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Equilibrium equations are the foundation of everything you'll do in statics and strength of materials. When you're analyzing a beam, designing a truss, or determining reaction forces at supports, you're applying these same core principles over and over. The exam will test whether you understand when to apply each equation and how to set up problems correctly—not just whether you can recite the formulas.
Here's the key insight: equilibrium isn't just about memorizing . You're being tested on your ability to identify the right system, draw accurate free body diagrams, and select the most efficient equations to solve for unknowns. A 2D problem gives you three equations and three unknowns; a 3D problem gives you six. Know which situation you're dealing with, and you'll know exactly how to attack the problem.
A particle is a body where all forces act through a single point—meaning moments don't exist. This simplification is your starting point for understanding equilibrium and applies to concurrent force systems like cables meeting at a point.
Force equilibrium equations prevent a body from accelerating in any direction. Each equation corresponds to one coordinate axis, and you'll use as many as your problem requires—two for planar problems, three for spatial problems.
Compare: vs. —both prevent translational acceleration, but they act along perpendicular axes. If an FRQ gives you an inclined surface, you might rotate your coordinate system so one axis aligns with the surface, simplifying your equations significantly.
Moment equations prevent a body from rotating about any axis. The key skill here is choosing your moment point strategically—pick a point where unknown forces pass through, and those forces disappear from your equation.
Compare: Moment equations in 2D vs. 3D—a 2D problem has only one moment equation ( or simply ), while 3D problems require three. This is why 2D gives you 3 equations total and 3D gives you 6.
Rigid bodies can both translate and rotate, so they require both force and moment equations simultaneously. This is where most statics problems live—beams, frames, and machines all fall into this category.
Compare: Particle vs. Rigid Body equilibrium—particles only need (2-3 equations), while rigid bodies add moment equations (3-6 total). Ask yourself: can this body rotate? If yes, you need moment equations.
Free body diagrams aren't just a "step" in solving problems—they're the foundation that makes everything else possible. A wrong FBD means wrong equations, which means wrong answers, regardless of your math skills.
Compare: Drawing FBDs for particles vs. rigid bodies—particle FBDs show forces only (all concurrent), while rigid body FBDs must show forces at their actual points of application since location affects moments. Never move a force on a rigid body FBD unless you account for the moment it creates.
| Concept | Key Equations/Tools |
|---|---|
| Particle equilibrium | , (2D); add for 3D |
| Rigid body equilibrium (2D) | , , |
| Rigid body equilibrium (3D) | 3 force equations + 3 moment equations |
| Maximum unknowns (2D) | 3 for statically determinate systems |
| Maximum unknowns (3D) | 6 for statically determinate systems |
| Strategic moment points | Choose where unknown forces intersect |
| Support reactions (2D) | Pin = 2, Roller = 1, Fixed = 3 |
A beam is supported by a pin at one end and a roller at the other. How many unknown reactions exist, and which equilibrium equations would you use to solve for them?
Compare particle equilibrium and rigid body equilibrium—what additional equation(s) does a rigid body require, and why?
You're analyzing a 3D structure with forces acting in all three coordinate directions. How many independent equilibrium equations can you write, and what are they?
When drawing a free body diagram, why does the point of application of a force matter for a rigid body but not for a particle?
You need to find the reaction at a pin support, but there's also an unknown force at a roller. Which point should you choose as your moment center to solve most efficiently, and why?