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Honors Physics Unit 14 Review: Sound

Sound is a pressure wave moving through a medium, and this unit covers how fast it travels, how loud it is, how motion shifts its pitch, and how overlapping waves add up. By the end, you should be able to solve problems with v = fλ, decibels, the Doppler equation, beat frequency, and pipe resonance.

Read the overview for the big picture, then work through each topic's notes and checkpoint question before you open the full study guides.

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What is Honors Physics unit 14?

Unit 14 applies general wave ideas to sound, the wave you experience most directly. You'll connect physical quantities like frequency and intensity to what you actually hear, which is pitch and loudness.

Honors Physics Unit 14 covers sound as a mechanical wave. Sound in air is longitudinal, though solids can also carry transverse sound waves. You'll use v = fλ and learn why sound moves faster in water and steel than in air. You'll calculate intensity with the inverse-square law and convert it to decibels. You'll apply the Doppler equation to moving sirens and explain sonic booms. Finally, you'll work with interference, beats, standing waves, and the resonant frequencies of open and closed pipes.

The medium sets the speed of sound, and the source sets the frequency.

Sound travels about 343 m/s in 20°C air, about 1480 m/s in water, and nearly 6000 m/s in steel. Sound speed depends on both stiffness and density. At the same density, a stiffer material carries sound faster. When sound crosses into a new medium, its frequency stays fixed and its wavelength adjusts to fit v = fλ.

Sound intensity can drop with distance, and sound level uses a logarithmic scale.

Intensity is power per area. For a source that radiates evenly in all directions, intensity falls as 1/r² when absorption and reflections are negligible. Intensities from the reference level to one trillion times that level correspond to 0-120 dB. Every 10 dB step means 10 times the intensity.

Changing how wave crests are spaced or aligned changes what you hear.

A moving source bunches up or stretches out its waves, which shifts the pitch you hear (the Doppler effect). Two overlapping waves can add or cancel, producing beats and the standing waves that make instruments resonate at specific frequencies.

Sound is a pressure pattern, and everything you hear comes from how that pattern travels and combines.

Pitch depends mainly on frequency, while loudness depends on intensity, frequency, and the listener. Motion changes the arrival rate, which is why sirens shift pitch. Overlap changes how the pressure adds up, which is why you get beats and resonance. If you can picture the compressions, you can reason through almost any problem in this unit.

Honors Physics unit 14 topics

Unit 14 review notes

14.1

Speed of Sound, Frequency, and Wavelength

Sound in air is a longitudinal mechanical wave. A vibrating source pushes on nearby particles and creates compressions (high pressure, particles crowded together) and rarefactions (low pressure, particles spread apart) that travel outward. Particles oscillate around their resting positions, while the disturbance carries energy through the medium. Sound cannot travel through a vacuum, though it can travel through gas or other matter in space. Solids can also carry transverse sound waves.

All waves follow v=fλv = f\lambda. The medium sets the speed and the source sets the frequency. Frequency is what you hear as pitch, and humans hear roughly 20-20,000 Hz.

Speed depends on stiffness and density. In a fluid, v=B/ρv = \sqrt{B/\rho}, where BB is the bulk modulus and ρ\rho is density. In solids, the formula depends on the wave type and the relevant elastic properties. Sound often travels faster in solids than in air because their greater stiffness outweighs their greater density. In air, warmer means faster, roughly v≈331+0.6Tv \approx 331 + 0.6T m/s with TT in °C.

Worked example. A 440 Hz tuning fork rings in a 30°C room. First find the speed, v=331+0.6(30)=349v = 331 + 0.6(30) = 349 m/s. Then λ=v/f=349/440≈0.79\lambda = v/f = 349/440 \approx 0.79 m. In 20°C air at 343 m/s, the same fork gives λ≈0.78\lambda \approx 0.78 m. The temperature changed the wavelength, but the pitch stayed the same because the fork still vibrates 440 times per second.

  • Longitudinal wave: A wave in which particles vibrate parallel to the direction the wave travels.
  • Compression and rarefaction: The high-pressure and low-pressure regions that make up a sound wave.
  • Pitch: How high or low a sound seems, which is set by its frequency.
  • Bulk modulus: A measure of how strongly a material resists compression. In a fluid at the same density, a higher bulk modulus means faster sound.

A 1000 Hz sound passes from air (343 m/s) into water (1480 m/s). What happens to its frequency and wavelength? The frequency stays 1000 Hz. The wavelength grows from about 0.34 m to about 1.48 m.

