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Unit 1 Overview: Kinematics

6 min readmarch 13, 2023

Sam Reich

Sam Reich

Daniella Garcia-Loos

Daniella Garcia-Loos

Sam Reich

Sam Reich

Daniella Garcia-Loos

Daniella Garcia-Loos

Attend a live cram event

Review all units live with expert teachers & students

Kinematics Study Guide

https://firebasestorage.googleapis.com/v0/b/fiveable-92889.appspot.com/o/images%2F-P2Mb0ZKVaY1Z.jpg?alt=media&token=33e2e488-d2d5-44d8-a077-9e50e4aae1af

Image from Pixabay

The world is constantly moving! Having the capability to describe the motion around you opens up your surroundings wildly. You will start your physics journey by learning how to describe motion because it allows you to relate new physics ideas to your everyday experiences. is the branch of mechanics that describes the motion of objects without yet covering what forces cause that motion. It allows you to find trends in an object's motion in order to describe what happened to the object in the past, what is happening now, and predict what will happen in the future.

To describe an object's motion, you will need to ask some questions about an object's motion, such as:

  • Where is the object now, and where did it start?
  • How fast is it moving?
  • For how long has it been moving?
  • Is the object's changing?

These questions guide you to the four main characteristics of motion that you will use in this unit: position, , , and . In this unit, you will learn about each of these ideas separately, and then you will relate them all together with the .  There are three , and together they serve as a powerful tool that allows you to analyze the full relationship between each of the individual motion characteristics.

Within , you need to break motion down into different directions. The simplest type of motion you can analyze is one-dimensional, or when an object moves in one direction. You will start the unit by learning about this type of motion in both the x-direction and the y-direction. You will use the characteristics listed above and the idea of vector and  to describe motion in one direction. 

You will see that there are some special considerations when an object travels in the y-direction. The most important consideration in the y-direction is when an object falls without any forces acting on it besides gravity. When that happens, we say that the object is in .  Freely falling objects all have the same , called the . This is an important concept to remember since objects in come up a lot but are simple once you know the rules for analyzing them!

Once you have mastered one-dimensional motion, you will move on to study two-dimensional motion. This is when an object moves through the x-direction and the y-direction at the same . This is a more complex type of motion, but also super relevant, since rarely in life does an object only move in one direction at a ! When looking at motion in two dimensions, you always have to break it down and look at each dimension separately. To do this, you will learn how to break down motion characteristics into vector components and how to combine vectors to get a resultant vector. 

The most important type of two-dimensional motion that you will study (at least for the AP test) is . An object projected into the air with an initial but with only gravity acting upon its descent is a projectile. So, it is like free-fall motion, but in two dimensions. This type of motion also has some special characteristics that you will learn in this unit.

Finally, in this unit, you will also talk about . This is the idea that the relationship between the object and the observer determines how we describe that object's motion. Here's a quick example: Imagine that you are sitting in a moving car tossing a ball up and down. To you, the ball looks like it is going up and down because you are moving with the car and the ball. However, to someone standing on the street watching you as you pass by in your vehicle, the ball looks like it is also moving along the street. The person standing on the street has a different frame of reference than you, so the motion looks different.

This unit serves as the foundation for all of AP Physics 1. You will learn to show motion in a written, formulaic, and graphical sense during unit one. The exam weight of this unit is 10-16%, and it tends to span over ~16-19 45-minute class periods.

1.1 Position, Velocity, and Acceleration

is a measure of how fast an object is moving in a specific direction. It is often represented by the symbol "v" and is typically measured in meters per second (m/s). An object with a of 10 m/s, for example, is moving at a of 10 meters per second in a certain direction.

is a measure of how much an object's is changing over . It is often represented by the symbol "a" and is typically measured in meters per second squared (m/s^2). An object with an of 2 m/s^2, for example, is changing its by 2 meters per second every second.

Position is a measure of where an object is located in space. It is often represented by the symbol "x" and is typically measured in meters (m). An object at a position of 5 m, for example, is located 5 meters from a reference point.

