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🎡AP Physics 1

Fundamental Physics Equations

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Why This Matters

Physics equations aren't just formulas to memorize—they're the language that describes how and why objects move, interact, and exchange energy. On the AP Physics 1 exam, you're being tested on your ability to connect equations to physical situations, recognize which principle applies to a given scenario, and understand the relationships between variables. The exam loves asking you to predict what happens when one quantity changes, or to explain why a particular equation applies to a situation.

These equations fall into distinct conceptual categories: kinematics (describing motion), dynamics (explaining what causes motion), energy and work (tracking transfers and transformations), momentum (analyzing collisions and interactions), and circular and oscillatory motion (specialized patterns). Don't just memorize F=maF = ma—know that it's Newton's Second Law connecting net force to acceleration. When you see a collision problem, your brain should immediately think "momentum conservation" before reaching for equations. That conceptual framework is what earns you points on FRQs.


Describing Motion: Kinematics

Kinematics equations describe how objects move without worrying about why they move. These equations assume constant acceleration and connect position, velocity, acceleration, and time. Master these relationships and you'll handle any motion problem.

Velocity-Time Relationship

  • v=v0+atv = v_0 + at connects final velocity to initial velocity, acceleration, and elapsed time
  • Constant acceleration only—this equation fails the moment acceleration changes
  • Graphically, this represents the slope relationship on a velocity-time graph where acceleration is the slope

Position-Time Relationship

  • x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2 calculates displacement using initial conditions and constant acceleration
  • Quadratic in time—the 12at2\frac{1}{2}at^2 term dominates at large times, creating parabolic motion paths
  • Projectile motion problems use this equation separately for horizontal (a=0a = 0) and vertical (a=ga = g) components

Velocity-Displacement Relationship

  • v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0) eliminates time entirely, connecting velocities directly to displacement
  • Time-independent—use this when the problem doesn't give or ask for time
  • Energy connection—this equation is mathematically equivalent to the work-energy theorem (multiply both sides by 12m\frac{1}{2}m)

Average Velocity Method

  • x=12(v+v0)tx = \frac{1}{2}(v + v_0)t uses the average of initial and final velocities to find displacement
  • Only valid for constant acceleration—the average velocity trick works because velocity changes linearly
  • Quick calculation tool when you already know both velocities and need displacement

Compare: v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x vs. x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2—both find displacement, but the first eliminates time while the second requires it. If an FRQ gives you velocities but no time, reach for the velocity-squared equation.


Explaining Motion: Forces and Newton's Laws

Dynamics explains why objects accelerate—forces cause changes in motion. Newton's Second Law is the bridge between forces and kinematics, while specialized force equations describe specific interactions.

Newton's Second Law

  • Fnet=ma\vec{F}_{net} = m\vec{a} states that the net force on an object equals its mass times its acceleration
  • Vector equation—apply separately to x and y components; forces in perpendicular directions don't affect each other
  • Causal relationship—force causes acceleration; without net force, velocity stays constant (Newton's First Law)

Universal Gravitation

  • Fg=Gm1m2r2F_g = G\frac{m_1 m_2}{r^2} describes the gravitational attraction between any two masses
  • Inverse-square law—doubling the distance reduces the force to one-quarter; this pattern appears throughout physics
  • G=6.67×1011G = 6.67 \times 10^{-11} N·m²/kg² is the universal gravitational constant, extremely small because gravity is the weakest fundamental force

Hooke's Law

  • Fs=kxF_s = -kx relates spring force to displacement from equilibrium, where kk is the spring constant
  • Negative sign indicates restoring force—the spring always pushes or pulls back toward equilibrium
  • Linear relationship—double the stretch, double the force; this defines an "ideal" spring

Compare: Universal gravitation vs. Hooke's Law—gravity follows an inverse-square relationship (F1/r2F \propto 1/r^2), while spring force is linear (FxF \propto x). Both are position-dependent forces, but they behave very differently. FRQs often test whether you recognize which force law applies.


