Vectors are the language of motion, force, and spaceโand you'll encounter them constantly throughout calculus and beyond. When you're working with position, velocity, and acceleration in multivariable calculus, or analyzing work, torque, and flux in physics applications, you're using vector operations. The AP exam tests whether you understand how vectors combine, how they measure relationships between directions, and how they describe geometric objects in space.
Don't just memorize formulasโknow what each operation does conceptually. Can you explain why the dot product tells you about angles? Why the cross product gives you area? These conceptual connections are exactly what FRQ prompts target. Master the underlying geometry, and the calculations become intuitive.
Combining and Scaling Vectors
These foundational operations let you build new vectors from existing ones. Addition combines effects; scalar multiplication stretches or shrinks without changing direction (unless you flip it).
Geometric interpretation uses the parallelogram law or tip-to-tail method to visualize the resultant
Subtraction means adding the negative: uโv=u+(โv), pointing from v's tip to u's tip
Scalar Multiplication
Scaling magnitudeโmultiplying by scalar c gives cv with magnitude โฃcโฃโฃvโฃ
Direction preserved when c>0; direction reversed when c<0
Zero scalar produces the zero vector regardless of the original vector's magnitude
Compare: Vector addition vs. scalar multiplicationโboth create new vectors, but addition combines two vectors while scalar multiplication modifies one vector's length. FRQs often ask you to express a vector as a linear combination, requiring both operations together.
Measuring Vectors
Before you can work with vectors effectively, you need to quantify their size and standardize their direction. Magnitude gives length; unit vectors give pure direction.
Magnitude (Length) of a Vector
Pythagorean extensionโfor v=โจx,y,zโฉ, magnitude is โฃvโฃ=x2+y2+z2โ
Always non-negativeโmagnitude equals zero only for the zero vector
Distance formula connectionโthe magnitude of PQโ gives the distance between points P and Q
Unit Vectors
Magnitude of exactly 1โobtained by dividing any nonzero vector by its magnitude: v^=โฃvโฃvโ
Standard basis vectorsi^,j^โ,k^ point along the positive x-, y-, and z-axes
Direction isolationโunit vectors let you separate how far from which way
Compare: Magnitude vs. unit vectorโmagnitude answers "how long?" while the unit vector answers "which direction?" Together, any vector v can be written as v=โฃvโฃv^.
Products That Reveal Geometric Relationships
The dot and cross products are your primary tools for measuring angles, checking perpendicularity, and finding areas. The dot product outputs a scalar; the cross product outputs a vector.
Dot Product (Scalar Product)
Two equivalent formulas: uโ v=u1โv1โ+u2โv2โ+u3โv3โ or uโ v=โฃuโฃโฃvโฃcosฮธ
Angle finderโrearrange to get cosฮธ=โฃuโฃโฃvโฃuโ vโ
Orthogonality testโvectors are perpendicular if and only if uโ v=0
Cross Product (Vector Product)
Produces a perpendicular vectorโuรv is orthogonal to both u and v
Compare: Dot product vs. cross productโdot gives a scalar measuring alignment (maximum when parallel), cross gives a vector measuring perpendicular area (maximum when perpendicular). If an FRQ asks about work, use dot product; if it asks about torque or area, use cross product.
Breaking Vectors Apart
Sometimes you need to analyze how much of a vector points in a particular direction. Projection extracts the component along another vector; decomposition separates into coordinate directions.
Vector Projection
Formula: projvโu=โฃvโฃ2uโ vโv gives the component of u in the direction of v
Scalar projection (signed length) is compvโu=โฃvโฃuโ vโ
Physics applicationโresolving force into components parallel and perpendicular to a surface
Vector Decomposition
Component formโany vector v=โจa,b,cโฉ decomposes as ai^+bj^โ+ck^
Arbitrary directionsโyou can decompose along any set of basis vectors, not just coordinate axes
Problem-solving strategyโchoose axes aligned with the geometry of your problem to simplify calculations
Compare: Projection vs. decompositionโprojection finds the piece of one vector along another specific direction, while decomposition breaks a vector into all its coordinate components simultaneously. Projection is a special case of decomposition along a single direction.
Describing Geometric Objects
Vectors provide elegant equations for lines and planes in 3D space. A line needs a point and a direction; a plane needs a point and a normal.
Vector Equations of Lines and Planes
Line equation: r(t)=r0โ+tv where r0โ is a point and v is the direction vector
Plane equation: nโ (rโr0โ)=0 where n is the normal vector
Parametric conversionโvector equations easily convert to parametric form for calculations
Vector-Valued Functions
Maps scalars to vectorsโr(t)=โจf(t),g(t),h(t)โฉ traces a curve as t varies
Derivatives give velocityโrโฒ(t) is tangent to the curve and represents instantaneous velocity
Integrals recover positionโintegrating acceleration gives velocity; integrating velocity gives position
Compare: Line equations vs. vector-valued functionsโa line is a specific vector-valued function where the components are linear in t. General vector-valued functions can describe any curve, including circles, helices, and more complex paths.
Quick Reference Table
Concept
Best Examples
Combining vectors
Addition, subtraction, scalar multiplication
Measuring size/direction
Magnitude, unit vectors
Angle and alignment
Dot product, scalar projection
Perpendicularity and area
Cross product, orthogonality test
Component analysis
Vector decomposition, vector projection
Geometric objects
Line equations, plane equations
Motion and curves
Vector-valued functions, derivatives of r(t)
Self-Check Questions
Which two operations both produce scalar outputs, and how do their geometric interpretations differ?
If uโ v=0 and uรv=0, what can you conclude about vectors u and v?
Compare and contrast: How would you use the dot product versus the cross product to solve a problem involving the angle between two vectors?
A vector-valued function r(t) describes a particle's position. What operation gives the particle's speed at time t, and what combination of concepts does this require?
An FRQ gives you vectors u and v and asks for the area of the triangle they form. Which operation do you use, and what adjustment must you make to get triangle area instead of parallelogram area?