1.2 Representations of Motion

There are several ways to represent motion, including:

  1. Graphical representation: This involves plotting an object's position, , or against on a graph. A graph of position versus is known as a position- graph, and can be used to determine an object's and . A graph of versus is known as a - graph, and can be used to determine an object's and traveled. A graph of versus is known as an - graph, and can be used to determine the net force acting on an object.

  2. Kinematic equations: These are a set of equations that describe the relationship between position, , , and for an object in motion. They can be used to calculate an object's position, , or at a certain point in given the initial conditions and the .

  3. Vector representation: Motion can also be represented using vectors, which are mathematical quantities that have both magnitude and direction. For example, an object's can be represented as a vector pointing in the direction of motion and with a length equal to the magnitude of the .

  4. Parametric representation: Parametric equations describe the position of an object as a function of . For example, x(t) and y(t) can be used to represent the position of an object moving in 2D space.

Each representation has its advantages and limitations, and the choice of representation depends on the problem you are trying to solve.

Key Concepts

  • Frame of Reference

  • Position

  • Scalar 

  • Vector

  • Projectiles

  • Vector Components

Key Equations 

  • S = D/t

  • V = x/t

  • Aavg = V/t

  • Vf = Vo + at

  • x = Vot + 1/2at2

  • Vf2=Vo2 + 2ax

  • x = 1/2 (Vf + Vo)t

  • V = gt

  • Vf = Vo + gt

  • y = Vot + 1/2ft2

  • Vf2 = Vo2 + 2gy

  • y = Voyt + 1/2 gt2

  • Vfy = Voy + gt

  • Vfy2 = Voy2 + 2gy

  • Vox = Vocos()

  • Voy = Vosin()

Key Terms to Review (28)

Acceleration

: Acceleration refers to the rate at which an object's velocity changes over time. It can be positive (speeding up), negative (slowing down), or zero (constant speed).

Acceleration due to gravity

: The acceleration due to gravity is the rate at which an object falls towards the Earth under the influence of gravity. It is approximately 9.8 meters per second squared (m/s^2) near the surface of the Earth.

Angled Launches

: Angled launches refer to the motion of an object that is projected into the air at an angle, rather than straight up or straight down. It involves both horizontal and vertical components of motion.

Average acceleration formula (Aavg = V/t)

: The average acceleration formula calculates the change in velocity per unit of time. It measures how quickly an object's velocity changes on average over a given period.

Center of mass

: The center of mass is the point in an object or system where its mass can be considered to be concentrated. It is the average position of all the parts of the object, weighted according to their masses.

Displacement

: Displacement refers to the change in position of an object from its initial point to its final point, taking into account both distance and direction.

Distance

: Distance refers to the amount of space between two points. It is a scalar quantity that only considers magnitude and not direction.

Final velocity formula (Vf = Vo + at)

: The final velocity formula calculates the ending velocity of an object when its initial velocity changes due to acceleration over a certain period of time.

Final velocity in free fall formula (Vf = Vo + gt)

: The final velocity in free fall formula calculates the velocity of an object at a certain time during free fall. It takes into account the initial velocity, acceleration due to gravity, and time.

Frames of Reference

: Frames of reference are used to describe and analyze motion from different perspectives or viewpoints. They provide a way to measure and compare positions, velocities, and accelerations.

Free Fall

: Free fall occurs when an object falls under the sole influence of gravity, without any other forces acting upon it. During free fall, all objects experience acceleration due to gravity at approximately 9.8 m/s².

Kinematics

: Kinematics is the branch of physics that describes motion without considering its causes. It focuses on concepts such as displacement, velocity, and acceleration.

Kinematics equations

: Kinematics equations are a set of mathematical formulas that describe the motion of objects in terms of displacement, velocity, acceleration, and time. They allow us to calculate unknown quantities based on known values.

Position formula (x = Vot + 1/2at^2)

: The position formula calculates the displacement or change in an object's position over time when it undergoes constant acceleration.

Projectile Motion

: Projectile motion refers to the curved path that an object follows when it is thrown or launched into the air. It is influenced by both horizontal and vertical components of motion.

S = D/t (Distance formula)

: This formula represents the relationship between distance (D), speed (S), and time (t). It states that distance traveled is equal to speed multiplied by time.

