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Honors Physics Unit 8 Review: Momentum

Unit 8 is about momentum, a quantity based on an object's mass and velocity that can be transferred between objects during a collision. After this unit you should be able to calculate impulse and average force, apply conservation of momentum to collisions and explosions, and decide whether a collision is elastic or inelastic.

Read the overview first, then work through each topic note and answer its checkpoint question before moving on.

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What is Honors Physics unit 8?

Momentum gives you a second way to analyze motion besides forces and energy. It works best when objects interact for a short, messy time, like a bat hitting a ball or two carts crashing. You don't need to know the force at every instant, only what the momentum was before and after.

Honors Physics Unit 8 covers linear momentum (p=mvp = mv), impulse (J=Fnet,avgΔtJ = F_{net,\mathrm{avg}}\Delta t), and the impulse-momentum theorem, which says impulse equals the change in momentum. It then covers conservation of momentum for isolated systems and uses it to analyze collisions, explosions, and recoil. The unit finishes by comparing elastic collisions (momentum and kinetic energy both conserved) with inelastic and perfectly inelastic collisions (momentum conserved, kinetic energy lost), including problems in one and two dimensions.

Momentum is a vector that combines mass and velocity.

A 2 kg ball moving east at 5 m/s has 10 kg·m/s of momentum pointing east. Because it is a vector, direction matters, and you show direction with positive and negative signs in one-dimensional problems. A slow freight train can have far more momentum than a fast tennis ball because its mass is so large.

Impulse is how a force changes momentum over time.

The impulse-momentum theorem says Fnet,avgΔt=ΔpF_{net,\mathrm{avg}}\Delta t = \Delta p. The same change in momentum can come from a large average net force over a short time or a small one over a long time. Airbags, padded gym floors, and bending your knees on a landing increase the stopping time, which reduces the average force.

Total momentum stays constant when no net external force acts.

Inside a system, objects push on each other with equal and opposite forces for the same amount of time, so one object's momentum gain matches the other's loss. That lets you set total momentum before equal to total momentum after. Kinetic energy is a separate question, and it is only conserved in elastic collisions.

Interactions move momentum around but don't change the total

Every topic in this unit comes back to Newton's laws. The second law in momentum form gives Fnet,avg=Δp/ΔtF_{net,\mathrm{avg}} = \Delta p / \Delta t, and the third law explains why internal forces do not change a system's total momentum. When external impulse is negligible, conservation of momentum relates the initial and final velocities without requiring the forces during the collision. Some problems also need information about kinetic energy or how the objects move after impact.

Honors Physics unit 8 topics

Unit 8 review notes

8.1

Linear Momentum, Force, and Impulse

Momentum is mass times velocity, p=mvp = mv, measured in kg·m/s. It points the same direction as the velocity.

Net impulse is average net force multiplied by the time interval, J=Fnet,avgΔtJ = F_{net,\mathrm{avg}}\Delta t, measured in N·s (the same unit as kg·m/s). The impulse-momentum theorem says net impulse equals the change in momentum. For constant mass, J=Δp=m(vf−vi)J = \Delta p = m(v_f - v_i). On a net force vs. time graph, impulse is the signed area between the curve and the time axis.

Newton's second law gives Fnet,avg=Δp/ΔtF_{net,\mathrm{avg}} = \Delta p / \Delta t over a time interval. For constant mass, its instantaneous form is Fnet=maF_{net} = ma. A rocket loses mass as it expels fuel, so analyzing it also requires accounting for the momentum carried by the exhaust.

Worked example. A 0.15 kg ball moves toward a wall at 30 m/s and bounces straight back at 20 m/s. Take toward the wall as positive, so vi=+30v_i = +30 m/s and vf=−20v_f = -20 m/s. Then Δp=0.15(−20−30)=−7.5\Delta p = 0.15(-20 - 30) = -7.5 kg·m/s. If the ball touches the wall for 0.005 s, the average force is F=Δp/Δt=−7.5/0.005=−1,500F = \Delta p / \Delta t = -7.5 / 0.005 = -1{,}500 N, pointing away from the wall. Notice the bounce makes Δv\Delta v equal to 50 m/s, not 10 m/s. A ball that bounces gets a bigger impulse than one that just stops.

  • Linear momentum: The product of an object's mass and velocity, p=mvp = mv, a vector in the direction of motion.
  • Impulse: The average net force on an object multiplied by the time interval, J=Fnet,avgΔtJ = F_{net,\mathrm{avg}}\Delta t, equal to the object's change in momentum.
  • Impulse-momentum theorem: The rule that net impulse on an object equals its change in momentum. For constant mass, Fnet,avgΔt=m(vf−vi)F_{net,\mathrm{avg}}\Delta t = m(v_f - v_i).

Check yourself: A 1,500 kg car traveling at 20 m/s brakes to a stop in 5 s. What average net force acts on it? (Answer: Δp=1,500(0−20)=−30,000\Delta p = 1{,}500(0 - 20) = -30{,}000 kg·m/s, so F=−30,000/5=−6,000F = -30{,}000 / 5 = -6{,}000 N, which is 6,000 N opposite the car's motion.)

8.2

Conservation of Momentum

The total momentum of a system stays constant when the net external force on the system is zero. In equation form, m1v1i+m2v2i=m1v1f+m2v2fm_1v_{1i} + m_2v_{2i} = m_1v_{1f} + m_2v_{2f}.

This comes from Newton's third law. During a collision, object 1 pushes on object 2 exactly as hard as object 2 pushes back, for the same amount of time. Their impulses are equal and opposite, so whatever momentum one gains, the other loses.

The first step is always choosing your system. If you include both colliding carts, the forces between them are internal and cancel. Friction or a push from outside is external and can change the total. In most problems, collisions are so brief that external forces like friction barely matter during the impact, so you treat the system as isolated.

