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🖲️Operating Systems

Process Management Techniques

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Why This Matters

Process management is the beating heart of any operating system—it's how your OS juggles dozens or hundreds of programs simultaneously while making it look effortless. You're being tested on your understanding of how processes are created, scheduled, synchronized, and terminated, and more importantly, why these mechanisms exist. Every concept here connects to fundamental trade-offs: efficiency vs. fairness, parallelism vs. safety, and performance vs. overhead.

When exam questions hit, they won't just ask you to define a PCB or list scheduling algorithms. They'll ask you to analyze scenarios: Which algorithm minimizes wait time? What happens when synchronization fails? How does the OS prevent resource conflicts? Don't just memorize the terms—know what problem each technique solves and what trade-offs it introduces.


Process Lifecycle Fundamentals

Before a process can be scheduled or synchronized, the OS must understand what a process is and how to track it. These foundational concepts—states, transitions, and control blocks—form the vocabulary for everything else in process management.

Process States and Transitions

  • Five core states define a process lifecycle—New, Ready, Running, Waiting, and Terminated represent every possible condition a process can occupy
  • Transitions are triggered by specific events—scheduling decisions move Ready → Running, I/O requests trigger Running → Waiting, and completion leads to Terminated
  • State diagrams are exam favorites—expect questions asking you to trace a process through states given a sequence of events

Process Control Blocks (PCB)

  • The PCB is the OS's "ID card" for each process—a data structure containing process ID, current state, CPU registers, and memory management info
  • Essential for context switching—the PCB stores everything needed to pause and resume a process exactly where it left off
  • Tracks resource allocation—scheduling priority, open files, and accounting information all live in the PCB

Compare: Process States vs. PCB—states describe where a process is in its lifecycle, while the PCB stores everything the OS knows about that process. FRQs often ask how a state transition updates the PCB.


Process Creation and Termination

Understanding how processes begin and end reveals the OS's role as a resource manager. The kernel must allocate resources at creation and reclaim them at termination—failures here cause memory leaks and zombie processes.

Process Creation and Termination

  • System calls initiate creationfork() in Unix/Linux duplicates the parent process, while CreateProcess() in Windows builds a new process from scratch
  • Termination can be voluntary or forced—normal exit occurs when a process completes; abnormal termination results from errors, signals, or parent process decisions
  • Resource cleanup is critical—the OS must deallocate memory, close file handles, and notify parent processes to prevent resource leaks and zombie processes

CPU Scheduling Mechanisms

Scheduling determines which process runs when—the OS must balance fairness, efficiency, and responsiveness. These techniques directly impact user experience and system throughput.

Process Scheduling

  • Scheduling algorithms determine execution order—the OS scheduler selects from ready processes based on defined criteria like arrival time, burst length, or priority
  • Preemptive vs. non-preemptive is a key distinction—preemptive scheduling can interrupt running processes (better responsiveness), while non-preemptive waits for voluntary yields (simpler but riskier)
  • Goals often conflict—maximizing throughput may sacrifice response time; achieving fairness may reduce efficiency

CPU Scheduling Algorithms

  • FCFS (First-Come, First-Served)—simple queue-based approach, but suffers from the convoy effect where short jobs wait behind long ones
  • Round Robin uses time slices—each process gets a fixed quantum before preemption, providing fairness but introducing context switch overhead
  • Priority and SJN optimize for specific goals—Shortest Job Next minimizes average wait time; Priority Scheduling serves critical tasks first but risks starvation

Process Priorities

  • Priority levels influence scheduling decisions—higher-priority processes preempt lower-priority ones, essential for real-time systems and critical tasks
  • Starvation occurs when low-priority processes never run—a high volume of high-priority work can indefinitely delay background tasks
  • Aging solves starvation—dynamically increasing priority over time ensures every process eventually executes

Compare: Round Robin vs. Priority Scheduling—RR guarantees fairness through equal time slices, while Priority Scheduling optimizes for importance but requires starvation prevention. If an FRQ asks about real-time systems, Priority Scheduling is your answer; for time-sharing systems, discuss RR.