Scalar quantities

: Scalar quantities are physical quantities that have magnitude but no direction. They can be described by a single value or number.

Speed

: The rate at which an object moves or changes position over time.

t = 2(Voy)/g

: The equation t = 2(Voy)/g represents the time it takes for a projectile to complete its trajectory and return to its initial height. It is derived from the kinematic equations and depends on the initial vertical velocity (Voy) and acceleration due to gravity (g).

Time

: Time is a fundamental quantity that measures the duration between events or actions. It helps us understand when things happen and allows us to compare durations.

V = gt (Velocity in free fall formula)

: This equation calculates the instantaneous vertical velocity of an object in free fall due to gravity. It relates the gravitational acceleration to time elapsed since release.

V = x/t (Velocity formula)

: This formula represents the relationship between velocity (V), displacement (x), and time (t). It states that velocity is equal to displacement divided by time.

Velocity

: Velocity refers to the rate at which an object changes its position in a specific direction. It includes both speed and direction.

Vf^2=Vo^2 + 2ax (Final velocity squared formula)

: This formula calculates the final velocity of an object in motion, given its initial velocity, acceleration, and displacement. It is derived from the kinematic equations.

Vox = Vocos(θ)

: The equation Vox = Vocos(θ) calculates the horizontal component of the initial velocity in projectile motion. It determines how fast an object is initially moving horizontally based on its total initial velocity and launch angle.

Voy = Vosin(θ)

: The equation Voy = Vosin(θ) calculates the vertical component of the initial velocity in projectile motion. It determines how fast an object is initially moving vertically based on its total initial velocity and launch angle.

x = 1/2 (Vf + Vo)t (Displacement formula using average velocity)

: This equation determines the displacement of an object based on its average velocity and time interval. It assumes constant acceleration throughout the motion.

x = Vxt

: The equation x = Vxt represents the horizontal displacement of an object moving with a constant horizontal velocity. It calculates the distance traveled in the horizontal direction by multiplying the velocity (Vx) and time (t).

Unit 1 Overview: Kinematics

6 min readmarch 13, 2023

Sam Reich

Sam Reich

Daniella Garcia-Loos

Daniella Garcia-Loos

Sam Reich

Sam Reich

Daniella Garcia-Loos

Daniella Garcia-Loos

Attend a live cram event

Review all units live with expert teachers & students

Kinematics Study Guide

https://firebasestorage.googleapis.com/v0/b/fiveable-92889.appspot.com/o/images%2F-P2Mb0ZKVaY1Z.jpg?alt=media&token=33e2e488-d2d5-44d8-a077-9e50e4aae1af

Image from Pixabay

The world is constantly moving! Having the capability to describe the motion around you opens up your surroundings wildly. You will start your physics journey by learning how to describe motion because it allows you to relate new physics ideas to your everyday experiences. is the branch of mechanics that describes the motion of objects without yet covering what forces cause that motion. It allows you to find trends in an object's motion in order to describe what happened to the object in the past, what is happening now, and predict what will happen in the future.

To describe an object's motion, you will need to ask some questions about an object's motion, such as:

  • Where is the object now, and where did it start?
  • How fast is it moving?
  • For how long has it been moving?
  • Is the object's changing?

These questions guide you to the four main characteristics of motion that you will use in this unit: position, , , and . In this unit, you will learn about each of these ideas separately, and then you will relate them all together with the .  There are three , and together they serve as a powerful tool that allows you to analyze the full relationship between each of the individual motion characteristics.

Within , you need to break motion down into different directions. The simplest type of motion you can analyze is one-dimensional, or when an object moves in one direction. You will start the unit by learning about this type of motion in both the x-direction and the y-direction. You will use the characteristics listed above and the idea of vector and  to describe motion in one direction. 

You will see that there are some special considerations when an object travels in the y-direction. The most important consideration in the y-direction is when an object falls without any forces acting on it besides gravity. When that happens, we say that the object is in .  Freely falling objects all have the same , called the . This is an important concept to remember since objects in come up a lot but are simple once you know the rules for analyzing them!

