Intro to Contemporary Literature

📙Intro to Contemporary Literature Unit 8 – Digital Literature in New Media

Digital literature merges traditional storytelling with interactive digital media, creating immersive experiences that challenge conventional notions of authorship and readership. It incorporates hypertext, multimedia, and non-linear narratives, reflecting technology's influence on contemporary culture and literary production. Key concepts include hypertext, interactivity, and ergodic literature. Digital literature has evolved from early hypertext experiments to social media platforms and virtual reality. Types range from interactive fiction to generative literature, utilizing various tools and platforms for creation and distribution.

What's Digital Literature?

  • Digital literature encompasses literary works created, published, and experienced through digital media and technology
  • Combines elements of traditional literature with the interactive and multimedia capabilities of digital platforms
  • Often incorporates hypertext, multimedia, interactivity, and non-linear narratives to create immersive and engaging experiences for readers
  • Challenges conventional notions of authorship, readership, and the boundaries between writer and reader
  • Explores new forms of storytelling and artistic expression made possible by digital technologies (interactive fiction, hypertext poetry)
  • Embraces the collaborative nature of digital spaces, allowing for reader participation and co-creation of literary works
  • Reflects the increasing influence of technology on contemporary culture and the changing landscape of literary production and consumption

Key Concepts and Terms

  • Hypertext: Non-linear, interconnected text with clickable links that allow readers to navigate through the narrative in a non-sequential manner
  • Interactivity: The ability for readers to actively engage with and influence the story, making choices that shape the narrative outcome
  • Multimedia: The incorporation of various media elements (images, audio, video, animation) into the literary work to enhance the storytelling experience
  • Ergodic literature: Literature that requires non-trivial effort from the reader to traverse the text, often involving decision-making and exploration
    • Encourages active participation and agency from the reader
    • Challenges traditional notions of passive reading and linear progression
  • Cybertext: A type of ergodic literature that focuses on the mechanical organization of the text and the reader's engagement with it
  • Electronic literature: A broader term encompassing digital literature and other forms of literature that rely on electronic media for creation and distribution
  • Born-digital: Literary works that are created specifically for digital platforms and cannot be easily translated to print media without losing essential elements

Evolution of Digital Literature

  • Early experiments with hypertext fiction in the 1980s and 1990s (Michael Joyce's "Afternoon, a story", Shelley Jackson's "Patchwork Girl") laid the foundation for digital literature
  • The rise of the World Wide Web in the mid-1990s provided new opportunities for publishing and distributing digital literature
  • Advancements in multimedia technologies (Flash, HTML5) allowed for the incorporation of audio, video, and animation into digital literary works
  • The proliferation of mobile devices and e-readers in the 2000s expanded the reach and accessibility of digital literature
  • Social media and online platforms (Twitter, Instagram) have been used as tools for creating and sharing new forms of digital literature (Twitterature, Instapoetry)
  • The emergence of virtual and augmented reality technologies has opened up new possibilities for immersive and interactive storytelling experiences
  • Contemporary digital literature continues to push the boundaries of what is possible with technology, blurring the lines between literature, art, and digital media

Types of Digital Literature

  • Interactive fiction: Stories that allow readers to make choices and influence the narrative through hyperlinks, branching paths, and user input (Twine games, choose-your-own-adventure stories)
  • Hypertext poetry: Poems that utilize hyperlinks and non-linear structures to create multi-layered, interconnected reading experiences (Deena Larsen's "Marble Springs", Jim Andrews' "Stir Fry Texts")
  • Kinetic poetry: Poems that incorporate motion, animation, and interactive elements to create dynamic and visually engaging experiences (Brian Kim Stefans' "The Dreamlife of Letters")
  • Generative literature: Works that use algorithms and computer programs to automatically generate or recombine text, often based on user input or real-time data (Nick Montfort's "Taroko Gorge", Allison Parrish's "Everyword")
  • Locative narratives: Stories that are tied to specific physical locations and can be accessed using GPS-enabled devices (Jeremy Hight's "34 North 118 West", Kate Armstrong's "PING")
  • Collaborative writing: Digital platforms that allow multiple authors to contribute to a single literary work, either synchronously or asynchronously (Wikipedia novels, exquisite corpse projects)
  • Social media literature: Literary works created and shared on social media platforms, often utilizing the constraints and affordances of each platform (Jennifer Egan's "Black Box", Teju Cole's "Hafiz")

