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In Agile Project Management, your team isn't just a group of people working on the same project—it's a self-organizing unit that must communicate constantly, adapt quickly, and deliver value iteratively. The certification exam tests whether you understand how these team-building activities create the conditions for Agile success: psychological safety, shared ownership, continuous improvement, and cross-functional collaboration. You'll need to recognize which activities address specific team dysfunctions and when to deploy them.
These activities aren't optional extras—they're the mechanisms that make Agile work. Whether you're answering questions about Scrum ceremonies, team dynamics, or servant leadership, you're being tested on the principles behind these practices. Don't just memorize what each activity is; know what problem it solves, what Agile value it reinforces, and how it differs from similar practices.
These activities create regular touchpoints that surface information, blockers, and progress. The underlying principle: frequent, structured communication prevents information silos and catches problems early.
Compare: Daily Stand-ups vs. Sprint Planning—both are communication rituals, but stand-ups focus on daily tactical coordination while sprint planning establishes strategic direction for the iteration. If asked about maintaining alignment throughout a sprint, stand-ups are your answer; for setting sprint scope, it's planning.
Agile teams don't just deliver—they get better at delivering. These activities operationalize the principle of inspect-and-adapt by creating dedicated space for learning.
Compare: Retrospectives vs. Team Chartering—both build team cohesion, but chartering happens once at formation to set expectations, while retrospectives occur every sprint to refine how the team works. Exam questions about new teams point to chartering; questions about ongoing improvement point to retrospectives.
Accurate estimation requires collective intelligence. These techniques leverage diverse perspectives to create realistic plans and shared understanding of complexity.
Compare: Planning Poker vs. User Story Mapping—Planning Poker answers "how much effort?" while User Story Mapping answers "what should we build and in what order?" Use Planning Poker for sprint-level estimation; use User Story Mapping for release planning and backlog organization.
High-performing Agile teams eliminate single points of failure by spreading knowledge. These activities reduce bus factor risk and accelerate team capability.
Compare: Pair Programming vs. Cross-functional Skill Sharing—both spread knowledge, but pair programming is embedded in daily work while skill sharing is dedicated learning time. Pair programming transfers tacit knowledge through doing; skill sharing transfers explicit knowledge through teaching.
Trust isn't built in meetings alone. These activities strengthen relationships and collective problem-solving capacity outside normal workflows.
Compare: Team Building Games vs. Collaborative Problem-solving Sessions—games focus on relationship building with work as secondary, while problem-solving sessions focus on real challenges with bonding as a byproduct. Choose games for new teams needing trust; choose problem-solving sessions for mature teams facing obstacles.
| Concept | Best Examples |
|---|---|
| Daily coordination & transparency | Daily Stand-up, Sprint Planning |
| Continuous improvement | Retrospectives, Team Chartering |
| Collaborative estimation | Planning Poker, User Story Mapping |
| Knowledge transfer | Pair Programming, Cross-functional Skill Sharing |
| Trust & psychological safety | Team Building Games, Retrospectives, Team Chartering |
| User-centered planning | User Story Mapping, Sprint Planning |
| Breaking down silos | Cross-functional Skill Sharing, Pair Programming |
| Addressing team challenges | Collaborative Problem-solving Sessions, Retrospectives |
Which two activities both involve the entire team in planning but operate at different time horizons (daily vs. sprint-level)?
A new Agile team is forming and needs to establish working norms before their first sprint. Which activity should the Scrum Master facilitate, and what outputs should it produce?
Compare and contrast Planning Poker and User Story Mapping: What question does each answer, and when would you use one versus the other?
Your team has a senior developer who holds critical domain knowledge that no one else understands. Which two activities would best address this risk, and how do they differ in approach?
An FRQ asks you to recommend an activity for a team that delivers working software but never improves their process. Which activity addresses this, and what Agile principle does it reinforce?