upgrade
upgrade

💡Design Thinking for Business

Famous Design Thinking Case Studies

Study smarter with Fiveable

Get study guides, practice questions, and cheatsheets for all your subjects. Join 500,000+ students with a 96% pass rate.

Get Started

Why This Matters

Design thinking isn't just a buzzword—it's a structured methodology that separates companies who truly innovate from those who simply iterate. When you study these case studies, you're learning to recognize patterns of human-centered problem-solving that appear across industries, from healthcare to consumer electronics to financial services. The exam will test your ability to identify which design thinking principles drove specific outcomes and why certain approaches succeeded where traditional product development would have failed.

These cases demonstrate the full design thinking toolkit: empathy research, rapid prototyping, cross-functional collaboration, and iterative testing. Don't just memorize company names and product features—know what stage of the design thinking process each case exemplifies and how the methodology created competitive advantage. When you see an FRQ asking you to recommend a design thinking approach, these cases become your evidence bank.


Empathy-Driven Product Innovation

These cases showcase how deep user research—observing, interviewing, and immersing in the user's world—leads to breakthrough products that address pain points customers couldn't articulate themselves.

IDEO's Shopping Cart Redesign

  • Five-day design sprint—IDEO's famous 1999 project demonstrated how rapid prototyping and cross-functional teams could reimagine an everyday object
  • Ethnographic research revealed that shoppers struggled with child safety, cart theft, and navigating crowded aisles—problems the industry had ignored for decades
  • Modular design solution included removable baskets, child seats, and scanner integration, proving that observation beats assumption in identifying user needs

Procter & Gamble's Swiffer

  • In-home observation research uncovered that consumers hated the mop-wring-bucket cycle more than the actual cleaning—a latent need traditional surveys missed
  • Rapid prototyping tested dozens of handle lengths, pad materials, and mechanisms before landing on the disposable pad system
  • Category creation resulted from reframing the problem from "better mop" to "easier floor cleaning," generating over $500\$500 million in first-year sales

GE Healthcare's Adventure Series

  • Empathy immersion with pediatric patients revealed that children's fear came from the cold, clinical environment—not the scan itself
  • Reframing the experience transformed MRI machines into pirate ships and space adventures, reducing sedation rates by up to 80%
  • Stakeholder mapping included children, parents, and technicians, demonstrating that design thinking considers the entire ecosystem of users

Compare: IDEO's Shopping Cart vs. GE Healthcare's Adventure Series—both used ethnographic observation to uncover unarticulated needs, but IDEO focused on functional pain points while GE addressed emotional pain points. If an FRQ asks about empathy research methods, these are your go-to contrasts.


Ecosystem and Platform Thinking

These cases demonstrate how design thinking extends beyond single products to create integrated experiences that lock in users and generate network effects.

Apple's iPod and iTunes Ecosystem

  • Jobs-to-be-done framework—Apple identified that users wanted to "enjoy music anywhere," not just "own an MP3 player," leading to hardware-software-content integration
  • Seamless user journey from purchase to playback eliminated the friction of illegal downloads and clunky file transfers
  • Aesthetic consistency across touchpoints (device, software, store) established design language as competitive moat

Airbnb's User Experience Redesign

  • Trust architecture became the core design challenge after research showed users feared staying in strangers' homes more than they valued savings
  • Professional photography program emerged from testing—hosts with pro photos saw 2-3x more bookings, proving that visual design drives behavioral outcomes
  • Review system design used reciprocal timing (both parties review simultaneously) to increase honesty and participation rates

Uber's App Interface Design

  • Radical simplicity—one-tap ride request eliminated the friction of traditional taxi dispatch, demonstrating reduction as innovation
  • Real-time feedback loops with GPS tracking addressed the core anxiety of "where is my ride?"—a transparency-as-trust design principle
  • Continuous iteration based on rider and driver feedback exemplifies the build-measure-learn cycle central to design thinking

Compare: Apple's iTunes vs. Airbnb's platform—both created ecosystems, but Apple controlled the entire experience through vertical integration while Airbnb designed rules and interfaces for a two-sided marketplace. This distinction matters for FRQs about platform business models.