MediumApproximate speed of soundWhy
Air at 20°C343 m/sGas particles are far apart, so the medium is easy to compress
Waterabout 1480 m/sLiquids resist compression much more than gases
Steelabout 5960 m/sVery high stiffness outweighs the high density
14.2

Sound Intensity and Sound Level

Intensity is the power a wave carries per unit area, I=P/AI = P/A, measured in W/m². It grows with the square of amplitude, so doubling the amplitude makes the intensity 4 times larger.

If a source spreads sound evenly in all directions and absorption and reflections are negligible, its power spreads over a sphere, so I=P4πr2I = \dfrac{P}{4\pi r^2}. This is the inverse-square law. Double your distance and the intensity drops to 1/4. Triple it and it drops to 1/9.

Hearing spans a wide range of intensities, so physicists use a logarithmic scale. Sound level in decibels is β=10log⁡10(I/I0)\beta = 10\log_{10}(I/I_0), with I0=10−12I_0 = 10^{-12} W/m² as a reference intensity near the hearing threshold under favorable conditions. Actual hearing thresholds vary with frequency and listener. Each +10 dB means 10 times the intensity, and +3 dB roughly doubles it. A 60 dB conversation is a million times more intense than a 0 dB sound, not 60 times.

Worked example. A speaker puts out 0.50 W of sound power evenly in all directions. Neglect absorption and reflections, and find the sound level 2.0 m away. The intensity is I=0.504π(2.0)2=0.5050.3≈1.0×10−2I = \dfrac{0.50}{4\pi(2.0)^2} = \dfrac{0.50}{50.3} \approx 1.0 \times 10^{-2} W/m². The level is β=10log⁡10(10−210−12)=10log⁡10(1010)=100\beta = 10\log_{10}\left(\dfrac{10^{-2}}{10^{-12}}\right) = 10\log_{10}(10^{10}) = 100 dB. At 4.0 m the intensity falls to 1/4, which is about 6 dB lower, so roughly 94 dB.

  • Intensity: The power carried by a wave per square meter of area, in W/m².
  • Inverse-square law: For a source radiating evenly in all directions, intensity is proportional to 1/r² when absorption and reflections are negligible.
  • Decibel (dB): A logarithmic unit of sound level where each 10 dB increase means 10 times the intensity.
  • Threshold of hearing: The faintest intensity a listener can detect at a given frequency. The reference intensity of 10⁻¹² W/m², or 0 dB, is near the threshold under favorable conditions.

A lawnmower measures 90 dB and a vacuum measures 70 dB. How many times more intense is the lawnmower? The 20 dB difference means it is 10² = 100 times as intense.

14.3

Doppler Effect and Sonic Booms

The Doppler effect is a change in the frequency you hear when the source or the listener is moving. The source keeps emitting the same frequency the whole time. A source moving toward you releases each crest from a position closer to you. The crests are closer together than they would be for a stationary source, so the wavelength shrinks and you hear a higher pitch. A source moving away stretches the waves and lowers the pitch. A moving listener changes how often they run into crests.

For motion along the line between source and observer, the equation is fo=fsv±vov∓vsf_o = f_s\dfrac{v \pm v_o}{v \mp v_s}. Here vv is the sound speed, and vov_o and vsv_s are the observer's and source's speeds relative to the medium. For subsonic motion, use the top sign for an object moving toward the other and the bottom sign for one moving away. As a sanity check, getting closer must give fo>fsf_o > f_s.

Worked example. A 600 Hz siren moves at 30 m/s and the speed of sound is 343 m/s. Approaching a still listener, fo=600×343343−30=600×343313≈658f_o = 600 \times \dfrac{343}{343 - 30} = 600 \times \dfrac{343}{313} \approx 658 Hz. After it passes, fo=600×343343+30≈552f_o = 600 \times \dfrac{343}{343 + 30} \approx 552 Hz. These idealized head-on values differ by about 106 Hz. For a siren passing at a finite distance, the observed frequency changes continuously as its direction relative to you changes.

When a source moves faster than sound, its waves pile up into a cone-shaped shock wave. The Mach number is vs/vv_s/v. You hear a sonic boom when the cone sweeps past you, and the aircraft produces it the entire time it flies supersonic.

  • Doppler effect: The shift in observed frequency caused by relative motion between a wave source and an observer.
  • Mach number: The ratio of an object's speed to the speed of sound, where values above 1 mean supersonic.
  • Shock wave: A cone of piled-up, high-pressure wavefronts trailing an object moving faster than sound.
  • Sonic boom: The loud crack heard when a shock wave passes a listener.

You run at 5 m/s toward a stationary 500 Hz speaker, with sound at 343 m/s. Is the pitch you hear higher or lower, and by how much? The pitch is higher. f_o = 500 × (343 + 5)/343 ≈ 507 Hz, about 7 Hz above the source.