Energy and Work: Tracking Transfers

Energy is conserved—it transforms between forms but never disappears in an isolated system. Work is the mechanism that transfers energy between objects or converts it between forms. These equations let you solve problems without knowing the details of the motion.

Kinetic Energy

  • KE=12mv2KE = \frac{1}{2}mv^2 represents energy of motion, depending on mass and the square of velocity
  • Velocity squared—doubling speed quadruples kinetic energy; this is why car crashes at high speed are so dangerous
  • Scalar quantity—direction doesn't matter; a car moving left has the same KE as one moving right at the same speed

Gravitational Potential Energy

  • PEg=mghPE_g = mgh represents stored energy due to position in a gravitational field
  • Reference point matters—you choose where h=0h = 0; only changes in PE have physical meaning
  • Near-Earth approximation—assumes constant gg; for planetary-scale problems, use PE=Gm1m2/rPE = -Gm_1m_2/r

Elastic Potential Energy

  • PEs=12kx2PE_s = \frac{1}{2}kx^2 represents energy stored in a compressed or stretched spring
  • Displacement squared—doubling the stretch quadruples the stored energy
  • Always positive—whether compressed or stretched, the spring stores energy (x2x^2 is always positive)

Work-Energy Theorem

  • Wnet=ΔKEW_{net} = \Delta KE states that net work done on an object equals its change in kinetic energy
  • Work transfers energy—positive work increases KE (speeds up), negative work decreases KE (slows down)
  • Connects force and energy—work equals W=FdcosθW = Fd\cos\theta, where θ\theta is the angle between force and displacement

Conservation of Mechanical Energy

  • Ei=EfE_i = E_f or KEi+PEi=KEf+PEfKE_i + PE_i = KE_f + PE_f when only conservative forces do work
  • Conservative forces include gravity and springs; friction is non-conservative and removes mechanical energy
  • Powerful problem-solving tool—skip the details of the path and just compare initial and final states

Power

  • P=WtP = \frac{W}{t} defines power as the rate of doing work or transferring energy
  • Units: watts (W)—one watt equals one joule per second
  • Alternative form: P=FvP = Fv—useful when force and velocity are known directly

Compare: KE=12mv2KE = \frac{1}{2}mv^2 vs. PEs=12kx2PE_s = \frac{1}{2}kx^2—both are quadratic (squared terms), both represent stored energy in different forms. In oscillating systems, energy converts back and forth between these forms while total mechanical energy stays constant.


Momentum and Impulse: Collisions and Interactions

Momentum describes the "quantity of motion" and is always conserved in isolated systems. Impulse is how forces change momentum over time. These concepts dominate collision and explosion problems.

Linear Momentum

  • p=mv\vec{p} = m\vec{v} defines momentum as mass times velocity
  • Vector quantity—direction matters; momentum in the x-direction is conserved separately from y-direction
  • System property—total momentum of a system is the vector sum of all individual momenta

Impulse-Momentum Theorem

  • J=FavgΔt=Δp\vec{J} = \vec{F}_{avg}\Delta t = \Delta \vec{p} relates impulse (force over time) to change in momentum
  • Same change, different forces—increasing collision time (like an airbag) reduces the average force
  • Area under F-t curve—graphically, impulse equals the area under a force-versus-time graph

Conservation of Momentum

  • ptotal,i=ptotal,f\vec{p}_{total,i} = \vec{p}_{total,f} states total momentum is constant when no external forces act
  • Applies to all collision types—elastic, inelastic, and perfectly inelastic collisions all conserve momentum
  • Explosions too—if a stationary object explodes, the pieces' momenta must sum to zero

Compare: Conservation of momentum vs. conservation of energy—momentum is always conserved in collisions (if the system is isolated), but kinetic energy is only conserved in elastic collisions. Perfectly inelastic collisions (objects stick together) lose the maximum kinetic energy while still conserving momentum.


Circular and Rotational Motion

Circular motion requires continuous acceleration toward the center. Oscillating systems like springs and pendulums exhibit simple harmonic motion with characteristic frequencies. These specialized motions have their own vocabulary and equations.

