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A car object is an instance of a Car class that represents a specific car and contains its own set of properties (such as brand and year) and behaviors (such as accelerating or braking).
A blueprint or template that defines the properties and behaviors that an object of that class will have.
Instance: An individual occurrence or realization of a particular class. In this case, each car object created is an instance of the Car class.
Object-Oriented Programming (OOP): A programming paradigm where software is organized around objects which represent real-world entities.