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⚙️AP Physics C: Mechanics

Key Equations for Kinematics

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Why This Matters

In AP Physics C: Mechanics, you're not just memorizing formulas—you're building a toolkit for analyzing motion in any scenario the exam throws at you. These equations connect position, velocity, and acceleration through both algebraic relationships and calculus-based definitions. The College Board expects you to recognize when each equation applies, derive relationships using calculus, and translate between graphical, mathematical, and physical representations of motion.

The key insight is that these equations fall into distinct categories: algebraic kinematics equations that assume constant acceleration, calculus-based definitions that work for any motion, and specialized equations for specific contexts like circular motion. Don't just memorize the formulas—know which conditions must be true for each equation to apply, and understand how derivatives and integrals connect position, velocity, and acceleration. This conceptual framework will carry you through FRQs that require justification and multi-step problem solving.


Calculus-Based Definitions

These foundational relationships define velocity and acceleration through derivatives. They work for any type of motion—constant acceleration, variable acceleration, or otherwise—making them the most general and powerful tools in your kinematics toolkit.

Instantaneous Velocity

  • v=drdtv = \frac{dr}{dt}—velocity is the time derivative of position, giving the instantaneous rate of position change
  • Graphically, this represents the slope of a position-time graph at any instant
  • Vector components can be found separately: vx=dxdtv_x = \frac{dx}{dt}, vy=dydtv_y = \frac{dy}{dt}

Instantaneous Acceleration

  • a=dvdt=d2rdt2a = \frac{dv}{dt} = \frac{d^2r}{dt^2}—acceleration is the first derivative of velocity or second derivative of position
  • Connects kinematics to dynamics through Newton's second law (F=maF = ma)
  • No constant-acceleration requirement—this definition applies to all motion types

Compare: v=drdtv = \frac{dr}{dt} vs. a=dvdta = \frac{dv}{dt}—both are derivative relationships, but acceleration is one order higher. On FRQs, if given x(t)x(t), differentiate once for velocity, twice for acceleration; if given a(t)a(t), integrate to find velocity and position.


Average Quantities

These definitions describe motion over finite time intervals rather than at instants. They're essential for experimental data analysis and for problems where you only know initial and final states.

Average Velocity

  • v=xx0t=ΔxΔt\langle v \rangle = \frac{x - x_0}{t} = \frac{\Delta x}{\Delta t}—total displacement divided by total time
  • Not the same as average speed unless motion is in one direction only
  • Equals the slope of the secant line on a position-time graph between two points

Average Acceleration

  • a=vv0t=ΔvΔt\langle a \rangle = \frac{v - v_0}{t} = \frac{\Delta v}{\Delta t}—change in velocity divided by time interval
  • Useful for analyzing how quickly an object speeds up or slows down over an interval
  • Approaches instantaneous acceleration as Δt0\Delta t \to 0 (the limit definition)

Compare: Average velocity vs. instantaneous velocity—average describes an entire interval while instantaneous describes a single moment. If an FRQ gives you position data at discrete times, you can only calculate average quantities directly.


Constant-Acceleration Kinematics

These algebraic equations only apply when acceleration is constant. They're derived by integrating the calculus definitions under the assumption that aa doesn't change, producing the classic "Big Four" kinematic equations.

Position-Time Equation

  • x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2—gives position as a function of time with constant acceleration
  • The 12at2\frac{1}{2}at^2 term accounts for additional displacement from acceleration beyond uniform motion
  • Derived by integrating v=v0+atv = v_0 + at with respect to time

Velocity-Time Equation

  • v=v0+atv = v_0 + at—final velocity equals initial velocity plus accumulated change from constant acceleration
  • Linear relationship means velocity-time graphs are straight lines when aa is constant
  • Slope of the line on a vv-tt graph equals the acceleration

Time-Independent Equation

  • v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)—relates velocities to displacement without requiring time
  • Energy connection: multiply by 12m\frac{1}{2}m to see the work-energy relationship
  • Most useful when time is unknown or not asked for in the problem

Average Velocity Form

  • x=x0+12(v+v0)tx = x_0 + \frac{1}{2}(v + v_0)t—uses the average of initial and final velocities
  • Only valid for constant acceleration where velocity changes linearly
  • Equivalent to treating displacement as average velocity times time

Compare: x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2 vs. v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x—both require constant acceleration, but choose the first when you know time and the second when time is unknown. The time-independent equation is often faster for "find final speed" problems.


Vector Form for Multidimensional Motion

When objects move in two or three dimensions, position, velocity, and acceleration become vectors. The same kinematic relationships apply component-by-component, allowing you to treat each dimension independently.

Vector Position Equation

  • r=r0+v0t+12at2\vec{r} = \vec{r}_0 + \vec{v}_0t + \frac{1}{2}\vec{a}t^2—extends the scalar equation to vector form
  • Components are independent: x=x0+v0xt+12axt2x = x_0 + v_{0x}t + \frac{1}{2}a_xt^2 and similarly for yy and zz
  • Essential for projectile motion where ax=0a_x = 0 and ay=ga_y = -g

Compare: Scalar vs. vector kinematics—the equations have the same form, but vectors require you to track direction. In 2D projectile problems, horizontal and vertical motions are solved separately, then combined.


Circular Motion

When objects move in circular paths, linear and angular quantities are related through the radius. This bridges translational kinematics with rotational motion concepts.

Linear-Angular Velocity Relationship

  • v=ωrv = \omega r—linear (tangential) speed equals angular velocity times radius
  • ω\omega is in radians per second for this equation to work without conversion factors
  • Direction matters: v\vec{v} is tangent to the circle, perpendicular to r\vec{r}

Compare: v=ωrv = \omega r vs. translational v=v0+atv = v_0 + at—the first relates linear to angular motion at an instant, while the second describes how velocity changes over time. Circular motion problems often require both types of analysis.


Quick Reference Table

ConceptBest Examples
Calculus definitions (any motion)v=drdtv = \frac{dr}{dt}, a=dvdta = \frac{dv}{dt}
Average quantitiesv=ΔxΔt\langle v \rangle = \frac{\Delta x}{\Delta t}, a=ΔvΔt\langle a \rangle = \frac{\Delta v}{\Delta t}
Constant acceleration (with time)v=v0+atv = v_0 + at, x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2
Constant acceleration (time-independent)v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x
Vector/2D motionr=r0+v0t+12at2\vec{r} = \vec{r}_0 + \vec{v}_0t + \frac{1}{2}\vec{a}t^2
Circular motionv=ωrv = \omega r
Graphical interpretation (slope)vv from xx-tt graph, aa from vv-tt graph
Graphical interpretation (area)Δx\Delta x from vv-tt graph, Δv\Delta v from aa-tt graph

Self-Check Questions

  1. Which two equations would you use together to solve for final velocity when you know initial velocity, acceleration, and displacement—but not time?

  2. Under what conditions do the constant-acceleration kinematic equations fail to apply? What approach would you use instead?

  3. Compare and contrast v=drdtv = \frac{dr}{dt} and v=ΔxΔt\langle v \rangle = \frac{\Delta x}{\Delta t}. When does the average velocity equal the instantaneous velocity?

  4. If an FRQ gives you acceleration as a function of time, a(t)=3t2a(t) = 3t^2, explain step-by-step how you would find position as a function of time.

  5. How does the equation v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x connect to the work-energy theorem? What physical insight does this relationship provide?