Persuasion Theory
Gamification is the application of game-design elements and principles in non-game contexts to engage users and enhance their experiences. By incorporating elements like points, badges, leaderboards, and challenges, gamification aims to motivate individuals to participate, learn, or complete tasks in a more enjoyable and rewarding way. This approach is particularly significant in persuasive design and user experience as it creates an interactive environment that encourages user engagement and loyalty.
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