Symmetry in Two Dimensions
Symmetry describes how a figure maps onto itself through reflections or rotations. Understanding symmetry connects directly to transformations you've already studied, since every symmetry is a transformation (a reflection or rotation) that leaves the figure unchanged.

Line and Rotational Symmetry
Line symmetry (also called reflectional symmetry) occurs when a figure can be divided into two congruent halves by a line called the line of symmetry. If you fold the figure along that line, the two halves coincide exactly. A figure can have zero, one, or many lines of symmetry.
Rotational symmetry occurs when a figure can be rotated about its center by some angle less than 360° and map onto itself. The smallest such angle is called the angle of rotation. To find it for a regular polygon, divide 360° by the number of sides:
where is the number of sides.

Symmetry Order in Figures
The order of rotational symmetry is the number of times a figure maps onto itself during a full 360° rotation (including the 360° rotation itself).
Here's a reference for the most common figures:
| Figure | Lines of Symmetry | Order of Rotational Symmetry | Angle of Rotation |
|---|---|---|---|
| Equilateral triangle | 3 (each from a vertex to the midpoint of the opposite side) | 3 | 120° |
| Square | 4 (2 through midpoints of opposite sides, 2 along diagonals) | 4 | 90° |
| Rectangle (non-square) | 2 (through midpoints of opposite sides only) | 2 | 180° |
| Regular pentagon | 5 (each from a vertex to the midpoint of the opposite side) | 5 | 72° |
| Circle | Infinite (any diameter) | Infinite | Any angle |
Notice the pattern: a regular -gon always has exactly lines of symmetry and rotational symmetry of order . A non-regular figure like a rectangle has fewer of both because its sides aren't all congruent.
A common mistake is counting the 360° "identity" rotation as a separate symmetry when listing distinct rotations. The order includes 360°, but when you list the non-trivial rotations that show the figure has rotational symmetry, you only count angles less than 360°.

Symmetry in Three Dimensions
Plane Symmetry in 3D
In three dimensions, the analog of a line of symmetry is a plane of symmetry. A 3D figure has plane symmetry when a plane divides it into two halves that are mirror images of each other. Reflecting one half across that plane produces the other half exactly.
Think of it this way: a line of symmetry works in 2D because it's a 1D "cut" through a 2D figure. A plane of symmetry works in 3D because it's a 2D "cut" through a 3D figure. The idea is the same, just one dimension higher.
Types of 3D Symmetry
3D figures also have rotational symmetry about axes (not just a center point). An axis of symmetry is a line through the figure such that rotating the figure around that line by some angle less than 360° maps it onto itself.
Below are the symmetry properties of several common solids. For an Honors course, focus on the cube and tetrahedron; the others follow similar logic.
Cube (6 faces, 8 vertices, 12 edges)
- 13 axes of rotational symmetry:
- 3 axes through centers of opposite faces (order 4, so 90° rotations)
- 4 axes through opposite vertices, i.e., long diagonals (order 3, so 120° rotations)
- 6 axes through midpoints of opposite edges (order 2, so 180° rotations)
- 9 planes of symmetry:
- 3 planes each parallel to a pair of opposite faces (cutting through the midpoints of four edges)
- 6 planes each passing through two opposite edges diagonally
Regular Tetrahedron (4 faces, 4 vertices, 6 edges)
- 7 axes of rotational symmetry:
- 4 axes from a vertex to the center of the opposite face (order 3, so 120° rotations)
- 3 axes through midpoints of opposite edges (order 2, so 180° rotations)
- 6 planes of symmetry, each passing through one edge and the midpoint of the opposite edge
Sphere
- Infinite planes of symmetry (any plane through the center)
- Infinite axes of rotational symmetry of infinite order (any line through the center)
The sphere is the 3D equivalent of the circle: maximum possible symmetry.
To count planes of symmetry for any solid, look for planes that cut the figure into two congruent mirror-image halves. For axes of rotational symmetry, look for lines you could thread through the figure so that spinning it by less than 360° maps every vertex, edge, and face onto another of the same type.