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Collisions are the bread and butter of momentum problems on the AP Physics C: Mechanics exam. You're being tested on your ability to recognize what's conserved (momentum always, kinetic energy sometimes) and apply that knowledge to predict final velocities, energy losses, and motion in multiple dimensions. The exam loves to give you a collision scenario and ask you to determine the type, calculate unknowns, or explain where energy went—so understanding the underlying physics is non-negotiable.
The key concepts here connect directly to conservation laws, impulse-momentum theorem, and energy transfer mechanisms. Every collision problem ultimately asks: Is this system isolated? What quantities are conserved? How do I set up my equations? Don't just memorize that "elastic means energy is conserved"—know why that matters for solving problems and how to identify collision types from given information. Master the reasoning, and the math follows naturally.
The fundamental distinction between collision types comes down to what happens to kinetic energy. Momentum is always conserved in isolated systems, but kinetic energy tells you about the nature of the interaction itself.
Compare: Elastic vs. Perfectly Inelastic—both conserve momentum, but elastic conserves kinetic energy while perfectly inelastic loses the maximum amount. If an FRQ asks you to find "what fraction of kinetic energy is lost," you're almost certainly dealing with an inelastic collision.
The dimensionality of a collision determines how you set up your conservation equations. The physics doesn't change—only the number of component equations you need.
Compare: 1D vs. 2D collisions—same conservation laws, different mathematical complexity. On the exam, 2D problems often appear in FRQs because they test your ability to handle vector components systematically.
How objects approach each other determines whether you're dealing with a simpler 1D problem or a more complex 2D analysis.
Compare: Head-on vs. Glancing—head-on is a special case of glancing where the impact parameter is zero. FRQs love glancing collisions because they test both momentum conservation and vector skills simultaneously.
These principles are the foundation of every collision problem. Understanding when and why they apply is more important than memorizing formulas.
Compare: Momentum vs. Energy conservation—momentum is always conserved in isolated collisions; kinetic energy conservation is the exception, not the rule. When the exam says "elastic," it's telling you to use both conservation laws.
Compare: vs. —these represent the two extremes of collision behavior. Most real collisions fall somewhere in between, and knowing lets you predict final velocities without knowing the exact energy loss.
| Concept | Best Examples |
|---|---|
| Momentum always conserved | Elastic, Inelastic, Perfectly Inelastic |
| Kinetic energy conserved | Elastic collisions only |
| Maximum energy loss | Perfectly Inelastic (objects stick) |
| One conservation equation | 1D collisions, Head-on collisions |
| Two conservation equations (components) | 2D collisions, Glancing collisions |
| Two conservation equations (momentum + energy) | Elastic collisions |
| Coefficient of restitution | Elastic collisions |
| Coefficient of restitution | Perfectly Inelastic collisions |
Two objects collide and stick together. What type of collision is this, and what conservation law(s) can you apply to find the final velocity?
In a 2D glancing collision, why must you write separate momentum conservation equations for the and directions? What would go wrong if you only used one equation?
Compare elastic and inelastic collisions: both conserve momentum, so what additional information does knowing a collision is elastic give you when solving for unknowns?
A collision has a coefficient of restitution . Is this collision elastic, inelastic, or perfectly inelastic? How would you use this value in a calculation?
FRQ-style: Two pucks collide on a frictionless air table. Puck A (mass ) moves east at speed and strikes stationary Puck B (mass ). After the collision, Puck A moves north. Explain why Puck B cannot also move north, and describe how you would find Puck B's velocity.