An object is an instance of a class that encapsulates data and behavior. It represents a real-world entity or concept in the program.
Think of an object as a smartphone. Just like how a smartphone has its own unique features, such as a camera, screen, and processor, an object also has its own set of attributes and methods that define its behavior.
Class: A class is a blueprint or template for creating objects. It defines the properties (attributes) and behaviors (methods) that objects of that class will have.
Instance Variable: An instance variable is a variable defined within an object. Each object created from the same class will have its own copy of instance variables.
Method: A method is a block of code that defines the behavior of an object. It can perform actions or manipulate the data within the object.
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