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Minimum Spanning Tree (MST) algorithms sit at the heart of graph theory and optimization—they answer a deceptively simple question: how do you connect everything with the least total cost? This concept powers real-world applications from network design and circuit layout to clustering algorithms and approximation schemes for NP-hard problems. You'll encounter MSTs whenever efficiency meets connectivity, making them a cornerstone of algorithm design and analysis.
Understanding these algorithms means grasping more than just their steps—you're being tested on greedy algorithm strategies, data structure selection, and time complexity trade-offs. Don't just memorize which algorithm sorts edges first; know why certain approaches excel on sparse versus dense graphs, how the cut property guarantees correctness, and when to reach for each tool. That conceptual foundation is what separates strong exam performance from rote recall.
These algorithms build the MST by greedily selecting edges based on weight, relying on the cut property: the minimum-weight edge crossing any cut must belong to some MST.
Compare: Kruskal's vs. Reverse-Delete—both use disjoint-set structures and achieve complexity, but Kruskal's builds up by adding safe edges while Reverse-Delete tears down by removing unnecessary ones. If asked to explain greedy MST strategies, Kruskal's is your cleaner example; Reverse-Delete demonstrates that greedy approaches can work in multiple directions.
These algorithms grow the MST outward from a starting vertex, repeatedly adding the cheapest edge that connects the tree to a new vertex. They leverage the priority queue as their central data structure.
Compare: Prim's vs. Kruskal's—the classic MST showdown. Prim's is vertex-centric (grow the tree), Kruskal's is edge-centric (sort and merge). Choose Prim's for dense graphs with adjacency matrix representation; choose Kruskal's for sparse graphs or when edges are already sorted. FRQs often ask you to justify algorithm selection based on graph density.
This approach treats the graph as a forest of single-vertex trees and repeatedly merges components by their minimum outgoing edges—a naturally parallel strategy.
Compare: Borůvka's vs. Prim's—both grow trees, but Prim's grows one tree sequentially while Borůvka's grows all trees in parallel. Borůvka's complexity can outperform Prim's on certain graph structures, and its parallel nature makes it the go-to choice for large-scale distributed systems.
| Concept | Best Examples |
|---|---|
| Edge-centric greedy selection | Kruskal's, Reverse-Delete |
| Vertex-growing with priority queue | Prim's, Jarník's |
| Parallel component merging | Borůvka's |
| Best for sparse graphs | Kruskal's, Borůvka's |
| Best for dense graphs | Prim's, Jarník's |
| Uses disjoint-set (union-find) | Kruskal's, Reverse-Delete |
| Uses priority queue | Prim's, Jarník's |
| Suitable for distributed computing | Borůvka's |
Which two algorithms share the same time complexity but approach the problem from opposite directions—one building up, one tearing down?
If you're given a dense graph represented as an adjacency matrix, which algorithm would you choose and why? What data structure makes this choice efficient?
Compare and contrast Kruskal's and Prim's algorithms in terms of their greedy strategies, data structures, and ideal graph types.
Why is Borůvka's algorithm particularly well-suited for distributed computing environments, and what property of its execution enables parallelization?
An FRQ asks you to prove that a greedy MST algorithm produces an optimal solution. Which fundamental property of MSTs would you invoke, and how does it guarantee that locally optimal edge choices lead to a globally optimal tree?