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💻AP Computer Science A Unit 1 Review

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1.12 Objects: Instances of Classes

💻AP Computer Science A
Unit 1 Review

1.12 Objects: Instances of Classes

Written by the Fiveable Content Team • Last updated September 2025
Verified for the 2026 exam
Verified for the 2026 examWritten by the Fiveable Content Team • Last updated September 2025

Objects are instances of classes - the actual entities created from class blueprints. While a class defines the structure and behavior, objects are the concrete realizations that exist in your program's memory. Each object maintains its own state through instance variables while sharing the same methods defined by its class.

Understanding the relationship between classes and objects is fundamental to object-oriented programming. A class is like a template that describes what data and methods objects will have. When you create an object using the new keyword, you're bringing that template to life with specific values. This allows you to have multiple independent copies of the same type, each with its own data.

  • Major concepts: Object instantiation with constructors, encapsulation hiding implementation details, class blueprints defining object behavior, constructor parameter matching
  • Why this matters for AP: Shows up heavily in FRQ2 (Class Design) questions, foundational for understanding all object manipulation in MCQ
  • Common pitfalls: Forgetting new keyword, mismatching constructor parameters, confusing class vs object, trying to access private data directly
  • Key vocabulary: Object, instance, class, constructor, encapsulation, instantiation, parameter list
  • Prereqs: Basic understanding of variables and data types, method calls, basic Java syntax

Key Concepts

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What Objects Actually Are

An object is basically a specific example of a class that exists in your program's memory. Think of it like this: if a class is a blueprint for building a house, then an object is an actual house built from that blueprint.

Every object has its own set of attributes (instance variables) and behaviors (methods). The really cool part? Two objects from the same class can have completely different data stored in them, but they'll have the same methods available.

Here's the technical definition you need to know: An object is a specific instance of a class with defined attributes and behaviors. When you create an object, you're creating a unique copy that maintains its own state.

Data Encapsulation - The Hidden Magic

Data encapsulation is probably one of the most important concepts you'll learn in AP CSA. It means keeping the internal workings of a class hidden from the outside world.

Why does this matter? Imagine you're using a microwave. You don't need to know how the magnetron generates microwaves or how the turntable motor works. You just need to know which buttons to press. That's encapsulation in action.

In Java, this means making instance variables private and providing public methods to interact with them. The implementation details stay hidden, but users can still access the functionality they need.

Constructor Magic

When you create an object, the constructor that matches your parameter list gets called automatically. This is seriously cool because it means your object can be set up with specific starting values right from the moment it's born.

Constructors are like the initialization crew for your object. They take the parameters you provide and use them to set up the object's initial state. No constructor means no object - it's that simple.

The parameter matching has to be perfect though. The number, type, and order of parameters in your constructor call must match exactly with one of the constructors defined in the class.

Classes as Data Types

Here's something that might blow your mind: classes are actually data types, just like int or String. When you write int x = 5;, you're creating a variable of type int. When you write Student bob = new Student("Bob");, you're creating a variable of type Student.

Classes define what attributes objects of that type will have and what behaviors they can perform. Every object created from a class will have the same structure, but different data.

Code Examples

Let's look at a simple Car class to see these concepts in action:

// Example: Basic Car class demonstrating objects and encapsulation
public class Car {
    // Private instance variables - encapsulated data
    private String make;
    private String model;
    private int year;
    private double mileage;

    // Constructor - called when creating new Car objects
    public Car(String carMake, String carModel, int carYear) {
        make = carMake;
        model = carModel;
        year = carYear;
        mileage = 0.0; // New cars start with 0 miles
    }

    // Public method to access private data
    public String getCarInfo() {
        return year + " " + make + " " + model;
    }

    // Public method to modify private data
    public void drive(double miles) {
        if (miles > 0) {
            mileage += miles;
        }
    }

    public double getMileage() {
        return mileage;
    }
}

Now let's see how to create and use Car objects:

