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🇯🇵ap japanese language and culture review

競技 (kyōgi) in AP Japanese Language and Culture

Written by the Fiveable Content Team
Verified for the 2027 exam
Verified for the 2027 exam•Written by the Fiveable Content Team

Definition

競技とは、ルールに基づいて勝敗や優劣を競うスポーツや試合のことを指します。日本では高校野球・サッカー・柔道などの伝統的な競技に加え、近年はeスポーツも競技として認識されるようになっています。「競技」という概念の定義自体が、現代日本社会で議論の対象となっています。

AP course connection

Topic 5.5: 5.5 Sports and Leisure | スポーツとレジャー

Unit 5

5 Must Know Facts For Your Next Test

  1. 甲子園の全国高等学校野球選手権大会は日本で最も注目される高校生の競技大会の一つである。
  2. 柔道・剣道・相撲などの武道も、現代では国内外で競技として行われている。
  3. eスポーツが「競技」として認められるかどうかは、日本社会で現在も議論が続いている。
  4. 競技スポーツは部活動を通じて学校教育と深く結びついており、全国大会への出場が目標となることも多い。
  5. 「競技」と「娯楽」の境界線をどこに引くかという問いは、スポーツの定義そのものに関わる文化的・社会的議論である。

Review Questions

  • How has the definition of kyōgi (competitive sport) been challenged in contemporary Japanese society, and what is driving this debate?
    • The rise of esports has challenged the traditional definition of kyōgi, which was historically associated with physical activity and athletic skill. As esports clubs form in Japanese high schools and universities, society is debating whether mental competition and digital skill qualify as legitimate sport, reflecting broader questions about what values sport is meant to embody.
  • Why is the question of whether esports counts as kyōgi culturally significant in Japan, and not just a matter of definition?
    • The debate is culturally significant because it touches on deeply held Japanese values about what sport should cultivate — physical discipline, group effort, perseverance — and whether digital competition can transmit those same values. It also raises questions about the boundary between leisure, hobby, and profession in a society where those distinctions carry social weight.
  • How might an AP exam prompt use the concept of kyōgi to ask students to compare traditional and contemporary Japanese sports culture?
    • A prompt might ask students to discuss how the meaning of kyōgi has evolved, using examples such as Kōshien baseball (traditional, physically demanding, tied to school culture) versus esports (digital, individual or team-based, globally connected). Students should be able to analyze both as expressions of competitive culture while noting the different values and social contexts each represents.

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