🔷Honors Geometry Unit 9 Review
9.4 Symmetry in two and three dimensions
9.4 Symmetry in two and three dimensions
Unit & Topic Study Guides
Foundations of Geometry
Logic and Proof
Parallel and Perpendicular Lines
Congruent Triangles
Relationships in Triangles
Quadrilaterals
Proportions and Similarity
Right Triangles and Trigonometry
Transformations
Circles
Areas of Polygons and Circles
Surface Area and Volume
Coordinate Geometry
Vectors
Symmetry in Two Dimensions
Symmetry describes how a figure maps onto itself through reflections or rotations. Understanding symmetry connects directly to transformations you've already studied, since every symmetry is a transformation (a reflection or rotation) that leaves the figure unchanged.

Line and Rotational Symmetry
Line symmetry (also called reflectional symmetry) occurs when a figure can be divided into two congruent halves by a line called the line of symmetry. If you fold the figure along that line, the two halves coincide exactly. A figure can have zero, one, or many lines of symmetry.
Rotational symmetry occurs when a figure can be rotated about its center by some angle less than 360° and map onto itself. The smallest such angle is called the angle of rotation. To find it for a regular polygon, divide 360° by the number of sides:
where is the number of sides.

Symmetry Order in Figures
The order of rotational symmetry is the number of times a figure maps onto itself during a full 360° rotation (including the 360° rotation itself).
Here's a reference for the most common figures:
| Figure | Lines of Symmetry | Order of Rotational Symmetry | Angle of Rotation |
|---|---|---|---|
| Equilateral triangle | 3 (each from a vertex to the midpoint of the opposite side) | 3 | 120° |
| Square | 4 (2 through midpoints of opposite sides, 2 along diagonals) | 4 | 90° |
| Rectangle (non-square) | 2 (through midpoints of opposite sides only) | 2 | 180° |
| Regular pentagon | 5 (each from a vertex to the midpoint of the opposite side) | 5 | 72° |
| Circle | Infinite (any diameter) | Infinite | Any angle |
Notice the pattern: a regular -gon always has exactly lines of symmetry and rotational symmetry of order . A non-regular figure like a rectangle has fewer of both because its sides aren't all congruent.
A common mistake is counting the 360° "identity" rotation as a separate symmetry when listing distinct rotations. The order includes 360°, but when you list the non-trivial rotations that show the figure has rotational symmetry, you only count angles less than 360°.

Symmetry in Three Dimensions
Plane Symmetry in 3D
In three dimensions, the analog of a line of symmetry is a plane of symmetry. A 3D figure has plane symmetry when a plane divides it into two halves that are mirror images of each other. Reflecting one half across that plane produces the other half exactly.
Think of it this way: a line of symmetry works in 2D because it's a 1D "cut" through a 2D figure. A plane of symmetry works in 3D because it's a 2D "cut" through a 3D figure. The idea is the same, just one dimension higher.
Types of 3D Symmetry
3D figures also have rotational symmetry about axes (not just a center point). An axis of symmetry is a line through the figure such that rotating the figure around that line by some angle less than 360° maps it onto itself.
Below are the symmetry properties of several common solids. For an Honors course, focus on the cube and tetrahedron; the others follow similar logic.
Cube (6 faces, 8 vertices, 12 edges)
- 13 axes of rotational symmetry:
- 3 axes through centers of opposite faces (order 4, so 90° rotations)
- 4 axes through opposite vertices, i.e., long diagonals (order 3, so 120° rotations)
- 6 axes through midpoints of opposite edges (order 2, so 180° rotations)
- 9 planes of symmetry:
- 3 planes each parallel to a pair of opposite faces (cutting through the midpoints of four edges)
- 6 planes each passing through two opposite edges diagonally
Regular Tetrahedron (4 faces, 4 vertices, 6 edges)
- 7 axes of rotational symmetry:
- 4 axes from a vertex to the center of the opposite face (order 3, so 120° rotations)
- 3 axes through midpoints of opposite edges (order 2, so 180° rotations)
- 6 planes of symmetry, each passing through one edge and the midpoint of the opposite edge
Sphere
- Infinite planes of symmetry (any plane through the center)
- Infinite axes of rotational symmetry of infinite order (any line through the center)
The sphere is the 3D equivalent of the circle: maximum possible symmetry.
To count planes of symmetry for any solid, look for planes that cut the figure into two congruent mirror-image halves. For axes of rotational symmetry, look for lines you could thread through the figure so that spinning it by less than 360° maps every vertex, edge, and face onto another of the same type.