💻Advanced Design Strategy and Software Unit 2 – Design Thinking Methods & Processes

Design thinking is a human-centered approach to innovation that combines creative and analytical thinking. It focuses on understanding people's needs through empathetic research, reframing problems, and exploring possibilities through experimentation and prototyping. Key principles include empathy, problem definition, ideation, prototyping, and testing. The process involves stages of empathizing, defining, ideating, prototyping, and testing. Popular methods include user interviews, observation, empathy mapping, and journey mapping.

What's Design Thinking?

  • Human-centered approach to innovation combines creative and analytical thinking
  • Draws upon logic, imagination, intuition, and systemic reasoning to explore possibilities of what could be
  • Focuses on understanding the needs, behaviors, and motivations of people through empathetic research (interviews, observations)
  • Aims to reframe problems in human-centric ways to identify alternative strategies and solutions
  • Involves ongoing experimentation through prototyping, testing, and refining concepts
  • Encourages "outside the box" thinking to discover new solutions to problems
  • Applicable across various fields, from product design to business strategy and social innovation

Key Principles of Design Thinking

  • Empathy is the foundation involves understanding the user's needs, wants, and context
  • Define the right problem before solving it by questioning assumptions and reframing the challenge
  • Ideation generates a wide range of creative ideas without judgment
  • Prototyping builds rough, rapid representations of concepts to test and refine
  • Testing with users provides invaluable feedback to iterate and improve solutions
  • Iteration is a continuous cycle of refining ideas based on user feedback
  • Embrace ambiguity and view constraints as opportunities for creative problem-solving

Stages of the Design Thinking Process

  • Empathize gain a deep understanding of the user's needs and context through research
  • Define clearly articulate the problem statement or design challenge based on user insights
    • Create a meaningful and actionable problem statement
    • Capture the user's perspective and needs in the definition
  • Ideate brainstorm a wide range of creative ideas to address the problem statement
    • Encourage wild ideas and defer judgment during ideation
    • Build on others' ideas to create new and unexpected solutions
  • Prototype quickly build rough representations of selected ideas to test with users
  • Test gather feedback from users to refine prototypes and solutions
    • Identify what works, what doesn't, and what could be improved
    • Iterate based on user feedback to create better solutions
  • User interviews engage in one-on-one conversations to gain deep insights into user needs, behaviors, and motivations
  • Observation watch users interact with products or services in their natural context to uncover unmet needs
  • Empathy mapping visualizes user attitudes and behaviors to create a shared understanding of user needs
  • Journey mapping illustrates the user's experience across touchpoints to identify pain points and opportunities
  • Brainstorming generates a large quantity of ideas in a short period of time
  • Bodystorming acts out scenarios or uses props to explore and generate ideas
  • Rapid prototyping quickly builds rough representations of concepts to test and refine
    • Includes paper prototypes, wireframes, storyboards, and physical models

Tools and Techniques for Each Stage

  • Empathize stage: user interviews, observation, empathy mapping, journey mapping
  • Define stage: problem statement, design principles, "How Might We" questions
  • Ideate stage: brainstorming, worst possible idea, SCAMPER, sketching, mind mapping
  • Prototype stage: rapid prototyping, storyboarding, role-playing, user scenarios
  • Test stage: user testing, A/B testing, surveys, usability testing, interviews
  • Throughout all stages: visual thinking, storytelling, co-creation with users and stakeholders

Real-World Applications

  • Product design creating user-centered physical products (Apple iPhone, Nest thermostat)
  • Service design improving customer experiences across touchpoints (Airbnb, Uber)
  • Business strategy uncovering new market opportunities and business models (Intuit, PepsiCo)
  • Social innovation addressing complex societal challenges (d.light solar lamps, Embrace infant warmer)
  • Healthcare designing patient-centered care experiences and services (Mayo Clinic, Kaiser Permanente)
  • Education creating engaging and effective learning experiences (Ideo's "Design Thinking for Educators" toolkit)
  • Government innovating public services and policy with citizen engagement (Singapore's "Design Thinking in Public Service" program)

Challenges and Limitations

  • Requires a significant time investment and resources for research and iteration
  • May generate ideas that are difficult or expensive to implement
  • Relies heavily on qualitative data, which can be subjective and open to interpretation
  • May not be suitable for all types of problems or contexts (technical engineering challenges)
  • Requires a shift in mindset and culture, which can be challenging for organizations
  • Needs buy-in and support from leadership to be successfully implemented
  • Can be difficult to measure the impact and ROI of Design Thinking efforts

Integrating Design Thinking with Other Strategies

  • Agile methodology iterative approach to project management and software development
    • Combine Design Thinking and Agile to create user-centered products incrementally
  • Lean Startup method for developing businesses and products with minimal resources
    • Use Design Thinking to understand customer needs and Lean Startup to test and validate ideas quickly
  • Systems thinking holistic approach to understanding complex systems and their interactions
    • Integrate Design Thinking and Systems Thinking to address systemic challenges and unintended consequences
  • Business strategy process of defining an organization's direction and making decisions to allocate resources
    • Apply Design Thinking to uncover new market opportunities, inform strategic decisions, and create innovative business models
  • Change management approach to transitioning individuals, teams, and organizations to a desired future state
    • Leverage Design Thinking principles of empathy, collaboration, and experimentation to facilitate organizational change and adoption


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.