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Behaviors

Definition

Behaviors in programming refer to the actions or operations that an object can perform. They are defined as methods within a class and allow objects to interact with each other and manipulate data.

Analogy

Think of behaviors as dance moves. Just like different dance moves allow dancers to express themselves and interact with others, behaviors in programming enable objects to perform specific actions and interact with other objects.

Related terms

Variable Declarations: Variable declarations are statements that define a variable's name, type, and initial value. They are used to store data that can be accessed and manipulated by behaviors.

Constructors: Constructors are special methods used to initialize objects when they are created. They set the initial values of variables and prepare the object for use.

Inheritance: Inheritance is a concept where one class inherits properties and behaviors from another class. It allows for code reuse and promotes hierarchical organization of classes.



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© 2024 Fiveable Inc. All rights reserved.

AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.