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Design thinking isn't just a buzzword—it's a structured approach to innovation that separates companies who truly solve problems from those who just ship products. You're being tested on your ability to recognize when to apply specific methodologies, why certain tools work at different stages, and how these approaches connect to broader business outcomes like customer retention, product-market fit, and competitive advantage.
The methodologies below fall into distinct categories: some are overarching frameworks that guide entire projects, while others are specific tools you deploy at key moments. Don't just memorize the names—know what phase of the design process each method serves and when you'd choose one approach over another. That's what separates surface-level knowledge from real strategic thinking.
These are comprehensive models that structure an entire design project from start to finish. They provide the roadmap; other tools are the vehicles you use along the way.
Compare: Stanford d.school vs. Double Diamond—both are comprehensive frameworks, but d.school emphasizes empathy as a distinct phase while Double Diamond highlights the diverge-converge pattern more explicitly. If asked to explain the creative process to executives, Double Diamond's visual structure often communicates more clearly.
These methods help teams deeply understand the people they're designing for. The quality of your final solution is directly proportional to the depth of your user understanding.
Compare: Empathy Mapping vs. Journey Mapping—both visualize user experience, but empathy maps capture a snapshot of internal states while journey maps trace experience over time. Use empathy maps early to understand users; use journey maps to diagnose where your current solution fails them.
These techniques generate and expand possibilities before solutions are selected. The goal is quantity and diversity of ideas, not immediate quality.
Compare: Brainstorming vs. the Ideate phase in d.school—brainstorming is one technique within the broader Ideate stage. Effective ideation combines multiple methods (brainstorming, sketching, analogous inspiration) rather than relying on a single session.
These approaches make ideas tangible and gather real-world feedback. The faster you fail, the faster you learn—and the cheaper those lessons become.
Compare: Rapid Prototyping vs. User Testing—prototyping creates the artifact; testing generates the learning. Neither works without the other. A prototype that's never tested is just an assumption; testing without a tangible prototype yields only abstract opinions.
This isn't a single tool but an underlying orientation that shapes how all other methods are applied. It's less a methodology and more a mindset.
Compare: Human-Centered Design vs. Design Thinking—these terms are often used interchangeably, but HCD is specifically the philosophical commitment to user involvement, while Design Thinking is the structured process that operationalizes that commitment.
| Concept | Best Examples |
|---|---|
| Comprehensive Frameworks | Stanford d.school Model, Double Diamond |
| Understanding Users | Empathy Mapping, Persona Creation, Journey Mapping |
| Generating Ideas | Brainstorming, Ideation workshops |
| Making Ideas Tangible | Rapid Prototyping |
| Validating Solutions | User Testing, Iterative Design |
| Guiding Philosophy | Human-Centered Design |
| Divergent Thinking | Discover phase, Ideate phase, Brainstorming |
| Convergent Thinking | Define phase, Deliver phase, Prototype selection |
Which two methodologies both use visualization to understand users, but differ in whether they capture a moment-in-time versus an experience over time?
A product team has interview transcripts from 15 users but feels overwhelmed by the data. Which tool would help them quickly synthesize insights into actionable categories?
Compare and contrast the Stanford d.school model and the Double Diamond model. When might you choose to present one over the other to a business audience?
Your team built a detailed, polished prototype and stakeholders love it—but users struggle to complete basic tasks. What methodology was likely skipped, and how would you apply it now?
If an exam question asks you to explain how design thinking reduces product development risk, which three methodologies would you cite as evidence, and why?