These three are rigid motions, also called isometries, because they preserve distance and angle measure. The image is always congruent to the pre-image.
A translation slides every point by the same vector (a,b), so (x,y)→(x+a,y+b). A reflection flips a figure over a line, and each image point is the same distance from the line as its pre-image, on the other side. A rotation turns a figure about a center by a given angle, and rotations are counterclockwise unless the problem says otherwise.
Orientation is the order of the vertices around the figure. Translations and rotations keep it, so if A,B,C go counterclockwise, A′,B′,C′ do too. Reflections reverse it. This gives you a quick test when a problem asks which transformation produced an image.
Worked example. Reflect (4,−2) over y=−x. The rule swaps the coordinates and negates both, so (4,−2)→(2,−4). Rotating the same point 90° counterclockwise about the origin uses (−y,x), which gives (2,4).
If you forget a rule, test the point (1,0). A 90° counterclockwise turn should send it to (0,1), and (−y,x) does exactly that.
Check yourself: Where does (−3,5) land after a 270° counterclockwise rotation about the origin? (Answer: The rule is (x,y)→(y,−x), so the image is (5,3).)