ap physics 1
👉 AP Physics Essentials
👟 Unit 1 - Kinematics
1.1Position, Velocity, and Acceleration
🌀 Unit 2 - Dynamics
2.5Newton's Third Law and Free-Body Diagrams
🚀 Unit 3 - Circular Motion
3.0Unit 3 Overview: Circular Motion and Gravitation
3.3Gravitational and Electric Forces
3.4Gravitational Field/Acceleration Due to Gravity on Different Planets
3.5Inertial vs. Gravitational Mass
3.7Free-Body Diagrams for Objects in Uniform Circular Motion
⚡️ Unit 4 - Energy
4.1Open and Closed Systems: Energy
4.2Work and Mechanical Energy
⛳️ Unit 5 - Momentum
🎸 Unit 6 - Simple Harmonic Motion
6.1Period of Simple Harmonic Oscillators
🎡 Unit 7 - Torque & Rotational Motion
7.2Torque and Angular Acceleration
7.3Angular Momentum and Torque
💡 Unit 8 - Electric Charges & Electric Force
8.0Unit 8 Overview: Electric Charge and Electric Force
8.1Conservation of Charge
🔋 Unit 9 - DC Circuits
9.1Definition of a Circuit
9.3Ohm’s Law, Kirchhoff’s Loop Rule (Resistors in Series and Parallel)
🔊 Unit 10 - Mechanical Waves & Sound
10.1Properties of Waves
10.3Interference and Superposition (Waves in Tubes and on Strings)
✍️ Free Response Questions (FRQs)
Quantitative / Qualitative Translation
October 4, 2020
The acceleration of the center of mass of a system is related to the net force exerted on the system, where a = F/m.
Key Vocabulary: Center of mass - a point on an object or system that is the mean position of the matter.
⟶ A force may be applied to this point to cause a linear acceleration without angular acceleration occurring.
The linear motion of a system can be described by the displacement, velocity, and acceleration of its center of mass.
The acceleration is equal to the rate of change of velocity with time, and velocity is equal to the rate of change of position with time.
As we covered in 1.1 Position, Velocity and Acceleration there are ways to represent all three quantities graphically. We also reviewed how to interpret these graphs, but it is imperative to understand the relationships each graph has to one another.
Image Courtesy of geogebra
From the image above, we can use position to find velocity for any given period of time by looking at the slope of the Position vs. Time Graph. Working from velocity to position we can look at the area underneath the curve to find displacement, but it is not possible to determine how far from the detector the object is located from a Velocity vs. Time Graph.
When working from velocity to acceleration we look at the slope of the Velocity vs. Time Graph. Similarly, when working from acceleration to velocity we look at the area under the curve to find velocity.
Many graphs in physics will not be perfectly straight lines, but we can turn the curve into a straight sloped line! We accomplish this by squaring the x-axis value.
Image Courtesy of x-engineer.org
We start by graphing data points to confirm a nonlinear function (a curve), then we square the x-axis value and regraph! Keep in mind that once a graph is linearized finding the acceleration value is now m = ½ a, students often make the mistake of writing m = a which is double the acceleration.
⟶ Still feeling a little confused on Linearization? Don’t worry! Check out this video from AP Physics 1 Online for more practice!
In Kinematics there are four major equations you must understand to begin calculations. They relate acceleration, displacement, initial and final velocity, and time together.
Variable Interpretation: Δx is horizontal displacement in meters, Vf is final velocity in meters/second, Vo is initial velocity in meters/second, t is time in seconds, and a is acceleration in m/s/s.
⟶ In order to solve for a variable without having all four other quantities known, we look at the ‘Variable Missing’ column to pick the equation that best suits our question.
A super car races by at a speed of 68 m/s and slows down as a rate of 4 m/s/s.
How much runway is needed to stop the plane?
Your final answer should be Δx = 578 m
Key Vocabulary: Free Fall - an object only under the influence of gravity
Equation: velocity = force of gravity x time
Key Vocabulary: Acceleration due to Gravity - 9.8 m/s/s (it is acceptable to round up to 10 m/s/s on the AP Physics 1 exam)
Big Four #2
Vf = Vo + gt
Big Four #3
y = Vot + 1/2 gt2
Big Four #4
Vf2 = Vo2 + 2gy
Variable Interpretation: Δy is vertical displacement in meters, Vf is final velocity in meters/second, Vo is initial velocity in meters/second, t is time in seconds, and g is acceleration due to gravity in m/s/s.