14.4

Sound Interference and Resonance

When two sound waves overlap, their pressure changes add together. This is superposition. If compressions line up with compressions, you get constructive interference and a louder sound. If compressions meet rarefactions, destructive interference makes it quieter. For two speakers emitting the same frequency in phase, a path difference of a whole number of wavelengths gives constructive interference. A path difference of 0.5, 1.5, 2.5 wavelengths and so on gives destructive interference.

Two tones with close frequencies drift in and out of step, so the loudness pulses. These pulses are beats, and fbeat=∣f1−f2∣f_{beat} = |f_1 - f_2|. A 440 Hz fork and a 444 Hz string give 4 beats per second. Musicians tune by adjusting until the beats disappear.

Resonance happens when a system is driven at its natural frequency and its amplitude builds up. Air in a pipe resonates by forming standing waves, with displacement antinodes at open ends and a displacement node at a closed end. For ideal pipes with negligible end corrections, an open pipe has fn=nv2Lf_n = n\dfrac{v}{2L} for positive integers nn. A pipe closed at one end has fn=nv4Lf_n = n\dfrac{v}{4L} for positive odd integers nn only.

Worked example. A 0.25 m tube is closed at one end, with v=343v = 343 m/s. Its fundamental is f1=3434(0.25)=343f_1 = \dfrac{343}{4(0.25)} = 343 Hz, and the next resonance is the 3rd harmonic at 1029 Hz. Open both ends and f1=3432(0.25)=686f_1 = \dfrac{343}{2(0.25)} = 686 Hz, with the next resonance at 1372 Hz.

  • Superposition: The rule that overlapping waves combine by adding their displacements or pressures.
  • Beat frequency: The number of loudness pulses per second, equal to the difference between two close frequencies.
  • Harmonic: A frequency that is a positive whole-number multiple of the fundamental frequency.
  • Timbre: The sound quality that lets you tell a flute from a clarinet. It depends on the frequencies present, their relative strengths, and how the sound changes over time.

A guitar string and a 330 Hz tuning fork produce 3 beats per second. A very small tightening raises the string's frequency by less than 3 Hz and makes the beats faster. What was the string's frequency? It was 333 Hz. The small tightening could not have carried a 327 Hz string past 330 Hz, so the string was already above the fork's frequency.

FeatureOpen pipe (both ends open)Closed pipe (one end closed)
EndsDisplacement antinode at both endsDisplacement node at closed end, displacement antinode at open end
Fundamental frequencyv / 2Lv / 4L
Fundamental wavelength2L4L
Harmonics presentAll (1, 2, 3, ...)Odd only (1, 3, 5, ...)
Instrument exampleFluteClarinet, approximately

Key terms

TermDefinition
Longitudinal waveA wave whose particles vibrate parallel to the direction of travel, like sound.
WavelengthThe distance between two neighboring compressions, or two neighboring rarefactions, in a sound wave.
FrequencyThe number of wave cycles passing a point each second, measured in hertz (Hz).
IntensityThe power a sound wave carries per unit area, measured in W/m².
DecibelA logarithmic unit of sound level, calculated as β = 10 log(I/I₀).
Doppler effectThe change in observed frequency caused by motion of the source or the observer.
Sonic boomThe loud sound produced when the shock wave from a supersonic object passes a listener.
BeatsRegular pulses in loudness heard when two waves of slightly different frequencies overlap.
ResonanceThe large buildup in amplitude that occurs when a system is driven at its natural frequency.
Node and antinodeIn a standing wave, a node is a point of zero displacement and an antinode is a point of maximum displacement.

Mistakes to avoid in Sound

Changing the frequency when sound enters a new medium

Since v = fλ, it's tempting to think all three values shift together. The source sets the frequency, so it stays the same across a boundary. Only the speed and wavelength change, and you should find the new wavelength with λ = v/f using the new speed.

Treating decibels like a regular linear scale

A 60 dB sound is not twice as intense as a 30 dB sound. It is 10³ = 1000 times as intense, because every 10 dB is a factor of 10. To combine or compare sources, convert to intensity in W/m², do the math there, then convert back to dB.

Mixing up the signs in the Doppler equation

Sign errors happen because the numerator and denominator use opposite sign conventions. Ask whether each object moves toward or away from the other, then check your answer. If they are getting closer, the observed frequency must be higher than the source frequency, so if yours is lower, flip a sign.

Using the open-pipe formula for a closed pipe

Both formulas look alike, so it's easy to grab the wrong one. A closed end forces a displacement node. An ideal pipe closed at one end fits a quarter wavelength at its fundamental, giving v/4L, and has odd harmonics only. Sketch the nodes and antinodes before picking a formula.

Study unit 14 other ways

Ready to review Unit 14?Start with the notes, check the topic cards, and use the practice or resource links when they are available for this course.