// Example: Creating and using objects
public class CarDemo {
    public static void main(String[] args) {
        // Creating objects using the new keyword and constructor
        Car myCar = new Car("Toyota", "Camry", 2020);
        Car friendsCar = new Car("Honda", "Civic", 2019);

        // Each object has its own data
        System.out.println(myCar.getCarInfo()); // "2020 Toyota Camry"
        System.out.println(friendsCar.getCarInfo()); // "2019 Honda Civic"

        // Objects maintain separate states
        myCar.drive(150.5);
        friendsCar.drive(200.0);

        System.out.println("My car mileage: " + myCar.getMileage()); // 150.5
        System.out.println("Friend's car mileage: " + friendsCar.getMileage()); // 200.0
    }
}

Here's what's happening behind the scenes:

// Example: Constructor parameter matching
public class Student {
    private String name;
    private int grade;
    private double gpa;

    // Constructor with 3 parameters
    public Student(String studentName, int studentGrade, double studentGPA) {
        name = studentName;
        grade = studentGrade;
        gpa = studentGPA;
    }

    // Different constructor with 2 parameters
    public Student(String studentName, int studentGrade) {
        name = studentName;
        grade = studentGrade;
        gpa = 0.0; // Default GPA for new students
    }
}

// Creating objects - parameter lists must match exactly

Student alice = new Student("Alice", 11, 3.8); // Uses 3-parameter constructor
Student bob = new Student("Bob", 10); // Uses 2-parameter constructor
// Student charlie = new Student("Charlie"); // ERROR! No matching constructor

Common Errors and Debugging

Forgetting the new Keyword

This is probably the most common error beginners make:

// WRONG - This doesn't create an object!

Car myCar = Car("Toyota", "Camry", 2020);

// RIGHT - Need the new keyword

Car myCar = new Car("Toyota", "Camry", 2020);

The error message you'll see is something like "method Car(String, String, int) not found" because Java thinks you're trying to call a static method named Car.

Constructor Parameter Mismatch

Java is really picky about constructor parameters:

public class Book {
    public Book(String title, String author, int pages) {
        // Constructor body
    }
}

// These will cause compilation errors:
Book book1 = new Book("Title", "Author"); // Missing pages parameter
Book book2 = new Book("Title", 123, "Author"); // Wrong parameter order
Book book3 = new Book("Title", "Author", "123"); // Wrong type for pages

The fix is simple: make sure your constructor call matches exactly with a constructor defined in the class.

Trying to Access Private Data Directly

Remember, encapsulation means private data stays private:

public class Circle {
    private double radius;

    public Circle(double r) {
        radius = r;
    }

    public double getRadius() {
        return radius;
    }
}

// In another class:
Circle myCircle = new Circle(5.0);
// System.out.println(myCircle.radius); // ERROR! radius is private
System.out.println(myCircle.getRadius()); // RIGHT - use public method

The error message will be something like "radius has private access in Circle."

Null Pointer Exceptions

If you declare an object variable but don't initialize it, you'll get null pointer exceptions:

Car myCar; // Declared but not initialized - contains null

// myCar.drive(100); // NullPointerException!

myCar = new Car("Toyota", "Camry", 2020); // Now it's safe to use
myCar.drive(100); // Works fine

Always remember: declaring a variable and creating an object are two separate steps.

Practice Problems

Problem 1: Basic Object Creation

Create a Rectangle class with private instance variables for width and height. Include a constructor that takes both dimensions and a method called getArea() that returns the area.

// Your solution should look something like this:
public class Rectangle {
    private double width;
    private double height;

    public Rectangle(double w, double h) {
        width = w;
        height = h;
    }

    public double getArea() {
        return width * height;
    }
}

This tests your understanding of encapsulation (private variables), constructor parameter matching, and method implementation.

