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When you're analyzing film for this course, you're not just watching stories unfold—you're dissecting how writers construct characters that feel alive. Every memorable protagonist, every chilling antagonist, every scene-stealing supporting player exists because of deliberate craft choices. You're being tested on your ability to identify these techniques, explain why they work, and apply them in your own writing.
Character development connects directly to larger course concepts: narrative structure, theme development, audience engagement, and visual storytelling. The elements below aren't isolated tricks—they work together as an interconnected system. A character's flaw creates conflict, which shapes their arc, which reinforces theme. Don't just memorize definitions—know what storytelling problem each element solves and how it functions within the larger screenplay architecture.
Every compelling character needs something propelling them through the story. These elements answer the fundamental question: why does this character act?
Compare: Motivation vs. Goals—motivation is the why (revenge, love, survival), while goals are the what (kill the antagonist, win the partner, escape the island). An FRQ might ask you to distinguish between these: motivation is internal and emotional, goals are external and actionable.
Character arcs are what separate flat figures from dimensional people. These elements track change over time—the transformation that gives stories emotional resonance.
Compare: Arc vs. Backstory—backstory looks backward (what happened before), arc looks forward (what's happening now and where it leads). Strong screenwriting connects them: backstory creates the wound, arc depicts the healing (or deepening) of that wound.
Conflict is the lifeblood of drama. Without resistance, characters have nothing to push against—and audiences have nothing to watch.
Compare: Internal Conflict vs. Flaws—a flaw is a trait (arrogance, cowardice), while internal conflict is the struggle that flaw produces (choosing between self-preservation and doing the right thing). Flaws are static descriptions; internal conflicts are active dramatic processes.
These elements are how audiences actually perceive character—the external manifestations of internal reality.
Compare: Dialogue vs. Mannerisms—both reveal character, but dialogue is verbal expression while mannerisms are physical expression. In visual storytelling, mannerisms often carry more weight because film is a visual medium. If an FRQ asks about "showing vs. telling," mannerisms are showing; dialogue risks telling.
Characters don't exist in isolation. Relationships create the social fabric that tests, reveals, and transforms them.
Compare: Relationships vs. External Conflict—not all relationships are conflicts, and not all external conflicts are relational. A hurricane is external conflict but not a relationship; a supportive mentor is a relationship but not a conflict. However, the most dramatically potent relationships contain conflict—tension between characters who need each other.
| Concept | Best Examples |
|---|---|
| What drives action | Motivation, Goals and Desires |
| How characters change | Character Arc, Backstory |
| What creates tension | Internal/External Conflicts, Flaws and Weaknesses |
| How character is expressed | Dialogue/Voice, Physical Appearance/Mannerisms, Personality Traits |
| Social dimension | Relationships with Other Characters |
| Internal vs. external | Motivation (internal), Goals (external), Internal Conflict (internal), External Conflict (external) |
| Static vs. dynamic elements | Traits and Flaws (relatively static), Arc and Goals (dynamic/evolving) |
| Shown vs. told | Mannerisms (shown), Dialogue (can be either), Backstory (often told) |
What's the difference between a character's motivation and their goals? Identify a film character and distinguish between the two for that character.
Which two elements work together to create the "wound and healing" pattern in character development? How do they connect?
If an FRQ asked you to analyze how a film "shows rather than tells" character, which elements would you focus on and why?
Compare and contrast internal conflict and flaws—how are they related, and what makes them distinct concepts?
A character has clear goals, distinctive dialogue, and memorable mannerisms, but audiences find them flat and unengaging. Which elements are likely missing or underdeveloped? Explain your reasoning.