term of , so degree 3 with a positive leading coefficient. End behavior: falls left, rises right. At most 2 turning points.
-
Zeros and multiplicities:
- , multiplicity 1 (odd) → graph crosses at
- , multiplicity 2 (even) → graph touches and bounces at
-
Y-intercept: , so the graph passes through .
-
Sketch: Starting from the lower left (falling), the curve rises to touch the x-axis at , dips down through , then crosses the x-axis at and continues rising to the upper right.
Plotting a few extra points between zeros can help you refine the shape, but these key features give you a solid sketch.