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🧃Intermediate Microeconomic Theory Unit 11 Review

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11.3 Repeated games and the Folk Theorem

🧃Intermediate Microeconomic Theory
Unit 11 Review

11.3 Repeated games and the Folk Theorem

Written by the Fiveable Content Team • Last updated September 2025
Written by the Fiveable Content Team • Last updated September 2025
🧃Intermediate Microeconomic Theory
Unit & Topic Study Guides

Repeated games add depth to strategic interactions, allowing players to consider past behavior and future consequences. This complexity enables cooperation in scenarios where one-time interactions might lead to selfish choices.

The Folk Theorem is a key concept, stating that patient players can achieve any reasonable outcome in infinitely repeated games. This broadens our understanding of possible equilibria and highlights the importance of long-term thinking in strategic situations.

Impact of Repeated Interactions

Repeated Games and Strategic Complexity

  • Repeated games involve multiple iterations of the same game allowing players to condition their strategies on past behavior
  • Shadow of the future influences current decision-making in repeated games by considering potential future interactions
  • Strategies in repeated games incorporate elements such as punishment, forgiveness, and reciprocity
  • Discounting future payoffs affects the relative importance of short-term gains versus long-term cooperation
    • Higher discount factors increase the value of future payoffs
    • Lower discount factors prioritize immediate gains
  • Repeated interactions can lead to cooperative behavior even in games where defection dominates in one-shot scenarios
    • Example: Infinitely repeated prisoner's dilemma demonstrates how cooperation can emerge over time

Complexity and Examples in Repeated Games

  • Players can use more complex strategies in repeated games compared to one-shot games
    • Tit-for-tat strategy (cooperate initially, then mirror opponent's previous move)
    • Grim trigger strategy (cooperate until opponent defects, then defect forever)
  • Infinitely repeated prisoner's dilemma serves as a canonical example for studying repeated interactions
    • Players: Two suspects
    • Actions: Confess (defect) or remain silent (cooperate)
    • Payoffs: Determined by combination of actions chosen by both players
  • Other examples of repeated games in real-world scenarios
    • Business partnerships with ongoing transactions
    • International trade agreements with multiple rounds of negotiations
    • Repeated auctions in online marketplaces

Cooperation in Repeated Games

Factors Influencing Cooperation

  • Discount factor represents players' patience and probability of future interactions
    • Higher discount factors increase likelihood of sustained cooperation
    • Lower discount factors may lead to short-term thinking and defection
  • Trigger strategies enforce cooperative behavior through punishment threats for deviation
    • Grim trigger (switch to permanent defection after any deviation)
    • Tit-for-tat (mimic opponent's previous action)
  • Folk theorem states any feasible and individually rational payoff can be sustained as equilibrium in infinitely repeated games if players are sufficiently patient
  • Indefinite repetition increases likelihood of cooperation compared to known finite repetitions
    • Backward induction in finite games can lead to unraveling of cooperation
    • Uncertainty about game end maintains cooperative incentives

Monitoring and Credibility in Repeated Games

  • Subgame perfection analyzes credible threats and promises in repeated games
    • Ensures strategies are optimal in every subgame, not just the overall game
    • Eliminates non-credible threats that players would not carry out if tested
  • Monitoring and information structures affect ability to detect and punish deviations
    • Perfect monitoring (players observe all past actions)
    • Imperfect monitoring (players receive noisy signals about past actions)
  • Renegotiation possibility impacts credibility of punishment threats and cooperation sustainability
    • Players may be tempted to forgive deviations and restart cooperation
    • Renegotiation-proof equilibria must be resistant to this temptation

Equilibrium Outcomes in Repeated Games

Folk Theorem and Payoff Sets

  • Folk Theorem characterizes Nash equilibrium payoffs in infinitely repeated games with patient players
  • Feasible payoff set represents all possible average payoffs achievable through different stage-game action combinations
    • Convex hull of all possible stage-game payoff vectors
  • Minmax payoff for each player represents lowest payoff other players can force upon them in stage game
    • vi=minaimaxaiui(ai,ai)v_i = \min_{a_{-i}} \max_{a_i} u_i(a_i, a_{-i})
    • Where viv_i is player i's minmax payoff, aia_i is player i's action, and aia_{-i} are other players' actions
  • Individually rational payoff set consists of feasible payoffs giving each player at least their minmax payoff
    • V={vVvivi for all i}V^* = \{v \in V | v_i \geq \underline{v}_i \text{ for all } i\}
    • Where VV^* is the individually rational payoff set, VV is the feasible payoff set, and vi\underline{v}_i is player i's minmax payoff

Applying the Folk Theorem

  • Folk Theorem states any payoff in individually rational payoff set can be sustained as subgame perfect equilibrium if discount factor is sufficiently close to 1
  • Constructing appropriate equilibrium strategies often involves combination of cooperative play and credible punishment threats
    • Example: Using grim trigger strategies to support cooperation in prisoner's dilemma
    • Example: Employing optimal penal codes to minimize punishment phase length
  • Folk Theorem implications for understanding repeated games
    • Multiplicity of equilibria in repeated games
    • Potential for cooperation in long-term relationships
    • Importance of patience and long-term thinking in achieving efficient outcomes
  • Applications of Folk Theorem in various fields
    • Industrial organization (analyzing collusion in oligopolies)
    • International relations (explaining cooperation among nations)
    • Labor economics (modeling employer-employee relationships)