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🕴🏼Elementary Algebraic Geometry

Fundamental Geometric Shapes

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Why This Matters

In algebraic geometry, every shape you encounter can be described by equations—and that's where the real power lies. You're not just memorizing that a circle is round; you're learning to translate geometric intuition into algebraic expressions that can be manipulated, solved, and analyzed. The shapes in this guide form a hierarchy from zero-dimensional points all the way to three-dimensional solids, and understanding how they relate to each other is essential for tackling problems involving intersections, loci, coordinate transformations, and conic sections.

The key insight is that geometry and algebra are two languages describing the same reality. A parabola isn't just a U-shaped curve—it's the solution set to a quadratic equation, a conic section, and a locus of points equidistant from a focus and directrix all at once. When you're tested on these concepts, you're being asked to move fluidly between visual intuition and algebraic representation. Don't just memorize formulas—know why each shape has its equation and how that equation encodes the shape's defining properties.


Foundational Building Blocks

These are the primitive objects from which all other geometric shapes are constructed. Every curve, surface, and solid can be understood as a collection of points satisfying certain conditions.

Points

  • Zero-dimensional objects—points have position but no size, serving as the most fundamental element in any coordinate system
  • Coordinate representation uses ordered pairs (x,y)(x, y) in 2D or triples (x,y,z)(x, y, z) in 3D to specify exact locations
  • Algebraic significance: points are solutions to systems of equations—finding where curves intersect means finding common points

Lines

  • One-dimensional objects extending infinitely, defined algebraically by linear equations like y=mx+by = mx + b or ax+by+c=0ax + by + c = 0
  • Slope mm captures the rate of change, while the intercept bb fixes position—two parameters fully determine a line
  • Intersection behavior: lines can be parallel (no solutions), intersecting (one solution), or coincident (infinitely many solutions)

Planes

  • Two-dimensional surfaces in 3D space, represented by equations of the form ax+by+cz=dax + by + cz = d
  • Normal vector (a,b,c)(a, b, c) is perpendicular to the plane—this connects to linear algebra and dot products
  • Defined by three non-collinear points or equivalently by a point and a normal direction

Compare: Lines vs. Planes—both are defined by linear equations, but lines live in 2D (or as intersections in 3D) while planes are inherently 3D objects. If a problem asks about the intersection of two planes, you're finding a line; the intersection of three planes gives a point.


Polygons and Bounded Regions

Polygons are closed figures formed by straight line segments. In algebraic geometry, these shapes introduce constraints and inequalities, not just equations.

Triangles

  • Three vertices and three edges form the simplest polygon, with interior angles summing to exactly 180°180°
  • Classification by sides: equilateral (all equal), isosceles (two equal), scalene (none equal)
  • Algebraic applications: triangles define barycentric coordinates and are fundamental to triangulation methods in computational geometry

Squares

  • Four equal sides and four right angles—a square is simultaneously a rectangle, rhombus, and regular polygon
  • Area =s2= s^2 and perimeter =4s= 4s, where ss is the side length
  • Coordinate representation: vertices at (0,0),(s,0),(s,s),(0,s)(0,0), (s,0), (s,s), (0,s) make squares ideal for establishing coordinate systems

Rectangles

  • Opposite sides equal with four right angles—more general than squares but still highly symmetric
  • Area =l×w= l \times w and perimeter =2(l+w)= 2(l + w), where ll and ww are length and width
  • Diagonal length =l2+w2= \sqrt{l^2 + w^2} connects to the Pythagorean theorem—a foundational algebraic-geometric relationship

Polygons (General)

  • Closed figures with nn sides—classified as convex (all interior angles < 180°) or concave
  • Interior angle sum =(n2)×180°= (n-2) \times 180°, derived by triangulating the polygon into n2n-2 triangles
  • Regular polygons have equal sides and angles, with each interior angle measuring (n2)×180°n\frac{(n-2) \times 180°}{n}

Compare: Squares vs. Rectangles vs. General Polygons—squares are special rectangles (equal sides), rectangles are special parallelograms (right angles), and all are special polygons. This hierarchy matters when proving properties: anything true for polygons is true for rectangles, but not vice versa.


Conic Sections

Conic sections arise from slicing a double cone with a plane at different angles. These curves are unified by the general second-degree equation Ax2+Bxy+Cy2+Dx+Ey+F=0Ax^2 + Bxy + Cy^2 + Dx + Ey + F = 0.

