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Object-oriented programming isn't just a coding technique—it's a design philosophy that shapes how professional software gets built. When you're tested on OOP principles, you're being evaluated on your ability to think architecturally: understanding why we organize code into classes, how inheritance creates powerful hierarchies, and when to use composition over inheritance. These concepts form the foundation of nearly every modern software system you'll encounter.
The principles here—encapsulation, inheritance, polymorphism, abstraction—work together as an interconnected system. Don't just memorize definitions; understand what problem each principle solves and how they complement each other. When an exam question asks you to design a solution, you'll need to recognize which principle applies and justify your choice. Master the "why" behind each concept, and the "how" becomes intuitive.
Every OOP system starts with the same core components: classes and objects. A class defines structure and behavior; an object brings that definition to life with actual data. Understanding this relationship is essential before tackling more advanced concepts.
How you expose (or hide) parts of your code determines its robustness and security. Access control mechanisms enforce boundaries between components, preventing unintended dependencies and protecting internal state.
public allows access from anywhere, private restricts to within the class, protected extends to subclassesCompare: Encapsulation vs. Access Modifiers—encapsulation is the principle of hiding internal state, while access modifiers are the mechanism that enforces it. If an exam asks how to implement encapsulation, access modifiers are your concrete answer.
Real-world systems are messy. Abstraction lets you model only what matters, hiding complexity behind clean interfaces. This principle bridges the gap between complex implementation and simple usage.
Compare: Abstract Classes vs. Interfaces—both define contracts, but abstract classes can include partial implementation and state, while interfaces are purely contractual. Use abstract classes when subclasses share common code; use interfaces when unrelated classes need common behavior.
One of OOP's biggest promises is avoiding repetition. Two primary strategies exist: inheritance ("is-a" relationships) and composition ("has-a" relationships). Knowing when to use each is a critical design skill.
Dog is an Animal, so it inherits animal behaviorsCompare: Inheritance vs. Composition—inheritance is powerful but creates tight coupling; composition is more flexible but requires more explicit delegation. Modern design often favors composition ("composition over inheritance"), but inheritance remains essential for polymorphic behavior.
Polymorphism means "many forms"—the same interface can trigger different behaviors depending on the underlying object. This principle enables extensible systems that can grow without modifying existing code.
Compare: Overloading vs. Overriding—overloading provides convenience (same method name, different inputs), while overriding enables true polymorphic behavior. Exam questions often test whether you can distinguish these two forms of polymorphism.
Beyond the core OOP pillars, certain principles guide how to structure your classes well. These principles prevent the technical debt that makes software hard to change over time.
| Concept | Best Examples |
|---|---|
| Hiding internal state | Encapsulation, Access Modifiers, Abstraction |
| Code reuse | Inheritance, Composition, Interfaces |
| Flexibility and extensibility | Polymorphism, Interfaces, Composition |
| Runtime behavior variation | Polymorphism, Method Overriding |
| Compile-time convenience | Method Overloading |
| Design contracts | Interfaces, Abstract Classes |
| Maintainability | Single Responsibility Principle, Encapsulation |
| Object creation | Classes and Objects |
Both encapsulation and abstraction involve "hiding" something—what specifically does each hide, and why does that distinction matter for design?
You need several unrelated classes to share a common behavior. Should you use inheritance or interfaces? Justify your answer using coupling principles.
Compare method overloading and method overriding: which one enables polymorphism, and at what stage (compile-time or runtime) does each resolve?
A Car class needs an Engine. Should Car inherit from Engine or contain an Engine object? Explain using the "is-a" vs. "has-a" framework.
If you're designing a class that handles both user authentication and email notifications, which principle are you violating, and how would you refactor to fix it?