Tools and Platforms

  • Twine: An open-source tool for creating interactive, non-linear stories and games without requiring programming knowledge
  • Inform: A programming language and development environment specifically designed for creating interactive fiction
  • Scalar: A platform for creating and publishing multimedia-rich, non-linear scholarly works and digital exhibitions
  • Ren'Py: A visual novel engine that allows creators to combine text, images, and audio to create interactive stories
  • Unity: A game development platform that can be used to create immersive, interactive narrative experiences
  • HTML, CSS, and JavaScript: The foundational web technologies that enable the creation of interactive and multimedia-rich digital literature
  • Social media platforms (Twitter, Instagram, Facebook): Used by authors to create and share short-form digital literature, often utilizing platform-specific constraints and features
  • Virtual and augmented reality platforms (Oculus, HTC Vive, ARKit): Emerging technologies that offer new possibilities for immersive and interactive storytelling experiences

Notable Works and Authors

  • Michael Joyce's "Afternoon, a story" (1987): One of the earliest and most influential works of hypertext fiction, exploring the non-linear possibilities of digital narratives
  • Shelley Jackson's "Patchwork Girl" (1995): A hypertext retelling of Mary Shelley's "Frankenstein", using the fragmented and non-linear structure to explore themes of identity, gender, and the body
  • Mez Breeze's "Mezangelle" (ongoing): A unique digital language and style of writing that combines code, abbreviations, and neologisms to create visually striking and semantically layered works
  • Serge Bouchardon's "Loss of Grasp" (2010): An interactive narrative that uses multimedia elements and user input to explore themes of control, identity, and the relationship between the reader and the text
  • Christine Wilks' "Underbelly" (2010): A multimedia, non-linear work that combines text, images, and audio to tell the story of a woman's journey through the London Underground
  • Samantha Gorman and Danny Cannizzaro's "Pry" (2014): An iOS app that combines text, video, and interactive elements to create an immersive narrative experience exploring the life of a Gulf War veteran
  • Kate Pullinger's "Breathe" (2018): A ghost story told through a combination of text, audio, and reader interaction, utilizing the reader's breathing to control the pace and reveal of the narrative

Impact on Traditional Literature

  • Digital literature challenges traditional notions of authorship, readership, and the boundaries between writer and reader, blurring the lines between creator and consumer
  • The non-linear and interactive nature of digital literature encourages readers to actively engage with the text, making choices and shaping the narrative in ways that traditional print literature does not allow
  • The incorporation of multimedia elements (images, audio, video) in digital literature expands the storytelling possibilities and creates new forms of artistic expression
  • The accessibility and shareability of digital literature have the potential to reach wider and more diverse audiences, democratizing access to literary works
  • Digital platforms and tools enable new forms of collaborative writing and reader participation, fostering a sense of community and shared ownership of literary works
  • The ephemeral and ever-evolving nature of digital technologies raises questions about the preservation and longevity of digital literary works, challenging traditional notions of literary canon and cultural heritage
  • As digital literature continues to evolve and gain prominence, it may influence the way traditional print literature is created, published, and consumed, leading to a more fluid and hybrid literary landscape

Creating Digital Literature

  • Begin by familiarizing yourself with the various tools, platforms, and technologies available for creating digital literature (Twine, Inform, HTML/CSS/JavaScript)
  • Experiment with different forms and genres of digital literature (interactive fiction, hypertext poetry, generative literature) to find what resonates with your creative vision
  • Consider how the affordances and constraints of digital media can be used to enhance your storytelling and create unique reader experiences (interactivity, multimedia, non-linearity)
  • Develop a clear narrative structure and design for your digital literary work, considering how the various elements (text, images, audio, user input) will interact and contribute to the overall experience
  • Collaborate with other creators (writers, artists, programmers) to bring your vision to life and create a more engaging and immersive digital literary work
  • Test your work with readers and gather feedback to refine and improve the user experience and narrative impact
  • Promote and distribute your digital literary work through online platforms, social media, and literary communities to reach a wider audience and contribute to the growing field of digital literature
  • Continuously explore new technologies and platforms as they emerge, and consider how they can be used to push the boundaries of digital storytelling and literary expression


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.