unit 13 review
Inheritance and polymorphism are foundational concepts in object-oriented programming. They enable code reuse, modularity, and flexibility by allowing new classes to be built upon existing ones and objects of different types to be treated uniformly.
These concepts are crucial for creating hierarchical structures and extensible systems. Inheritance promotes code organization and specialization, while polymorphism allows for dynamic behavior and generic programming, enhancing the overall design and maintainability of software applications.
Key Concepts
- Inheritance enables creating new classes based on existing classes, promoting code reuse and modularity
- Derived classes (subclasses) inherit attributes and behaviors from base classes (superclasses)
- Polymorphism allows objects of different classes to be treated as objects of a common base class
- Method overriding enables derived classes to provide specific implementations of methods inherited from base classes
extends keyword is used to create a derived class that inherits from a base class
super keyword allows derived classes to call base class constructors and methods
- Inheritance supports the creation of hierarchical classifications and specialized behaviors
Class Basics Review
- Classes are blueprints for creating objects, encapsulating attributes (data) and behaviors (methods)
- Objects are instances of a class, created using the
new keyword followed by the constructor
- Constructors are special methods used to initialize objects and set initial values for attributes
- Access modifiers (
public, private, protected) control the visibility and accessibility of class members
- Getters and setters are methods used to retrieve and modify the values of private attributes
this keyword refers to the current instance of a class within its methods
- Static members (attributes and methods) belong to the class itself rather than instances of the class
Understanding Inheritance
- Inheritance is a mechanism that allows creating new classes based on existing classes
- Base class (superclass) is the class being inherited from, containing common attributes and behaviors
- Derived class (subclass) is the class that inherits from the base class, extending or specializing its functionality
- Derived classes inherit all non-private members (attributes and methods) from the base class
- Constructors are not inherited, but derived classes can call base class constructors using
super
- Inheritance promotes code reuse, modularity, and the creation of hierarchical relationships between classes
- Derived classes can add new attributes and methods specific to their specialization
- Method overriding allows derived classes to provide their own implementations of inherited methods
Types of Inheritance
- Single inheritance involves a derived class inheriting from a single base class
- Example:
class Dog extends Animal { ... }
- Multilevel inheritance occurs when a derived class inherits from another derived class
- Example:
class Bulldog extends Dog { ... }, where Dog is derived from Animal
- Hierarchical inheritance involves multiple derived classes inheriting from a single base class
- Example:
class Cat extends Animal { ... } and class Dog extends Animal { ... }
- Multiple inheritance is not directly supported in languages like Java, where a class can only inherit from one base class
- Interfaces can be used to achieve a form of multiple inheritance
- Hybrid inheritance combines different types of inheritance, such as single and hierarchical inheritance
Implementing Inheritance in Code
- Use the
extends keyword to create a derived class that inherits from a base class
- Syntax:
class DerivedClass extends BaseClass { ... }
- Derived classes inherit all non-private members (attributes and methods) from the base class
- Constructors are not inherited, but derived classes can call base class constructors using
super
- Syntax:
super(arguments); must be the first statement in the derived class constructor
- Derived classes can add new attributes and methods specific to their specialization
- Method overriding is achieved by declaring a method in the derived class with the same name and signature as in the base class
- Use the
@Override annotation to indicate method overriding (optional but recommended)
- Access base class members using the
super keyword
- Example:
super.methodName(arguments); to call a base class method
Introduction to Polymorphism
- Polymorphism allows objects of different classes to be treated as objects of a common base class
- Enables writing code that can work with objects of multiple classes without needing to know their specific types
- Achieved through inheritance and method overriding
- Reference variables of base class type can refer to objects of derived classes
- Example:
Animal animal = new Dog();
- Method calls on polymorphic references are resolved at runtime based on the actual object type (dynamic binding)
- Polymorphism promotes flexibility, extensibility, and code reusability
- Enables creating generalized code that can work with different specialized classes
Practical Applications
- Inheritance is widely used in object-oriented programming to model real-world relationships and hierarchies
- Example:
Vehicle base class with derived classes like Car, Motorcycle, and Truck
- Polymorphism allows creating generic algorithms that can operate on objects of different classes
- Example: A drawing application with a common
Shape base class and derived classes like Circle, Rectangle, and Triangle
- Inheritance and polymorphism are fundamental concepts in frameworks and libraries
- Example: Java Collections Framework heavily relies on inheritance and polymorphism
- Polymorphism enables creating flexible and extensible systems
- Example: A media player application with a common
MediaPlayer interface and different implementations for playing audio and video files
- Inheritance can be used to create specialized behaviors while reusing common functionality
- Example: An
Employee base class with derived classes like Manager, Developer, and SalesRepresentative
Common Pitfalls and Best Practices
- Avoid creating deep inheritance hierarchies, as they can lead to complexity and tight coupling
- Prefer composition over inheritance when appropriate
- Be cautious when overriding methods to ensure the derived class behavior is consistent with the base class contract
- Follow the Liskov Substitution Principle: derived classes should be substitutable for their base classes
- Use inheritance judiciously and only when there is a clear "is-a" relationship between classes
- Example:
Dog is an Animal, but Rectangle is not a Square
- Favor composition over inheritance for code reuse when there is no clear hierarchical relationship
- Example: A
Car has an Engine, rather than inheriting from Engine
- Be mindful of the access modifiers when designing base classes
- Use
protected for members that should be accessible to derived classes but not externally
- Consider using abstract classes and interfaces to define common behaviors and contracts
- Abstract classes provide a base implementation and can contain non-abstract methods
- Interfaces define a contract without providing any implementation