Context and State Management

When the CPU switches between processes, the OS must preserve and restore execution state perfectly. Context switching is the mechanical process that makes multitasking possible—but it comes at a cost.

Context Switching

  • Saves and restores process state—registers, program counter, stack pointer, and memory mappings are stored in the PCB before loading the next process
  • Triggered by interrupts, system calls, or preemption—any event that transfers control away from the current process initiates a context switch
  • Overhead is the enemy of performance—frequent switching wastes CPU cycles on housekeeping rather than useful work; finding the right balance is critical

Compare: Context Switching vs. Mode Switching—context switching changes which process runs (expensive), while mode switching changes privilege level within the same process (cheaper). Know the difference for questions about system call overhead.


Concurrency and Coordination

When multiple processes or threads share resources, chaos lurks. Synchronization and communication mechanisms prevent race conditions, deadlocks, and data corruption—the nightmares of concurrent programming.

Process Synchronization

  • Prevents concurrent access conflicts—when multiple processes read/write shared data, synchronization ensures operations occur in a safe order
  • Core mechanisms include mutexes, semaphores, and monitors—mutexes provide mutual exclusion, semaphores handle counting/signaling, monitors combine locking with condition variables
  • Failures cause race conditions and deadlocks—without proper synchronization, programs produce unpredictable results or freeze entirely

Inter-Process Communication (IPC)

  • Enables data exchange between separate processes—unlike threads, processes have isolated memory spaces and need explicit channels to share information
  • Methods vary in complexity and performancepipes for simple byte streams, message queues for structured data, shared memory for high-speed bulk transfer
  • Synchronous vs. asynchronous matters—blocking IPC simplifies coordination but can cause delays; non-blocking IPC improves responsiveness but requires careful handling

Compare: Synchronization vs. IPC—synchronization controls access to shared resources, while IPC enables data transfer between processes. A mutex prevents two processes from corrupting shared memory; a pipe lets them send messages. FRQs may ask which mechanism fits a given scenario.


Threads and Parallelism

Threads offer lightweight concurrency within a single process. By sharing address space while maintaining separate execution contexts, threads reduce overhead compared to full processes—but introduce new synchronization challenges.

Multithreading

  • Threads share process resources but execute independently—same memory space, file handles, and code, but separate registers, stack, and program counter
  • Improves performance through parallelism—I/O-bound work can proceed while CPU-bound work executes on another thread
  • Synchronization is mandatory—shared memory means threads can corrupt each other's data without proper locking via mutexes or other mechanisms

Compare: Processes vs. Threads—processes have isolated memory (safer but expensive to create/switch), while threads share memory (faster but require synchronization). This trade-off appears constantly in systems design questions.


Quick Reference Table

ConceptBest Examples
Process LifecycleProcess States, PCB, Creation/Termination
Scheduling StrategiesFCFS, Round Robin, Priority Scheduling, SJN
Preemption Trade-offsPreemptive vs. Non-preemptive, Context Switch Overhead
Synchronization PrimitivesMutexes, Semaphores, Monitors
IPC MethodsPipes, Message Queues, Shared Memory
Concurrency ModelsMultithreading, Process-based Parallelism
Starvation PreventionAging, Fair Scheduling Algorithms
State PreservationPCB, Context Switching

Self-Check Questions

  1. A process moves from Running to Waiting state. What event likely caused this transition, and what PCB fields would the OS update?

  2. Compare Round Robin and Shortest Job Next scheduling: which minimizes average wait time, and which guarantees fairness? What's the trade-off?

  3. You're designing a system where multiple processes must access a shared database. Would you use a mutex, a semaphore, or a monitor? Justify your choice and explain what could go wrong without synchronization.

  4. Explain why threads are "lighter weight" than processes. What do threads share, and what must remain separate? What new problems does this sharing introduce?

  5. A low-priority background process hasn't run in hours despite being in the Ready state. Identify the problem and describe a scheduling technique that would solve it.