Once you have mastered one-dimensional motion, you will move on to study two-dimensional motion. This is when an object moves through the x-direction and the y-direction at the same . This is a more complex type of motion, but also super relevant, since rarely in life does an object only move in one direction at a ! When looking at motion in two dimensions, you always have to break it down and look at each dimension separately. To do this, you will learn how to break down motion characteristics into vector components and how to combine vectors to get a resultant vector. 

The most important type of two-dimensional motion that you will study (at least for the AP test) is . An object projected into the air with an initial but with only gravity acting upon its descent is a projectile. So, it is like free-fall motion, but in two dimensions. This type of motion also has some special characteristics that you will learn in this unit.

Finally, in this unit, you will also talk about . This is the idea that the relationship between the object and the observer determines how we describe that object's motion. Here's a quick example: Imagine that you are sitting in a moving car tossing a ball up and down. To you, the ball looks like it is going up and down because you are moving with the car and the ball. However, to someone standing on the street watching you as you pass by in your vehicle, the ball looks like it is also moving along the street. The person standing on the street has a different frame of reference than you, so the motion looks different.

This unit serves as the foundation for all of AP Physics 1. You will learn to show motion in a written, formulaic, and graphical sense during unit one. The exam weight of this unit is 10-16%, and it tends to span over ~16-19 45-minute class periods.

1.1 Position, Velocity, and Acceleration

is a measure of how fast an object is moving in a specific direction. It is often represented by the symbol "v" and is typically measured in meters per second (m/s). An object with a of 10 m/s, for example, is moving at a of 10 meters per second in a certain direction.

is a measure of how much an object's is changing over . It is often represented by the symbol "a" and is typically measured in meters per second squared (m/s^2). An object with an of 2 m/s^2, for example, is changing its by 2 meters per second every second.

Position is a measure of where an object is located in space. It is often represented by the symbol "x" and is typically measured in meters (m). An object at a position of 5 m, for example, is located 5 meters from a reference point.

1.2 Representations of Motion

There are several ways to represent motion, including:

  1. Graphical representation: This involves plotting an object's position, , or against on a graph. A graph of position versus is known as a position- graph, and can be used to determine an object's and . A graph of versus is known as a - graph, and can be used to determine an object's and traveled. A graph of versus is known as an - graph, and can be used to determine the net force acting on an object.

  2. Kinematic equations: These are a set of equations that describe the relationship between position, , , and for an object in motion. They can be used to calculate an object's position, , or at a certain point in given the initial conditions and the .

  3. Vector representation: Motion can also be represented using vectors, which are mathematical quantities that have both magnitude and direction. For example, an object's can be represented as a vector pointing in the direction of motion and with a length equal to the magnitude of the .

  4. Parametric representation: Parametric equations describe the position of an object as a function of . For example, x(t) and y(t) can be used to represent the position of an object moving in 2D space.

Each representation has its advantages and limitations, and the choice of representation depends on the problem you are trying to solve.

Key Concepts

  • Frame of Reference

  • Position

  • Scalar 

  • Vector

  • Projectiles

  • Vector Components

Key Equations 

  • S = D/t

  • V = x/t

  • Aavg = V/t

  • Vf = Vo + at

  • x = Vot + 1/2at2

  • Vf2=Vo2 + 2ax

  • x = 1/2 (Vf + Vo)t

  • V = gt

  • Vf = Vo + gt

  • y = Vot + 1/2ft2

  • Vf2 = Vo2 + 2gy

  • y = Voyt + 1/2 gt2

  • Vfy = Voy + gt

  • Vfy2 = Voy2 + 2gy

  • Vox = Vocos()

  • Voy = Vosin()

Key Terms to Review (28)

Acceleration

: Acceleration refers to the rate at which an object's velocity changes over time. It can be positive (speeding up), negative (slowing down), or zero (constant speed).

Acceleration due to gravity

: The acceleration due to gravity is the rate at which an object falls towards the Earth under the influence of gravity. It is approximately 9.8 meters per second squared (m/s^2) near the surface of the Earth.

Angled Launches

: Angled launches refer to the motion of an object that is projected into the air at an angle, rather than straight up or straight down. It involves both horizontal and vertical components of motion.

