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🐛Intro to Computer Programming

Key Control Structures

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Why This Matters

Control structures are the decision-making machinery of every program you'll ever write. When you're tested on programming concepts, you're not just being asked to recall syntax—you're being evaluated on whether you understand how programs flow, when to branch, why loops terminate, and how to handle the unexpected. These structures transform static code into dynamic applications that respond to input, process data efficiently, and recover gracefully from errors.

Think of control structures as the grammar of programming logic. Just as sentences need subjects and verbs arranged properly to convey meaning, programs need sequences, selections, and iterations arranged properly to solve problems. Master these patterns, and you'll recognize them across any programming language you encounter. Don't just memorize what each structure does—know when to use each one and why one choice beats another in a given scenario.


Sequential Execution: The Default Flow

Every program starts with sequential execution—the assumption that code runs line by line, top to bottom. This is the foundation all other control structures modify.

Sequence

  • Statements execute in linear order—each line runs exactly once, in the order written, establishing the baseline program flow
  • No decision-making occurs—the computer simply follows instructions like a recipe, which makes sequences predictable but inflexible
  • Foundation for all other structures—selection and iteration only make sense because they interrupt or redirect this default sequential behavior

Decision-Making: Choosing a Path

Programs become useful when they can evaluate conditions and respond differently based on the results. Selection structures let code "think" by testing Boolean expressions and branching accordingly.

Selection (if-else statements)

  • Executes code conditionally—evaluates a Boolean expression and runs one block if true, optionally another if false
  • Nesting enables complex logic—you can chain conditions with else if or nest entire if-else blocks inside others for multi-layered decisions
  • Powers all dynamic behavior—from validating user input to determining game outcomes, selection is how programs respond to their environment

Switch Statements

  • Multi-way branching on a single value—compares one variable or expression against multiple discrete cases, executing the matching block
  • Cleaner than chained if-else—when testing the same variable against many possible values, switch statements improve readability and often performance
  • Requires explicit breaks—without a break statement, execution "falls through" to subsequent cases, which is sometimes intentional but often a bug

Compare: If-else vs. Switch—both enable branching, but if-else handles ranges and complex conditions while switch excels at discrete value matching. If an exam asks when to use each, remember: switch for menus and fixed options, if-else for everything else.


Repetition: Doing Things Multiple Times

Loops eliminate redundancy by executing code blocks repeatedly until a condition changes. The key to understanding loops is knowing exactly when and why they terminate.

Iteration (Loops)

  • Repeats code while a condition holds—the loop body executes repeatedly until the controlling Boolean expression evaluates to false
  • Three main types serve different needsfor loops when you know the count, while loops when you don't, do-while when you need at least one execution
  • Essential for processing collections—iterating through arrays, lists, or any data structure requires loops to handle elements systematically

Break and Continue Statements

  • Break exits immediately—terminates the entire loop (or switch) and jumps to the first statement after it, useful for early termination when a goal is met
  • Continue skips to next iteration—bypasses the remaining code in the current loop cycle and re-evaluates the loop condition
  • Use sparingly for clarity—while powerful, overusing these statements can make loop logic harder to follow and debug

Compare: Break vs. Continue—both alter loop flow, but break ends the loop entirely while continue skips only the current iteration. Exam tip: trace through code mentally to predict which elements get processed when these statements appear.


Modularity: Organizing Code into Units

Functions break programs into manageable, reusable pieces. This isn't just about convenience—it's about creating code that humans can read, test, and maintain.

Function Calls and Returns

  • Encapsulate reusable logic—functions let you write code once and call it from anywhere, reducing duplication and potential errors
  • Parameters pass data in, return sends data out—the return statement exits the function and optionally provides a value back to the caller
  • Enable abstraction—well-named functions let you think at a higher level ("validate the input") without worrying about implementation details

Error Recovery: Handling the Unexpected

Robust programs anticipate failure. Exception handling separates normal logic from error-handling logic, keeping code clean while ensuring graceful recovery.

Exception Handling

  • Try-catch structure isolates risky code—the try block contains code that might fail; the catch block defines what happens if it does
  • Finally block always executes—regardless of whether an exception occurred, finally runs cleanup code like closing files or releasing resources
  • Prevents crashes and data loss—instead of terminating abruptly, programs can log errors, notify users, or attempt recovery strategies

Compare: Selection vs. Exception Handling—both respond to conditions, but selection handles expected alternatives while exceptions handle unexpected failures. Use if-else for "user might enter A or B"; use try-catch for "file might not exist."


Quick Reference Table

ConceptBest Examples
Sequential flowSequence (default execution order)
Conditional branchingIf-else, Switch statements
Bounded repetitionFor loops (known iteration count)
Unbounded repetitionWhile loops, Do-while loops
Loop flow controlBreak, Continue statements
Code organizationFunction calls and returns
Error managementTry-catch-finally blocks
Multi-way selectionSwitch statements, Nested if-else

Self-Check Questions

  1. Identify by concept: Which control structure would you use to process every item in a 100-element array—and which specific loop type is most appropriate when you know the exact count?

  2. Compare and contrast: How does a while loop differ from a do-while loop in terms of when the condition is checked? Give a scenario where this difference matters.

  3. Apply your knowledge: A program needs to respond differently based on a user selecting options 1 through 5 from a menu. Would you use if-else or switch? Justify your choice.

  4. Trace the flow: If a break statement appears inside a nested loop, which loop does it exit—the inner loop, the outer loop, or both?

  5. FRQ-style synthesis: Explain how exception handling differs from using if-else statements to check for errors. When would you choose one approach over the other, and why does this distinction matter for building reliable software?