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In AP Microeconomics, game theory questions test whether you understand strategic decision-making—how rational actors choose when their outcomes depend on others' choices. You're not just being tested on definitions; you need to recognize when a dominant strategy exists, when it doesn't, and why following individual incentives sometimes leads to collectively terrible outcomes. These concepts connect directly to market failures, oligopoly behavior, public goods provision, and externalities.
The examples below demonstrate core principles you'll encounter on both multiple-choice and FRQ sections: the tension between Nash equilibrium and Pareto efficiency, why cooperation breaks down even among rational actors, and how payoff structures determine strategic behavior. Don't just memorize game names—know what concept each game illustrates and be ready to identify dominant strategies (or their absence) from a payoff matrix.
These games share a crucial feature: each player's best response is the same regardless of what the other player does. The result? Both players rationally choose strategies that leave everyone worse off than if they'd cooperated.
Compare: Prisoner's Dilemma vs. Traveler's Dilemma—both feature dominant strategies leading to suboptimal outcomes, but Traveler's Dilemma involves continuous choices rather than binary ones. If an FRQ asks about price competition in oligopolies, Prisoner's Dilemma is your go-to example.
Not every strategic situation has a clear "always do this" answer. These games require players to randomize their choices or adapt based on expectations about opponents—introducing the concept of mixed strategy equilibrium.
Compare: Matching Pennies vs. Chicken—neither has a pure dominant strategy, but Matching Pennies is zero-sum while Chicken involves potential mutual destruction. Matching Pennies tests randomization; Chicken tests credible threats.
These games show that dominant strategies don't always exist—and when they do, following them may not be optimal. Success depends on trust, communication, or social norms that align individual choices.
Compare: Stag Hunt vs. Battle of the Sexes—both reward coordination, but Stag Hunt has a Pareto-superior equilibrium while Battle of the Sexes has two equilibria with different distributional outcomes. FRQs about cooperation typically use Stag Hunt framing.
Standard game theory assumes players maximize material payoffs—but these games consistently show that real humans care about fairness, reciprocity, and social norms. They challenge the pure rationality assumption.
Compare: Ultimatum Game vs. Dictator Game—both involve unequal power, but Ultimatum allows rejection while Dictator doesn't. The difference isolates strategic fairness (fear of rejection) from pure altruism.
These games explain why markets fail to provide public goods and how common resources get overexploited. The dominant strategy analysis reveals the logic behind free-riding and the tragedy of the commons.
Compare: Public Goods Game vs. Hawk-Dove—both involve resource allocation, but Public Goods focuses on contribution decisions while Hawk-Dove models conflict over existing resources. Public Goods connects to government intervention rationales; Hawk-Dove connects to oligopoly competition.
| Concept | Best Examples |
|---|---|
| Dominant strategy leading to inefficiency | Prisoner's Dilemma, Traveler's Dilemma |
| No pure dominant strategy exists | Matching Pennies, Chicken, Battle of the Sexes |
| Mixed strategy equilibrium | Matching Pennies, Hawk-Dove |
| Coordination games | Stag Hunt, Battle of the Sexes |
| Social preferences override rationality | Ultimatum Game, Dictator Game |
| Free-rider problem | Public Goods Game |
| Multiple Nash equilibria | Chicken, Battle of the Sexes, Stag Hunt |
| Zero-sum competition | Matching Pennies |
Which two games both have dominant strategies that lead to Pareto-inefficient outcomes, and what distinguishes their strategic structures?
If given a payoff matrix where Player A's best response is the same regardless of Player B's choice, what term describes Player A's strategy, and which classic game best illustrates this?
Compare and contrast the Ultimatum Game and Dictator Game: what does the difference in observed behavior tell us about the source of fairness in economic decisions?
An FRQ describes two firms deciding whether to advertise aggressively or maintain current spending, where aggressive advertising is costly but captures market share from passive competitors. Which game does this most closely resemble, and what outcome would you predict?
Why does the Stag Hunt have two Nash equilibria while the Prisoner's Dilemma has only one, and what does this difference imply about the role of trust in strategic situations?