Average acceleration formula (Aavg = V/t)

: The average acceleration formula calculates the change in velocity per unit of time. It measures how quickly an object's velocity changes on average over a given period.

Center of mass

: The center of mass is the point in an object or system where its mass can be considered to be concentrated. It is the average position of all the parts of the object, weighted according to their masses.

Displacement

: Displacement refers to the change in position of an object from its initial point to its final point, taking into account both distance and direction.

Distance

: Distance refers to the amount of space between two points. It is a scalar quantity that only considers magnitude and not direction.

Final velocity formula (Vf = Vo + at)

: The final velocity formula calculates the ending velocity of an object when its initial velocity changes due to acceleration over a certain period of time.

Final velocity in free fall formula (Vf = Vo + gt)

: The final velocity in free fall formula calculates the velocity of an object at a certain time during free fall. It takes into account the initial velocity, acceleration due to gravity, and time.

Frames of Reference

: Frames of reference are used to describe and analyze motion from different perspectives or viewpoints. They provide a way to measure and compare positions, velocities, and accelerations.

Free Fall

: Free fall occurs when an object falls under the sole influence of gravity, without any other forces acting upon it. During free fall, all objects experience acceleration due to gravity at approximately 9.8 m/s².

Kinematics

: Kinematics is the branch of physics that describes motion without considering its causes. It focuses on concepts such as displacement, velocity, and acceleration.

Kinematics equations

: Kinematics equations are a set of mathematical formulas that describe the motion of objects in terms of displacement, velocity, acceleration, and time. They allow us to calculate unknown quantities based on known values.

Position formula (x = Vot + 1/2at^2)

: The position formula calculates the displacement or change in an object's position over time when it undergoes constant acceleration.

Projectile Motion

: Projectile motion refers to the curved path that an object follows when it is thrown or launched into the air. It is influenced by both horizontal and vertical components of motion.

S = D/t (Distance formula)

: This formula represents the relationship between distance (D), speed (S), and time (t). It states that distance traveled is equal to speed multiplied by time.

Scalar quantities

: Scalar quantities are physical quantities that have magnitude but no direction. They can be described by a single value or number.

Speed

: The rate at which an object moves or changes position over time.

t = 2(Voy)/g

: The equation t = 2(Voy)/g represents the time it takes for a projectile to complete its trajectory and return to its initial height. It is derived from the kinematic equations and depends on the initial vertical velocity (Voy) and acceleration due to gravity (g).

Time

: Time is a fundamental quantity that measures the duration between events or actions. It helps us understand when things happen and allows us to compare durations.

V = gt (Velocity in free fall formula)

: This equation calculates the instantaneous vertical velocity of an object in free fall due to gravity. It relates the gravitational acceleration to time elapsed since release.

V = x/t (Velocity formula)

: This formula represents the relationship between velocity (V), displacement (x), and time (t). It states that velocity is equal to displacement divided by time.

Velocity

: Velocity refers to the rate at which an object changes its position in a specific direction. It includes both speed and direction.

Vf^2=Vo^2 + 2ax (Final velocity squared formula)

: This formula calculates the final velocity of an object in motion, given its initial velocity, acceleration, and displacement. It is derived from the kinematic equations.

Vox = Vocos(θ)

: The equation Vox = Vocos(θ) calculates the horizontal component of the initial velocity in projectile motion. It determines how fast an object is initially moving horizontally based on its total initial velocity and launch angle.

Voy = Vosin(θ)

: The equation Voy = Vosin(θ) calculates the vertical component of the initial velocity in projectile motion. It determines how fast an object is initially moving vertically based on its total initial velocity and launch angle.

x = 1/2 (Vf + Vo)t (Displacement formula using average velocity)

: This equation determines the displacement of an object based on its average velocity and time interval. It assumes constant acceleration throughout the motion.

x = Vxt

: The equation x = Vxt represents the horizontal displacement of an object moving with a constant horizontal velocity. It calculates the distance traveled in the horizontal direction by multiplying the velocity (Vx) and time (t).


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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.

AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.