6.3 Volumes of Revolution: Cylindrical Shells
∫Calculus I Unit 6 Review
6.3 Volumes of Revolution: Cylindrical Shells
∫ Calculus I
6.1
Areas between Curves
6.2
Determining Volumes by Slicing
6.3
Volumes of Revolution: Cylindrical Shells
6.4
Arc Length of a Curve and Surface Area
6.5
Physical Applications
6.6
Moments and Centers of Mass
6.7
Integrals, Exponential Functions, and Logarithms
6.8
Exponential Growth and Decay
6.9
Calculus of the Hyperbolic Functions
Volumes of Revolution: Cylindrical Shells
Cylindrical shells volume calculation
The shell method works by slicing a region into thin vertical rectangles and then rotating each one around a vertical axis. When a rectangle rotates, it sweeps out a hollow cylinder (a "shell"), and you sum up the volumes of all those shells using integration.
Each thin shell has three measurements:
- (radius): the distance from the axis of rotation to the center of the shell
- (height): the height of the rectangle, determined by the function
- (thickness): the width of the thin rectangle
The volume of a single shell is approximately . Think of it as "unrolling" the cylinder into a flat slab: its length is the circumference , its height is , and its thickness is .
To get the exact total volume, you integrate over the interval :
How you define and depends on the axis of rotation:
- Rotation around the y-axis: and
- Rotation around a vertical line : and
Example: Rotate the region bounded by and around the y-axis. The curves intersect where , so to (taking the right side). Each shell has radius and height , giving:
Example: Rotate the region under from to around the line . Here and :

Method selection for revolution volumes
Picking between shells and disks/washers comes down to which method gives you a simpler integral. The guiding question is: does your slice run parallel or perpendicular to the axis of rotation?
- Use shells when the region is described by functions of and you're rotating around a vertical axis. Your slices are vertical rectangles that run parallel to the axis. This is especially helpful when the region is bounded by two -functions (like and ), because the height of each shell is just the difference of the two functions.
- Use disks/washers when the region is described by functions of (or ) and you're rotating around a horizontal axis. Your slices are perpendicular to the axis and form circular cross-sections. For instance, rotating around the x-axis is straightforward with washers.
Sometimes both methods work, but one produces a much cleaner integral. Before committing, sketch the region and the axis of rotation, then ask yourself:
- Which variable will I integrate with respect to?
- Will I need to split the integral into multiple pieces?
- Would I have to solve for in terms of (or vice versa)?
If shells let you avoid solving for a new variable or splitting the region, they're probably the better choice.
Example: Rotating the region under from to around the y-axis. Using washers here would require rewriting and dealing with awkward bounds. Shells keep things clean: .
Example: Rotating the region bounded by and around the x-axis. The cross-sections perpendicular to the x-axis are simple washers, so disks/washers is the natural choice.

Off-axis rotation volume calculation
When the axis of rotation is a vertical line other than the y-axis, the setup is almost identical to the standard shell method. The only change is how you compute the radius.
Steps for off-axis shell problems:
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Sketch the region and mark the axis of rotation .
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Identify the bounds and for the region along the x-axis.
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For a shell at position , compute the radius as . If every in your interval is on the same side of the line , you can drop the absolute value and just use or , whichever is positive.
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Determine the height from the bounding function(s).
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Integrate:
Example: Rotate the region bounded by and around the line . The region runs from to , so every shell is to the left of . The radius is (positive throughout), and the height is :
Example: Rotate the region under from to around the line . Every shell is to the left of , so :
Fundamentals of Volumes of Revolution
A solid of revolution is the 3D shape you get by spinning a 2D region around an axis. Every method for finding its volume relies on the same core idea: slice the solid into pieces whose volumes you can calculate, then add them all up with a definite integral.
- A cross-section is the shape you see when you cut the solid perpendicular to the axis of rotation. For disks/washers, these cross-sections are circles or rings. For shells, you're instead summing cylindrical surfaces parallel to the axis.
- The definite integral acts as the summation tool. It takes infinitely many infinitesimally thin slices and totals their volumes into one exact number.
- The area of the original 2D region directly affects the volume. A larger region swept through the same rotation produces a larger solid.