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6.3 Volumes of Revolution: Cylindrical Shells

6.3 Volumes of Revolution: Cylindrical Shells

Written by the Fiveable Content Team • Last updated August 2025
Written by the Fiveable Content Team • Last updated August 2025
Calculus I
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Volumes of Revolution: Cylindrical Shells

Cylindrical shells volume calculation

The shell method works by slicing a region into thin vertical rectangles and then rotating each one around a vertical axis. When a rectangle rotates, it sweeps out a hollow cylinder (a "shell"), and you sum up the volumes of all those shells using integration.

Each thin shell has three measurements:

  • rr (radius): the distance from the axis of rotation to the center of the shell
  • hh (height): the height of the rectangle, determined by the function f(x)f(x)
  • Δx\Delta x (thickness): the width of the thin rectangle

The volume of a single shell is approximately 2πrhΔx2\pi r h \Delta x. Think of it as "unrolling" the cylinder into a flat slab: its length is the circumference 2πr2\pi r, its height is hh, and its thickness is Δx\Delta x.

To get the exact total volume, you integrate over the interval [a,b][a, b]:

V=ab2πrhdxV = \int_{a}^{b} 2\pi \, r \, h \, dx

How you define rr and hh depends on the axis of rotation:

  • Rotation around the y-axis: r=xr = x and h=f(x)h = f(x)
  • Rotation around a vertical line x=cx = c: r=xcr = |x - c| and h=f(x)h = f(x)

Example: Rotate the region bounded by y=x2y = x^2 and y=4y = 4 around the y-axis. The curves intersect where x2=4x^2 = 4, so x=0x = 0 to x=2x = 2 (taking the right side). Each shell has radius r=xr = x and height h=4x2h = 4 - x^2, giving:

V=022πx(4x2)dxV = \int_{0}^{2} 2\pi \, x(4 - x^2) \, dx

Example: Rotate the region under y=sin(x)y = \sin(x) from x=0x = 0 to x=πx = \pi around the line x=πx = \pi. Here r=πxr = \pi - x and h=sin(x)h = \sin(x):

V=0π2π(πx)sin(x)dxV = \int_{0}^{\pi} 2\pi(\pi - x)\sin(x) \, dx

Cylindrical shells volume calculation, Volumes of Revolution: Cylindrical Shells · Calculus

Method selection for revolution volumes

Picking between shells and disks/washers comes down to which method gives you a simpler integral. The guiding question is: does your slice run parallel or perpendicular to the axis of rotation?

  • Use shells when the region is described by functions of xx and you're rotating around a vertical axis. Your slices are vertical rectangles that run parallel to the axis. This is especially helpful when the region is bounded by two xx-functions (like y=x2y = x^2 and y=x3y = x^3), because the height of each shell is just the difference of the two functions.
  • Use disks/washers when the region is described by functions of xx (or yy) and you're rotating around a horizontal axis. Your slices are perpendicular to the axis and form circular cross-sections. For instance, rotating y=xy = \sqrt{x} around the x-axis is straightforward with washers.

Sometimes both methods work, but one produces a much cleaner integral. Before committing, sketch the region and the axis of rotation, then ask yourself:

  1. Which variable will I integrate with respect to?
  2. Will I need to split the integral into multiple pieces?
  3. Would I have to solve for xx in terms of yy (or vice versa)?

If shells let you avoid solving for a new variable or splitting the region, they're probably the better choice.

Example: Rotating the region under y=exy = e^x from x=0x = 0 to x=1x = 1 around the y-axis. Using washers here would require rewriting x=ln(y)x = \ln(y) and dealing with awkward bounds. Shells keep things clean: V=012πxexdxV = \int_{0}^{1} 2\pi x \, e^x \, dx.

Example: Rotating the region bounded by y=x2y = x^2 and x=1x = 1 around the x-axis. The cross-sections perpendicular to the x-axis are simple washers, so disks/washers is the natural choice.

Cylindrical shells volume calculation, Volumes of Revolution: Cylindrical Shells · Calculus

Off-axis rotation volume calculation

When the axis of rotation is a vertical line other than the y-axis, the setup is almost identical to the standard shell method. The only change is how you compute the radius.

Steps for off-axis shell problems:

  1. Sketch the region and mark the axis of rotation x=cx = c.

  2. Identify the bounds aa and bb for the region along the x-axis.

  3. For a shell at position xx, compute the radius as r=xcr = |x - c|. If every xx in your interval is on the same side of the line x=cx = c, you can drop the absolute value and just use r=xcr = x - c or r=cxr = c - x, whichever is positive.

  4. Determine the height hh from the bounding function(s).

  5. Integrate:

V=ab2πxchdxV = \int_{a}^{b} 2\pi \, |x - c| \, h \, dx

Example: Rotate the region bounded by y=x2y = x^2 and y=4y = 4 around the line x=2x = 2. The region runs from x=0x = 0 to x=2x = 2, so every shell is to the left of x=2x = 2. The radius is r=2xr = 2 - x (positive throughout), and the height is h=4x2h = 4 - x^2:

V=022π(2x)(4x2)dxV = \int_{0}^{2} 2\pi(2 - x)(4 - x^2) \, dx

Example: Rotate the region under y=cos(x)y = \cos(x) from x=0x = 0 to x=π/2x = \pi/2 around the line x=πx = \pi. Every shell is to the left of x=πx = \pi, so r=πxr = \pi - x:

V=0π/22π(πx)cos(x)dxV = \int_{0}^{\pi/2} 2\pi(\pi - x)\cos(x) \, dx

Fundamentals of Volumes of Revolution

A solid of revolution is the 3D shape you get by spinning a 2D region around an axis. Every method for finding its volume relies on the same core idea: slice the solid into pieces whose volumes you can calculate, then add them all up with a definite integral.

  • A cross-section is the shape you see when you cut the solid perpendicular to the axis of rotation. For disks/washers, these cross-sections are circles or rings. For shells, you're instead summing cylindrical surfaces parallel to the axis.
  • The definite integral acts as the summation tool. It takes infinitely many infinitesimally thin slices and totals their volumes into one exact number.
  • The area of the original 2D region directly affects the volume. A larger region swept through the same rotation produces a larger solid.
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