Vectors in 3D space form the foundation for everything you'll encounter in multivariable calculus—from describing curves and surfaces to calculating work, flux, and circulation in later chapters. When you're working with parametric curves, line integrals, or surface integrals, you're building directly on the vector operations and geometric representations covered here. The concepts of dot products, cross products, projections, and vector equations show up repeatedly in both computational problems and theoretical questions.
You're being tested on more than just formulas. Exam questions will ask you to interpret what a dot product of zero means geometrically, or to set up a vector equation for a line through two points. Don't just memorize the mechanics—know what concept each operation illustrates and when to apply it. If you understand why the cross product produces a perpendicular vector or how projections decompose forces, you'll handle FRQs with confidence.
Foundational Vector Operations
These operations are the building blocks for everything else. Master them first, and the rest of the topic becomes straightforward. Component-wise operations preserve the algebraic structure that makes vectors so powerful.
Definition of Vectors in 3D Space
Ordered triplet representation—a vector is written as (x,y,z) or ⟨x,y,z⟩, indicating displacement from the origin
Magnitude and direction distinguish vectors from scalars; magnitude is calculated as ∣v∣=x2+y2+z2
Geometric visualization as arrows in 3D space helps you interpret operations like addition (tip-to-tail) and scalar multiplication (stretching or shrinking)
Component-wise addition—for A=⟨a1,a2,a3⟩ and B=⟨b1,b2,b3⟩, we get A+B=⟨a1+b1,a2+b2,a3+b3⟩
Scalar multiplication scales magnitude without changing direction: kA=⟨ka1,ka2,ka3⟩, where negative k reverses direction
Linear combinations of vectors (like c1A+c2B) form the basis for parametric representations of lines and planes
Compare: Addition vs. Scalar Multiplication—both are component-wise, but addition combines two vectors while scalar multiplication stretches one. FRQs often ask you to express a new vector as a linear combination, requiring both operations together.
Products That Reveal Geometry
The dot and cross products aren't just computational tools—they encode geometric information about angles, alignment, and perpendicularity. Understanding their geometric meaning is more important than memorizing formulas.
Dot Product and Its Properties
Algebraic formula: A⋅B=a1b1+a2b2+a3b3, yielding a scalar (not a vector)
Geometric interpretation: A⋅B=∣A∣∣B∣cosθ, so a dot product of zero means the vectors are perpendicular
Key properties include commutativity (A⋅B=B⋅A) and distributivity over addition—essential for simplifying expressions
Cross Product and Its Properties
Result is a vector perpendicular to both inputs: A×B is orthogonal to the plane containing A and B
Magnitude formula: ∣A×B∣=∣A∣∣B∣sinθ, which equals the area of the parallelogram formed by the two vectors
Anti-commutativity (A×B=−B×A) and the right-hand rule determine direction—order matters!
Projections of Vectors
Projection formula: projBA=∣B∣2A⋅BB, giving the component of Ain the direction ofB
Decomposition splits any vector into parallel and perpendicular components relative to another vector
Physical applications include resolving forces, calculating work (W=F⋅d), and finding distances to lines
Compare: Dot Product vs. Cross Product—the dot product measures alignment (returns a scalar, uses cosine), while the cross product measures perpendicularity (returns a vector, uses sine). If an FRQ asks about angles, use dot product; if it asks for a normal vector or area, use cross product.
Equations of Lines and Planes
These representations let you describe geometric objects algebraically. The key insight: lines need one parameter, planes need two (or a normal vector constraint).
Vector Equations of Lines
Standard form: r(t)=r0+tv, where r0 is a point on the line and v is the direction vector
Parameter t ranges over all real numbers, tracing every point on the line as it varies
Finding direction vectors between two points: if the line passes through P and Q, use v=PQ
Parametric Equations of Lines
Component form: x=x0+at, y=y0+bt, z=z0+ct, where (a,b,c) is the direction vector
Symmetric equations eliminate t: ax−x0=by−y0=cz−z0 (watch for zero denominators)
Converting between forms is a common exam task—practice moving from vector to parametric to symmetric
Compare: Vector vs. Parametric Form for Lines—they contain the same information, but vector form is more compact for theoretical work, while parametric form is better for finding specific coordinates or checking if a point lies on the line.
Vector Equations of Planes
Point-normal form: n⋅(r−r0)=0, where n is the normal vector perpendicular to the plane
Scalar equation: Ax+By+Cz=D, where ⟨A,B,C⟩ is the normal vector
Two-parameter form: r(s,t)=r0+sA+tB, using two non-parallel direction vectors in the plane
Parametric Equations of Planes
Three parametric equations express x, y, and z each as functions of two parameters s and t
Direction vectorsA and B span the plane; their cross product gives the normal: n=A×B
Converting to scalar form requires finding the normal and a point, then substituting into Ax+By+Cz=D
Compare: Lines vs. Planes—lines use one parameter and one direction vector; planes use two parameters and two direction vectors (or equivalently, one normal vector constraint). This distinction drives how you set up intersection problems.
Distance Calculations
Distance formulas combine vector operations with geometric insight. Each formula has a specific structure—know which one applies to each situation.
Distance Between Points, Lines, and Planes
Point-to-point: d=(x2−x1)2+(y2−y1)2+(z2−z1)2, the direct extension of the 2D distance formula
Point-to-plane: d=A2+B2+C2∣Ax0+By0+Cz0+D∣, where the plane is Ax+By+Cz+D=0
Point-to-line uses projection: find the component of the point-to-line vector that's perpendicular to the direction vector, often via ∣v∣∣PQ×v∣
Compare: Point-to-Plane vs. Point-to-Line Distance—both use the idea of perpendicular distance, but the plane formula is a direct substitution while the line formula requires a cross product. On FRQs, identify which object you're measuring distance to before selecting your approach.
Vector-Valued Functions and Motion
This section bridges vectors with calculus. Vector-valued functions let you describe paths through space and analyze motion using derivatives.
Vector-Valued Functions and Space Curves
Definition: r(t)=⟨x(t),y(t),z(t)⟩ assigns a position vector to each value of parameter t
Space curves are the paths traced by r(t); examples include helices, circles in 3D, and parametric representations of intersections
Derivatives give velocity (r′(t)) and acceleration (r′′(t)), connecting vector geometry to physics and kinematics
Compare: Parametric Lines vs. General Vector-Valued Functions—a line is the simplest vector-valued function (linear in t), while curves like r(t)=⟨cost,sint,t⟩ involve nonlinear components. Differentiation techniques apply to both, but curves require more careful analysis of tangent vectors.
Vector-valued functions, derivatives for velocity/acceleration
Self-Check Questions
What geometric condition does A⋅B=0 indicate, and how does this differ from what A×B=0 tells you?
Given two points in 3D space, describe the steps to write both the vector equation and parametric equations for the line through them.
Compare and contrast finding the distance from a point to a plane versus the distance from a point to a line—what vector operations does each require?
If you need a vector perpendicular to a plane, which product do you use and what inputs do you need? How does this connect to the scalar equation of a plane?
Explain how the projection projBA relates to the dot product, and give one physical situation where this decomposition is useful.