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Estimation is one of the most challenging—and most tested—aspects of Agile project management. You're not just being asked to memorize technique names; you're being tested on when to use each approach, why certain methods reduce bias, and how teams leverage estimation to improve predictability over time. Understanding the underlying principles of relative estimation, consensus-building, and uncertainty management will help you answer scenario-based questions where you must recommend the right technique for a given situation.
These techniques fall into distinct categories based on their purpose: some prioritize team collaboration and bias reduction, others focus on scaling estimation for large backlogs, and still others help teams quantify uncertainty in complex projects. Don't just memorize the steps—know what problem each technique solves and when it outperforms alternatives.
These methods prioritize team discussion and collective agreement, reducing the influence of dominant voices and anchoring bias. The core principle: diverse perspectives surface hidden complexity and produce more accurate estimates.
Compare: Planning Poker vs. Dot Voting—both ensure every team member participates equally, but Planning Poker estimates effort while Dot Voting identifies priority. If an exam question asks about reducing estimation bias, Planning Poker is your answer; if it asks about feature prioritization, choose Dot Voting.
Rather than estimating absolute time, these methods compare items against each other or against reference points. The principle: humans are better at relative comparison than absolute prediction.
Compare: T-Shirt Sizing vs. The Bucket System—both use predefined categories, but Bucket System offers more granularity and works better for large-scale estimation sessions. T-Shirt Sizing is faster for quick, high-level assessments.
These aren't techniques per se—they're the units teams use within other estimation methods. Understanding what each measures is critical for exam questions about velocity and capacity planning.
Compare: Story Points vs. Ideal Days—both measure effort, but Story Points are more abstract and better for internal velocity tracking, while Ideal Days translate more easily for stakeholder conversations. Teams often start with Ideal Days and migrate to Story Points as they mature.
When requirements are unclear or risks are high, these methods help teams acknowledge and quantify uncertainty rather than hiding it in a single number.
Compare: Three-Point Estimation vs. Affinity Estimation—Three-Point quantifies uncertainty for individual items, while Affinity Estimation efficiently handles volume. Use Three-Point when you need precise risk analysis; use Affinity when you need to size a large backlog quickly.
| Concept | Best Examples |
|---|---|
| Reducing anchoring bias | Planning Poker, Dot Voting |
| High-level roadmap planning | T-Shirt Sizing, Affinity Estimation |
| Large backlog estimation | Bucket System, Affinity Estimation |
| Velocity tracking | Story Points, Ideal Days |
| Acknowledging uncertainty | Fibonacci Sequence, Three-Point Estimation |
| Team prioritization | Dot Voting |
| Stakeholder communication | Ideal Days, Three-Point Estimation |
| Calibrating new teams | Relative Sizing, T-Shirt Sizing |
A team keeps having their estimates dominated by the tech lead's opinions. Which two techniques would best address this problem, and why?
You need to estimate 80 backlog items in a 90-minute session. Which technique would you recommend, and what's the underlying principle that makes it efficient?
Compare and contrast Story Points and Ideal Days. When would you recommend each, and what are the tradeoffs?
A stakeholder asks why your team uses Fibonacci numbers instead of a simple 1-10 scale. How would you explain the reasoning?
Your team is estimating a feature with high technical uncertainty—the best case is 2 days, but the worst case is 3 weeks. Which estimation approach would help you communicate this risk, and what formula might you apply?