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📊Graph Theory Unit 6 Review

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6.1 Algorithms for finding spanning trees

6.1 Algorithms for finding spanning trees

Written by the Fiveable Content Team • Last updated August 2025
Written by the Fiveable Content Team • Last updated August 2025
📊Graph Theory
Unit & Topic Study Guides

Spanning trees are crucial subgraphs that connect all vertices without cycles. They're used in network design and data clustering. With V-1 edges, they maintain connectivity while removing any edge disconnects the graph.

DFS and BFS are key algorithms for creating spanning trees. DFS explores deep paths first, using a stack or recursion. BFS visits all neighbors before going deeper, using a queue. Both have O(V+E) time complexity but differ in tree structure and applications.

Spanning Trees and Search Algorithms

Properties of spanning trees

  • Spanning tree connects all vertices forming acyclic subgraph of connected undirected graph
  • Contains exactly V1V - 1 edges (V = number of vertices) maintaining connectivity without cycles
  • Removing any edge disconnects graph while adding edge creates cycle
  • Applications include optimizing network design (minimizing cable length) and hierarchical clustering (grouping data points)

DFS for spanning trees

  • DFS explores graph depth-first traversing as far as possible before backtracking
  • Steps:
  1. Start at arbitrary vertex
  2. Explore unvisited adjacent vertex
  3. Repeat step 2 until dead-end reached
  4. Backtrack to last vertex with unexplored neighbors
  5. Repeat until all vertices visited
  • Implementation uses stack or recursion tracking visited vertices
  • Time complexity O(V+E)O(V + E) visiting each vertex and edge once
  • Produces "deep" tree with potentially long paths (may not find shortest routes)
Properties of spanning trees, Spanning Tree Protocol - Wikipedia

BFS for spanning trees

  • BFS explores graph breadth-first visiting all neighbors before moving deeper
  • Steps:
  1. Start at arbitrary vertex
  2. Visit all unvisited adjacent vertices
  3. Enqueue visited vertices
  4. Dequeue vertex and repeat steps 2-3
  5. Continue until all vertices visited
  • Implementation utilizes queue data structure for vertex processing
  • Time complexity O(V+E)O(V + E) examining each vertex and edge once
  • Generates "broad" tree with shorter paths (finds shortest routes in unweighted graphs)

Comparison of DFS vs BFS

  • Time complexity both O(V+E)O(V + E) traversing all vertices and edges
  • Space complexity DFS O(h)O(h) (h = tree height) vs BFS O(w)O(w) (w = maximum tree width)
  • Tree structure DFS produces deep trees while BFS creates broad trees
  • Use cases DFS suited for backtracking problems (maze solving) BFS ideal for shortest path finding (social network connections)
  • Memory usage DFS generally more efficient for graphs with many long paths
  • Implementation DFS easier to implement recursively BFS typically uses iterative approach with queue
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