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Game theory questions test whether you understand strategic decision-making: how rational actors choose when their outcomes depend on others' choices. You're not just being tested on definitions. You need to recognize when a dominant strategy exists, when it doesn't, and why following individual incentives sometimes leads to collectively terrible outcomes. These concepts connect directly to market failures, oligopoly behavior, public goods provision, and externalities.
The examples below demonstrate core principles you'll encounter on both multiple-choice and FRQ sections: the tension between Nash equilibrium and Pareto efficiency, why cooperation breaks down even among rational actors, and how payoff structures determine strategic behavior. Don't just memorize game names. Know what concept each game illustrates and be ready to identify dominant strategies (or their absence) from a payoff matrix.
These games share a crucial feature: each player's best response is the same regardless of what the other player does. That's what makes it a dominant strategy. The result? Both players rationally choose strategies that leave everyone worse off than if they'd cooperated.
This is the single most important game in the course. Two suspects are interrogated separately. Each can confess (betray) or stay silent (cooperate). The payoff structure makes confessing strictly better no matter what your partner does.
Two travelers must independently claim a value for a lost item (say, between $2 and $100). The airline pays both the lower claim, but gives a bonus to whoever claimed less and a penalty to whoever claimed more.
Compare: Prisoner's Dilemma vs. Traveler's Dilemma: both feature dominant strategies leading to suboptimal outcomes, but Traveler's Dilemma involves a continuous range of choices rather than a binary one. If an FRQ asks about price competition in oligopolies, Prisoner's Dilemma is your go-to example.
Not every strategic situation has a clear "always do this" answer. These games require players to randomize their choices or adapt based on expectations about opponents, introducing the concept of mixed strategy equilibrium (where a player assigns probabilities to different actions rather than picking one for certain).
Two players simultaneously reveal a coin. Player 1 wins if both coins match (both heads or both tails); Player 2 wins if they differ. There's no single choice that always works.
Two drivers speed toward each other. Each can swerve (back down) or stay straight (escalate). If both stay straight, they crash. If one swerves and the other doesn't, the one who swerved loses face while the other "wins."
Compare: Matching Pennies vs. Chicken: neither has a pure dominant strategy, but Matching Pennies is zero-sum (one wins, one loses) while Chicken involves potential mutual destruction. Matching Pennies tests randomization; Chicken tests credible threats.
These games show that dominant strategies don't always exist, and success depends on trust, communication, or social norms that align individual choices. The challenge isn't resisting temptation to defect; it's making sure both players end up on the same page.
Two hunters can pursue a stag (which requires both of them working together) or a hare (which either can catch alone). Stag is the bigger prize, but if your partner chases hare instead, you get nothing.
Two people want to spend the evening together but prefer different activities (say, one prefers a concert, the other a sporting event). Going together to either event beats going alone to your preferred one.
Compare: Stag Hunt vs. Battle of the Sexes: both reward coordination, but Stag Hunt has a Pareto-superior equilibrium (both prefer stag to hare) while Battle of the Sexes has two equilibria with different distributional outcomes (each player prefers a different one). FRQs about cooperation typically use Stag Hunt framing.
Standard game theory assumes players maximize material payoffs. These games consistently show that real humans care about fairness, reciprocity, and social norms, challenging the pure rationality assumption.
A proposer splits a sum of money (say, $10). The responder can accept the split (both keep their shares) or reject it (both get nothing).
Same setup as the Ultimatum Game, except the responder has no choice: they must accept whatever the proposer gives. The proposer has all the power.
Compare: Ultimatum Game vs. Dictator Game: both involve unequal power, but the Ultimatum Game allows rejection while the Dictator Game doesn't. The difference isolates strategic fairness (fear of rejection) from pure altruism. If dictators share less than ultimatum proposers, the gap reflects how much "fairness" is really just strategic self-protection.
These games explain why markets fail to provide public goods and how common resources get overexploited. Dominant strategy analysis reveals the logic behind free-riding and the tragedy of the commons.
Each player in a group decides how much to contribute to a shared pool. Contributions are multiplied (representing the social benefit of public goods) and then split equally among all players, regardless of who contributed.
Two players compete over a resource. Each can play Hawk (fight for it) or Dove (back down). If both play Hawk, they fight and both suffer costly damage. If one plays Hawk and the other Dove, the Hawk takes the resource. If both play Dove, they split it.
Compare: Public Goods Game vs. Hawk-Dove: both involve resource allocation, but Public Goods focuses on contribution decisions (whether to fund something collectively) while Hawk-Dove models conflict over existing resources. Public Goods connects to government intervention rationales; Hawk-Dove connects to oligopoly competition and escalation dynamics.
| Concept | Best Examples |
|---|---|
| Dominant strategy leading to inefficiency | Prisoner's Dilemma, Traveler's Dilemma |
| No pure dominant strategy exists | Matching Pennies, Chicken, Battle of the Sexes |
| Mixed strategy equilibrium | Matching Pennies, Hawk-Dove |
| Coordination games | Stag Hunt, Battle of the Sexes |
| Social preferences override rationality | Ultimatum Game, Dictator Game |
| Free-rider problem | Public Goods Game |
| Multiple Nash equilibria | Chicken, Battle of the Sexes, Stag Hunt |
| Zero-sum competition | Matching Pennies |
Which two games both have dominant strategies that lead to Pareto-inefficient outcomes, and what distinguishes their strategic structures?
If given a payoff matrix where Player A's best response is the same regardless of Player B's choice, what term describes Player A's strategy, and which classic game best illustrates this?
Compare and contrast the Ultimatum Game and Dictator Game: what does the difference in observed behavior tell us about the source of fairness in economic decisions?
An FRQ describes two firms deciding whether to advertise aggressively or maintain current spending, where aggressive advertising is costly but captures market share from passive competitors. Which game does this most closely resemble, and what outcome would you predict?
Why does the Stag Hunt have two Nash equilibria while the Prisoner's Dilemma has only one, and what does this difference imply about the role of trust in strategic situations?