⟶ In free fall equations, we now replace Δx with Δy and a with g giving us a modified list of The Big Four as seen in the table above.
Object Dropped (trip down)
Vo (initial velocity) = 0 m/s
g works in the direction of motion
Object Tossed (trip up)
Vf (final velocity) = 0 m/s
At maximum height of its trip, an object has a velocity of 0 m/s
g works against the direction of motion
A ball is dropped from the top of a building. It falls 2.8s.
What is the displacement of the ball?
Your final answer should be Δy = 39.2 m
What is the ball’s final velocity?
Your final answer should be Vf = 28 m/s
A soccer ball is thrown straight up with an initial velocity of 20 m/s.
What height did the soccer ball reach?
Your final answer should be Δy = 20 m
Key Vocabulary: Projectile Launches - something is fired, thrown, shot, or hurled near Earth’s surface
Horizontal Velocity is constant
Vertical Velocity is accelerated
Gravity affects the vertical motion
Air resistance is ignored
⟶ Range describes the horizontal component, and height describes the vertical component
When dealing with horizontal projectile launches, launches that have an entirely horizontal initial velocity (ex. a ball rolling off a table), we break it up into two sets of equations: vertical and horizontal.
y = Voyt + 1/2 gt2
Vfy = Voy + gt
Vfy2 = Voy2 + 2gy
x = Vxt
Variable Interpretation: Δy is vertical displacement in meters, Δx is horizontal displacement in meters, Vfy is vertical final velocity in meters/second, Voy is vertical initial velocity in meters/second, Vx is horizontal velocity in m/s, t is time in seconds, and g is acceleration due to gravity in m/s/s.
As shown in the chart above, there are three equations we use for the vertical component of launches and one for the horizontal. You cannot put an x-component into a formula without a y-component!
A tennis ball is rolling on a ledge with a velocity of 5 m/s. If the tennis ball rolls off the table, which is 1.5m high:
(a) How long would it take to hit the ground?
Your final answer should be 0.55 seconds
(b) What will be the distance it travels before reaching the ground?
Your final answer should be 2.75 meters
(c) What is the magnitude of the velocity right before the tennis ball reaches the ground?
Your final answer should be 5.5 m/s
⟶ Still feeling a little confused on Projectile Launches? Don’t worry! Check out this live stream from Fiveable for more practice!
Key Vocabulary: Angled Launches - launches at an angle that include both a horizontal and vertical component of initial velocity
Key Vocabulary: Vector Components - the horizontal and vertical parts of a vector
Angled launches require you to find the Vox and Voy, or vector components, based on the initial velocity Vo and the angle Ө. Now you can solve for the following: Vo, Vox, Voy, Ө, t, X, Ymax, and Vf.
If an object is shooting upward, Voy is (+)
If an object is shooting downward, Voy is (-)
Vertical velocity is 0 m/s at the top
Flight is symmetric if the projectile starts and ends at the same height
Angled Launch Formulas
cos(Vo) = Vox/Ө
sin(Vo) = Voy/Ө
Vox = Vocos(Ө)
Voy = Vosin(Ө)
t = 2(Voy)/g(This only applies if the starting and ending heights are the same)
Variable Interpretation: Voy is vertical initial velocity in meters/second, Vox is initial horizontal velocity in m/s, t is time in seconds, t is time in seconds, and g is acceleration due to gravity in m/s/s.
(a) How much time will the cannonball travel for in the air?
Your final answer should be 2 seconds
(b) How far will the cannonball travel?
Your final answer should be 34.6 meters
(c) What is the maximum height the cannonball will reach?
Your final answer should be 5 meters
⟶ Still feeling a little confused on Angled Launches? Don’t worry! Check out this video from Khan Academy for more practice! Want more practice - Check out the Fiveable Live streams on this topic:
🎥 Watch AP Physics 1 - 2D Motion & Freefall
🎥 Watch AP Physics 1 - Horizontal Launch Problems
🎥 Watch AP Physics 1 - Angle Launch Problems
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