Problem 2: Multiple Objects

Using your Rectangle class, create three different Rectangle objects with different dimensions. Calculate and print the total area of all three rectangles.

public class RectangleDemo {
    public static void main(String[] args) {
        Rectangle rect1 = new Rectangle(5.0, 3.0);
        Rectangle rect2 = new Rectangle(4.0, 6.0);
        Rectangle rect3 = new Rectangle(2.5, 8.0);

        double totalArea = rect1.getArea() + rect2.getArea() + rect3.getArea();
        System.out.println("Total area: " + totalArea);
    }
}

This problem reinforces that each object maintains its own state and that you can perform operations on multiple objects.

Problem 3: Constructor Overloading

Extend your Rectangle class to include a second constructor that creates a square (takes only one parameter for the side length). Both width and height should be set to this value.

public class Rectangle {
    private double width;
    private double height;

    // Original constructor
    public Rectangle(double w, double h) {
        width = w;
        height = h;
    }

    // New constructor for squares
    public Rectangle(double side) {
        width = side;
        height = side;
    }

    public double getArea() {
        return width * height;
    }
}

// Usage:
Rectangle rect = new Rectangle(4.0, 6.0); // Rectangle
Rectangle square = new Rectangle(5.0); // Square

This demonstrates constructor overloading and parameter list matching.

AP Exam Connections

Multiple Choice Patterns

Objects show up constantly in AP CSA multiple choice questions. You'll see questions that test whether you understand the difference between a class and an object, or questions that ask you to trace through code that creates multiple objects.

Common MCQ patterns include: identifying which constructor gets called based on parameters, predicting what happens when you try to access private data, and understanding how each object maintains its own state. The key is remembering that objects are independent - changing one object doesn't affect another object of the same class.

Watch out for questions that show code like Student s; followed by s.getName(). The tricky part is recognizing that s was declared but never initialized, so this would cause a NullPointerException.

FRQ2 Applications

Topic 2.1 is absolutely fundamental for FRQ2 (Class Design). In FRQ2, you'll write an entire class from scratch, including constructors and methods. You need to understand encapsulation (make instance variables private), constructor parameter matching (get the types and order right), and object state management.

The most common FRQ2 pattern involves a class that tracks changing state - like a vending machine that decreases inventory with each purchase, or a game that updates scores. You'll need to understand that each object maintains its own data and that constructors initialize this data properly.

Remember that FRQ2 questions always provide examples showing how the class should behave. Use these examples to figure out what instance variables you need and how your constructors should initialize them.

Quick Test-Taking Tips

When you see object creation on the exam, immediately check the constructor parameters. Count them, check their types, and verify the order. Many wrong answers exploit parameter mismatches.

For encapsulation questions, remember that private means private. If instance variables are private, you can only access them through public methods, never directly.

When tracing through code with multiple objects, keep track of each object's state separately. Use variable names or draw simple diagrams if needed. Each object is independent, so changes to one don't affect others.

The most important thing to remember about objects is that they're not just code - they're entities that know things and can do things. Once you really get this concept, the rest of object-oriented programming starts to make total sense. Objects are everywhere in Java, so mastering this topic sets you up for success throughout the entire AP course.

This foundation is seriously crucial because every other topic in AP CSA builds on objects. Arrays of objects, inheritance, polymorphism - they all assume you understand what objects are and how they work. Get comfortable with object creation and encapsulation now, and you'll thank yourself later when the concepts get more complex.

Vocabulary

The following words are mentioned explicitly in the College Board Course and Exam Description for this topic.

TermDefinition
attributeThe data or properties that define the state of an object or class.
behaviorThe methods or actions that an object or class can perform.
classA formal implementation or blueprint that defines the attributes and behaviors of objects.
inheritanceA relationship in which a subclass draws upon and reuses the attributes and behaviors of a superclass.
instanceA specific occurrence or realization of a class with its own set of attribute values.
memory addressThe location in computer memory where an object is stored, which is referenced by a reference type variable.
objectA specific instance of a class with defined attributes and behaviors.
object referenceA value that points to the memory location where an object is stored, allowing access to that object.
reference typeA data type that holds a reference (memory address) to an object rather than storing the object's value directly.
subclassA class that extends a superclass and inherits its attributes and behaviors.
superclassA class that contains common attributes and behaviors shared by multiple related classes.