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Job design sits at the intersection of organizational strategy and individual motivation—and that's exactly why it shows up repeatedly on exams. You're being tested on your ability to connect how work is structured to outcomes like productivity, satisfaction, turnover, and innovation. The approaches covered here aren't just HR buzzwords; they represent fundamentally different philosophies about what makes employees effective and engaged.
Understanding these approaches means grasping the underlying mechanisms: motivational theory, systems thinking, human factors, and flexibility frameworks. When you encounter a case study or FRQ, you'll need to diagnose which approach fits a given scenario and explain why it works. Don't just memorize definitions—know what problem each approach solves and when you'd recommend one over another.
These approaches draw directly from motivational psychology, focusing on how job structure affects employees' internal drive to perform. The core principle: meaningful, varied, autonomous work creates intrinsic motivation that outperforms external rewards alone.
Compare: Job Enrichment vs. Job Crafting—both increase meaningfulness, but enrichment is management-driven while crafting is employee-driven. If an FRQ asks about empowerment or bottom-up change, job crafting is your strongest example.
These approaches combat monotony and build organizational capability by expanding what employees do. The mechanism here is horizontal expansion—broadening scope without necessarily adding authority.
Compare: Job Rotation vs. Job Enlargement—rotation moves employees between jobs while enlargement expands within a single job. Both add variety, but rotation also builds cross-functional knowledge and organizational resilience.
These approaches zoom out from individual jobs to consider how work fits within broader organizational and technical contexts. The principle: optimizing individual tasks without considering the whole system often creates new problems elsewhere.
Compare: Sociotechnical Systems vs. Lean Job Design—both take a systems view, but sociotechnical emphasizes human-technology fit while lean emphasizes waste elimination. Sociotechnical is your go-to for technology implementation cases; lean fits process improvement scenarios.
These approaches prioritize employee health, work-life integration, and adaptability. The underlying logic: sustainable performance requires designing jobs that accommodate human limitations and diverse life circumstances.
Compare: Flexible Work Arrangements vs. Ergonomic Job Design—flexibility addresses when and where work happens, while ergonomics addresses how the work itself is performed. Both improve well-being, but through different mechanisms.
| Concept | Best Examples |
|---|---|
| Intrinsic motivation | Job Enrichment, Job Characteristics Model, Job Crafting |
| Variety without added responsibility | Job Rotation, Job Enlargement |
| Systems thinking | Sociotechnical Systems, Lean Job Design |
| Employee empowerment | Job Crafting, Team-Based Design, Flexible Arrangements |
| Physical/cognitive fit | Ergonomic Job Design |
| Cross-functional capability | Job Rotation, Team-Based Design |
| Efficiency optimization | Lean Job Design, Ergonomic Job Design |
| Work-life balance | Flexible Work Arrangements |
Which two approaches both add variety to work but differ in whether the employee stays in one role? What's the key distinction between them?
A company implements new automation but sees productivity drop because employees resist the changes. Which job design approach best explains what went wrong, and what principle was violated?
Compare and contrast job enrichment and job enlargement. Why might enlargement fail to improve motivation even when it reduces monotony?
An employee begins mentoring junior colleagues and reframes her administrative tasks as "supporting the team's success" even though her formal job description hasn't changed. Which approach describes her behavior, and what are its three components?
If an FRQ presents a scenario where a tech company wants to reduce turnover among software developers who complain about rigid schedules and lack of autonomy, which two approaches would you recommend and why?