Circles

  • Locus definition: all points equidistant from a center point, with that distance being the radius rr
  • Standard equation: (xh)2+(yk)2=r2(x - h)^2 + (y - k)^2 = r^2, where (h,k)(h, k) is the center
  • Special case of an ellipse where both axes are equal—the discriminant B24AC<0B^2 - 4AC < 0 with A=CA = C

Ellipses

  • Formed when a plane cuts a cone at an angle—not parallel to the base or side
  • Two foci define the curve: the sum of distances from any point to both foci is constant and equals 2a2a
  • Standard equation: (xh)2a2+(yk)2b2=1\frac{(x-h)^2}{a^2} + \frac{(y-k)^2}{b^2} = 1, where aa and bb are the semi-major and semi-minor axes

Parabolas

  • Formed when the cutting plane is parallel to the cone's side—the only conic that extends to infinity in one direction
  • Focus-directrix definition: all points equidistant from a fixed point (focus) and a fixed line (directrix)
  • Standard forms: y=ax2+bx+cy = ax^2 + bx + c (vertical) or x=ay2+by+cx = ay^2 + by + c (horizontal), with vertex at the turning point

Hyperbolas

  • Two separate branches formed when a plane cuts both nappes of a double cone
  • Two foci define the curve: the difference of distances from any point to both foci is constant and equals 2a2a
  • Standard equation: (xh)2a2(yk)2b2=1\frac{(x-h)^2}{a^2} - \frac{(y-k)^2}{b^2} = 1, with asymptotes yk=±ba(xh)y - k = \pm\frac{b}{a}(x - h)

Compare: Ellipses vs. Hyperbolas—both have two foci, but ellipses use the sum of distances (yielding a closed curve) while hyperbolas use the difference (yielding two open branches). In the general conic equation, the discriminant B24ACB^2 - 4AC determines which: negative for ellipses, positive for hyperbolas, zero for parabolas.


Three-Dimensional Solids

Solids extend geometry into 3D space, where surfaces enclose volumes. Algebraically, these shapes are defined by equations in three variables or by parametric representations.

Spheres

  • 3D analog of a circle: all points equidistant from a center, with equation (xh)2+(yk)2+(zl)2=r2(x-h)^2 + (y-k)^2 + (z-l)^2 = r^2
  • Volume =43πr3= \frac{4}{3}\pi r^3 and surface area =4πr2= 4\pi r^2
  • Cross-sections are always circles—slicing a sphere with any plane produces a circular intersection

Cubes

  • Six congruent square faces meeting at right angles, with 12 edges and 8 vertices
  • Volume =s3= s^3 and surface area =6s2= 6s^2, where ss is the edge length
  • Space diagonal =s3= s\sqrt{3}—connects opposite vertices through the interior

Cylinders

  • Two parallel circular bases connected by a curved lateral surface
  • Volume =πr2h= \pi r^2 h and surface area =2πr2+2πrh= 2\pi r^2 + 2\pi rh (bases plus lateral surface)
  • Cross-sections: circles when cut parallel to bases, rectangles when cut perpendicular to bases

Cones

  • Circular base tapering to an apex—the generating shape for all conic sections
  • Volume =13πr2h= \frac{1}{3}\pi r^2 h, exactly one-third of a cylinder with the same base and height
  • Slant height =r2+h2= \sqrt{r^2 + h^2} is needed for lateral surface area =πrr2+h2= \pi r \sqrt{r^2 + h^2}

Compare: Cylinders vs. Cones—both have circular bases, but a cone's volume is exactly 13\frac{1}{3} that of a cylinder with equal base and height. This ratio appears throughout calculus and is worth memorizing. Similarly, spheres and cones relate through Cavalieri's principle.


Quick Reference Table

ConceptBest Examples
Zero/One/Two-Dimensional PrimitivesPoints, Lines, Planes
Bounded PolygonsTriangles, Squares, Rectangles, General Polygons
Conic Sections (Closed)Circles, Ellipses
Conic Sections (Open)Parabolas, Hyperbolas
3D Solids with Curved SurfacesSpheres, Cylinders, Cones
3D Solids with Flat FacesCubes
Shapes Defined by FociEllipses, Hyperbolas, Parabolas
Shapes with Constant Distance PropertyCircles, Spheres

Self-Check Questions

  1. Which two conic sections are defined using foci, and how does the distance condition differ between them?

  2. A plane intersects a cone parallel to its base. What shape results? What if the plane is parallel to the cone's side instead?

  3. Compare the equations for a circle and an ellipse. What specific condition on the ellipse equation reduces it to a circle?

  4. If you slice a cylinder with a plane parallel to its bases, you get a circle. What shape do you get if you slice it at an angle (not perpendicular to the axis)?

  5. Explain why the volume of a cone is exactly 13\frac{1}{3} the volume of a cylinder with the same base and height. How might you demonstrate this relationship geometrically or algebraically?