Worked example. Two skaters start at rest and push off each other. Skater A is 60 kg and skater B is 40 kg. B moves away at 3 m/s. Total momentum starts at zero, so 0=60vA+40(3)0 = 60v_A + 40(3), which gives vA=−2v_A = -2 m/s. A moves at 2 m/s in the opposite direction. The lighter skater goes faster, but the momenta (120 kg·m/s each) are equal in size and opposite in direction. Explosions and gun recoil work the same way.

  • System: The group of objects you choose to analyze together, which decides which forces count as internal and which count as external.
  • Isolated system: A system with zero net external force, so its total momentum stays constant.
  • Center of mass: The average position of a system's mass, which moves at constant velocity when the system is isolated, even if the parts collide or break apart.

Check yourself: A rifle and bullet start at rest. A 0.01 kg bullet leaves the 4 kg rifle at 400 m/s relative to the ground. If external impulse is negligible, what is the rifle's recoil velocity? (Answer: 0=0.01(400)+4v0 = 0.01(400) + 4v, so v=−1v = -1 m/s, meaning 1 m/s backward relative to the ground.)

8.3

Elastic and Inelastic Collisions

Every collision in an isolated system conserves momentum. Collision types differ only in what happens to kinetic energy, KE=12mv2KE = \frac{1}{2}mv^2.

In an elastic collision, total kinetic energy after equals total kinetic energy before. Billiard balls and air-track gliders with magnetic bumpers come close. In an inelastic collision, some kinetic energy turns into heat, sound, or permanent deformation. A perfectly inelastic collision is the case where the objects stick together and share one final velocity, vf=m1v1+m2v2m1+m2v_f = \frac{m_1v_1 + m_2v_2}{m_1 + m_2}. It loses the most kinetic energy possible while still conserving momentum.

Worked example. A 2 kg cart at 3 m/s hits a stationary 4 kg cart and they stick. Then vf=(2)(3)+(4)(0)6=1v_f = \frac{(2)(3) + (4)(0)}{6} = 1 m/s. Kinetic energy before is 12(2)(32)=9\frac{1}{2}(2)(3^2) = 9 J. After, it is 12(6)(12)=3\frac{1}{2}(6)(1^2) = 3 J. So 6 J went into deformation, heat, and sound, while momentum stayed at 6 kg·m/s.

For an isolated system in a collision at an angle, momentum is conserved separately in x and y. Write one equation for each direction. If those equations and the other information in the problem determine the velocity components, use the Pythagorean theorem and inverse tangent to find speed and direction.

  • Elastic collision: A collision where both momentum and total kinetic energy are conserved.
  • Inelastic collision: A collision where momentum is conserved but some kinetic energy is converted to other forms.
  • Perfectly inelastic collision: An inelastic collision where the objects stick together and move with one shared velocity.

Check yourself: A 1,000 kg car moving at 10 m/s rear-ends a 1,500 kg car at rest, and they lock bumpers. How fast do they move together? (Answer: vf=1,000(10)2,500=4v_f = \frac{1{,}000(10)}{2{,}500} = 4 m/s.)

Collision typeMomentum conserved?Kinetic energy conserved?What the objects doExample
ElasticYesYesSeparate with total kinetic energy unchangedBilliard balls, gas molecules
InelasticYesNo, some is lostSeparate or stick together, with some kinetic energy converted to other formsFender-bender where cars separate
Perfectly inelasticYesNo, maximum lossStick together and share one velocityClay balls merging, a football tackle

Key terms

TermDefinition
MomentumMass times velocity, $p = mv$, a vector quantity measured in kg·m/s.
ImpulseAverage net force times the time interval, $J = F_{net,\mathrm{avg}}\Delta t$, equal to the change in momentum and measured in N·s.
Impulse-momentum theoremThe relationship $F_{net,\mathrm{avg}}\Delta t = \Delta p$, which relates net impulse to the change in momentum.
Conservation of momentumThe principle that total momentum of a system stays constant when no net external force acts on it.
Isolated systemA system with zero net external force, so its total momentum cannot change.
Internal forceA force between objects inside the chosen system, which cancels in pairs and cannot change the system's total momentum.
Elastic collisionA collision that conserves both momentum and total kinetic energy.
Inelastic collisionA collision that conserves momentum but converts some kinetic energy into heat, sound, or deformation.
Perfectly inelastic collisionA collision where the objects stick together, giving the largest possible kinetic energy loss.

Mistakes to avoid in Momentum

Ignoring direction when an object bounces

It's tempting to subtract speeds, so a ball going 30 m/s in and 20 m/s out looks like a change of 10 m/s. Momentum is a vector, so pick the incoming direction as positive and give the rebound a negative velocity. The change in velocity is -50 m/s, with a magnitude of 50 m/s. That gives a larger impulse than stopping the ball, but the average force also depends on the contact time.

Thinking inelastic collisions lose momentum

Inelastic collisions lose kinetic energy, not momentum. As long as the system is isolated, momentum is conserved in every collision type. Use the momentum equation first, then check kinetic energy only if you need to classify the collision or find energy lost.

Assuming kinetic energy is conserved unless told otherwise

Most real collisions are inelastic, so you can't write a kinetic energy equation by default. Only use conservation of kinetic energy when the problem says the collision is elastic. If the objects stick together, the collision is definitely not elastic.

Adding momenta as plain numbers in two dimensions

In angled collisions, adding the sizes of the momenta gives the wrong total. Break each velocity into x and y components and write a separate conservation equation for each direction. Recombine the components only at the end.

Study unit 8 other ways

Ready to review Unit 8?Start with the notes, check the topic cards, and use the practice or resource links when they are available for this course.