Organizational Transformation

These cases show how design thinking scales from individual products to company-wide culture change, requiring leadership commitment and structural reorganization.

IBM's Design Thinking Culture Shift

  • Enterprise Design Thinking framework trained over 100,000 employees in human-centered methods, making it the largest corporate design transformation in history
  • Cross-functional "garage" teams broke down silos between engineering, sales, and design—demonstrating that process change requires structural change
  • Sponsor users (real clients embedded in development) replaced traditional requirements documents, keeping teams anchored to actual needs

Nike's Flyknit Technology

  • Athlete co-creation involved elite runners in the prototyping process, generating insights that lab testing alone couldn't provide
  • Sustainability-by-design reduced waste by 60% compared to traditional cut-and-sew methods—proving that constraints drive creativity
  • Four-year development cycle required organizational patience, showing that design thinking sometimes means slower to market but stronger on arrival

Compare: IBM vs. Nike—IBM transformed how the entire company works (process innovation), while Nike transformed how a specific product category is made (product innovation). Both required executive sponsorship and multi-year commitment, but IBM's change was horizontal across functions while Nike's was vertical within a product line.


Behavioral Design and Nudge Strategies

These cases demonstrate how design thinking incorporates behavioral economics to create products that change user habits through smart defaults and friction reduction.

Bank of America's "Keep the Change"

  • Behavioral insight—IDEO's research revealed that people wanted to save but lacked willpower, leading to an automatic savings mechanism
  • Micro-commitment design rounded purchases to the nearest dollar, making saving painless and invisible
  • 10 million new accounts in the first year proved that reducing friction beats increasing motivation for behavior change

Oral-B's Electric Toothbrush Redesign

  • Connected feedback loops via Bluetooth app showed users their brushing patterns, applying gamification principles to oral hygiene
  • Pressure sensors addressed the counterintuitive finding that users brush too hard, not too soft—a insight from dental professional interviews
  • Personalization features for different user segments (sensitive gums, whitening focus) demonstrated design for diversity rather than average users

Compare: Bank of America vs. Oral-B—both used behavioral design, but Keep the Change works through invisible automation while Oral-B relies on visible feedback. This illustrates two distinct nudge strategies: removing the decision entirely vs. improving decision quality through information.


Quick Reference Table

ConceptBest Examples
Empathy Research & ObservationIDEO Shopping Cart, P&G Swiffer, GE Adventure Series
Ecosystem/Platform DesignApple iPod/iTunes, Airbnb, Uber
Organizational TransformationIBM Design Thinking, Nike Flyknit
Behavioral Design & NudgesBank of America Keep the Change, Oral-B
Reframing the ProblemP&G Swiffer, GE Adventure Series
Rapid PrototypingIDEO Shopping Cart, P&G Swiffer
Trust ArchitectureAirbnb, Uber
Sustainability IntegrationNike Flyknit

Self-Check Questions

  1. Which two case studies best demonstrate how ethnographic observation uncovers needs that surveys miss, and what type of need did each reveal (functional vs. emotional)?

  2. Compare IBM's design thinking transformation with Nike's Flyknit development: How did the scope of change differ, and what does each case teach about organizational requirements for design thinking?

  3. If an FRQ asked you to recommend a design thinking approach for a healthcare company trying to improve patient experience, which case study provides the strongest model and why?

  4. Bank of America's Keep the Change and Oral-B's toothbrush both apply behavioral economics—what's the fundamental difference in their nudge strategies, and when would you recommend each approach?

  5. Apple and Airbnb both built successful platforms, but their design challenges differed significantly. What was the core trust problem each had to solve, and how did their design solutions reflect their different business models?