Event-driven Programming: Event-driven programming is a paradigm where actions or events trigger specific responses in software applications. GUIs heavily rely on event-driven programming principles to respond to user interactions.
User Experience (UX) Design: UX design focuses on creating interfaces that are not only visually appealing but also provide a seamless and enjoyable user experience. GUIs often involve UX design principles to ensure usability and accessibility.
Widget: A widget is a graphical element or control used in GUIs, such as buttons, checkboxes, or sliders. Widgets allow users to interact with an application by providing input or receiving output.