Centripetal Acceleration

  • ac=v2ra_c = \frac{v^2}{r} describes the center-directed acceleration required for circular motion
  • Always toward center—velocity is tangent to the circle, but acceleration points inward
  • Not a new force—centripetal force is provided by tension, gravity, friction, or normal force; it's not a separate force

Angular Frequency of a Mass-Spring System

  • ω=km\omega = \sqrt{\frac{k}{m}} gives the angular frequency for simple harmonic motion of a spring-mass system
  • Independent of amplitude—oscillation frequency doesn't change whether you pull the spring a little or a lot
  • Period: T=2πmkT = 2\pi\sqrt{\frac{m}{k}}—larger mass means slower oscillation; stiffer spring means faster oscillation

Rotational Kinematics Connection

  • vcm=rωv_{cm} = r\omega relates linear velocity of the center of mass to angular velocity for rolling objects
  • No-slip condition—this relationship holds when objects roll without slipping
  • Analogous equations—rotational kinematics mirrors linear kinematics: ω\omega replaces vv, α\alpha replaces aa, θ\theta replaces xx

Compare: ac=v2/ra_c = v^2/r vs. a=Δv/Δta = \Delta v/\Delta t—centripetal acceleration describes direction change (circular path), while linear acceleration describes speed change. An object in uniform circular motion has constant speed but continuous acceleration.


Torque and Rotational Equilibrium

Torque is the rotational equivalent of force—it causes angular acceleration. Objects in rotational equilibrium have zero net torque, just as objects in translational equilibrium have zero net force.

Torque

  • τ=rFsinθ\tau = rF\sin\theta defines torque as the product of lever arm, force, and the sine of the angle between them
  • Lever arm matters—the same force produces more torque when applied farther from the pivot
  • Units: N·m—same units as energy, but torque and energy are different quantities

Rotational Equilibrium

  • Στ=0\Sigma\tau = 0 is the condition for rotational equilibrium—net torque equals zero
  • Choose your pivot wisely—picking the pivot at an unknown force's location eliminates that force from your torque equation
  • Static equilibrium requires both ΣF=0\Sigma F = 0 and Στ=0\Sigma\tau = 0

Compare: F=maF = ma vs. τ=Iα\tau = I\alpha—Newton's Second Law has a rotational analog where torque causes angular acceleration, with moment of inertia II playing the role of mass. Both equations describe how forces/torques cause acceleration.


Quick Reference Table

ConceptBest Examples
Kinematics (constant acceleration)v=v0+atv = v_0 + at, x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2, v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x
Newton's Second LawFnet=maF_{net} = ma, applied in x and y components
Energy formsKE=12mv2KE = \frac{1}{2}mv^2, PEg=mghPE_g = mgh, PEs=12kx2PE_s = \frac{1}{2}kx^2
Work and powerW=FdcosθW = Fd\cos\theta, Wnet=ΔKEW_{net} = \Delta KE, P=W/tP = W/t
Momentum and impulsep=mvp = mv, J=FΔt=ΔpJ = F\Delta t = \Delta p
Conservation lawsEi=EfE_i = E_f, pi=pfp_i = p_f
Circular motionac=v2/ra_c = v^2/r, v=rωv = r\omega
Simple harmonic motionω=k/m\omega = \sqrt{k/m}, Fs=kxF_s = -kx

Self-Check Questions

  1. Which two equations would you use together to solve a projectile motion problem where you need to find the range, and why do you apply them to different directions?

  2. An object slides down a frictionless ramp. Compare solving this problem using kinematics (v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x) versus energy conservation (mgh=12mv2mgh = \frac{1}{2}mv^2). When would you prefer each approach?

  3. Two carts collide and stick together. Which quantity is definitely conserved, and which quantity is definitely not conserved? What type of collision is this?

  4. A car rounds a curve at constant speed. Explain why the car is accelerating even though its speed isn't changing, and identify what force provides the centripetal acceleration.

  5. Compare and contrast the roles of F=maF = ma and τ=Iα\tau = I\alpha. If an FRQ shows a wheel rolling down a ramp, which equation(s) would you need, and why might you need both?