Classes and objects are fundamental concepts in object-oriented programming. They provide a way to structure code by grouping related data and functions together, promoting reusability and organization. Classes serve as blueprints for creating objects, which represent real-world entities or abstract concepts in a program. Object-oriented programming introduces key concepts like encapsulation, inheritance, and polymorphism. These principles enable developers to create modular, flexible, and maintainable code. By understanding and applying these concepts, programmers can design robust and scalable software systems across various domains and applications.
class keyword followed by the class name (PascalCase convention)public, private, protected) control the visibility and accessibility of class membersnew keyword followed by the class constructor
object.property, object.method())object.property) or getters and setters for encapsulationobject.method())public members are accessible from anywhereprivate members are accessible only within the same classprotected members are accessible within the same class and its subclassesnew keyword
this keyword refers to the current instance of the class and is used to access its properties and methods
extends keyword is used to define a subclass that inherits from a superclasssuper keyword is used to refer to the immediate superclass and access its properties and methods