Game Theory and Business Decisions

🎲Game Theory and Business Decisions Unit 4 – Repeated Games: Fostering Cooperation

Repeated games model situations where players interact multiple times, allowing for cooperation and trust-building. These games are crucial in understanding long-term relationships in business, politics, and social settings. Players can develop strategies that foster cooperation, even when short-term incentives favor defection. Key concepts in repeated games include discount factors, trigger strategies, and reputation effects. The Folk Theorem suggests that cooperation can be sustained if players value future payoffs. Famous strategies like tit-for-tat have proven effective in promoting cooperation, while real-world applications demonstrate the importance of repeated interactions in various domains.

What Are Repeated Games?

  • Repeated games involve players interacting with each other multiple times over a period of time
  • Players have the opportunity to observe and respond to each other's actions in previous rounds
  • Repeated interactions allow for the possibility of cooperation, even in situations where defection is the dominant strategy in a one-shot game
  • Players can establish reputations and build trust through their actions in repeated games
  • The number of repetitions can be finite (known endpoint) or infinite (unknown or indefinite endpoint)
  • Repeated games are often used to model long-term relationships, such as business partnerships, international relations, and social interactions
  • The outcome of a repeated game depends on the players' strategies, which can be influenced by factors such as trust, reciprocity, and the shadow of the future

Key Concepts in Repeated Games

  • Discount factor (δ\delta) represents the weight players assign to future payoffs relative to present payoffs
    • A higher discount factor indicates a greater value placed on future outcomes
    • Discount factors close to 1 suggest a long-term orientation, while discount factors close to 0 indicate a focus on short-term gains
  • Trigger strategies involve players cooperating until one player defects, at which point all players switch to punishment mode
    • Grim trigger strategy: players cooperate until a defection occurs, then permanently switch to defection
    • Tit-for-tat strategy: players start with cooperation and then mirror the opponent's previous action
  • Nash equilibrium in repeated games can differ from the equilibrium in one-shot games due to the possibility of cooperation
  • Subgame perfect equilibrium requires that players' strategies constitute a Nash equilibrium in every subgame of the repeated game
  • Reputation effects can influence players' behavior, as they may seek to establish a cooperative reputation to encourage future cooperation
  • Signaling involves players using their actions to convey information about their intentions or type

Strategies for Cooperation

  • Tit-for-tat (TFT) is a simple yet effective strategy that promotes cooperation
    • Players start by cooperating and then mirror the opponent's previous action
    • TFT is forgiving (returns to cooperation after a defection is reciprocated) and retaliatory (punishes defections)
  • Grim trigger strategy involves players cooperating until a defection occurs, then permanently switching to defection
    • This strategy can deter defections but may lead to suboptimal outcomes if a defection occurs accidentally or due to noise
  • Pavlov (win-stay, lose-shift) strategy involves players repeating their previous action if it led to a favorable outcome and switching actions otherwise
  • Generous tit-for-tat (GTFT) is a variant of TFT that forgives defections with a certain probability, allowing for the restoration of cooperation
  • Gradual strategies, such as tit-for-two-tats (TF2T), are more forgiving and can help maintain cooperation in the presence of noise or mistakes
  • Reward and punishment strategies involve players offering incentives for cooperation and imposing costs for defection

The Folk Theorem

  • The Folk Theorem states that any feasible and individually rational payoff can be sustained as a Nash equilibrium in an infinitely repeated game with sufficiently patient players
  • Feasible payoffs are those that can be obtained through some combination of players' actions
  • Individually rational payoffs are those that exceed the minimax payoff (the lowest payoff a player can guarantee themselves)
  • The Folk Theorem implies that cooperation can be sustained in repeated games if players are patient enough (i.e., have a high discount factor)
    • Intuitively, players are more likely to cooperate if they value future payoffs and the long-term benefits of cooperation
  • The Folk Theorem does not specify which equilibrium will be played, as there may be multiple equilibria that satisfy the conditions
  • The Folk Theorem highlights the importance of the shadow of the future in promoting cooperation

Tit-for-Tat and Other Famous Strategies

  • Tit-for-tat (TFT) has been successful in various tournaments and simulations, demonstrating its effectiveness in promoting cooperation
    • TFT won Axelrod's famous prisoner's dilemma tournament, which involved competing against other submitted strategies
    • TFT performs well against a wide range of strategies and is robust to noise and mistakes
  • Grim trigger strategy is a simple and effective deterrent against defections but can lead to suboptimal outcomes if a defection occurs
    • The threat of permanent defection can be credible if players have a high discount factor and value future payoffs
  • Pavlov (win-stay, lose-shift) strategy has been shown to outperform TFT in certain environments, particularly when there is noise or uncertainty
  • Generous tit-for-tat (GTFT) can help restore cooperation after a defection and is more resilient to noise than standard TFT
  • Tit-for-two-tats (TF2T) and other gradual strategies are more forgiving and can maintain cooperation in the presence of occasional defections
  • Zero-determinant strategies allow players to unilaterally set the opponent's payoff, but their effectiveness depends on the specific game and conditions

Real-World Applications

  • Repeated interactions are common in business relationships, such as supplier-buyer partnerships and joint ventures
    • Companies can foster cooperation by establishing long-term contracts, investing in relationship-specific assets, and building trust
    • Reputation effects can incentivize firms to cooperate, as a reputation for trustworthiness can attract future business partners
  • International relations often involve repeated interactions between countries, such as trade agreements, environmental treaties, and military alliances
    • Countries can use trigger strategies and sanctions to enforce cooperation and deter defections
    • International institutions, such as the United Nations and World Trade Organization, can facilitate cooperation by providing a framework for repeated interactions
  • Social norms and conventions can emerge through repeated interactions in social settings
    • Individuals may cooperate to maintain a positive reputation within their social network
    • Repeated interactions can lead to the development of trust and reciprocity, which can support cooperative behavior

Challenges and Limitations

  • Bounded rationality and cognitive limitations can prevent players from accurately assessing the long-term consequences of their actions
    • Players may focus on short-term gains and fail to fully consider the impact of their decisions on future interactions
  • Uncertainty and incomplete information can hinder cooperation, as players may be unsure about the other players' intentions or payoffs
    • Noisy environments, where actions or payoffs are subject to random disturbances, can disrupt cooperation and lead to unintended defections
  • Coordination problems can arise when there are multiple equilibria, and players may have difficulty agreeing on which equilibrium to play
  • The Folk Theorem assumes an infinite or indefinite time horizon, which may not always be realistic in practical situations
    • In finitely repeated games, cooperation can unravel through backward induction, as players anticipate the end of the game
  • Power asymmetries and unequal bargaining positions can limit the ability of some players to enforce cooperation or punish defections

Advanced Topics in Repeated Games

  • Stochastic games involve players interacting in an environment where the game structure or payoffs can change over time based on a probability distribution
    • Players must adapt their strategies to the changing conditions and consider the long-term implications of their actions
  • Repeated games with imperfect monitoring involve situations where players cannot perfectly observe each other's actions or payoffs
    • Players must rely on noisy signals or public correlating devices to coordinate their actions and sustain cooperation
  • Evolutionary game theory explores how strategies evolve over time in a population of players through processes of selection and mutation
    • Strategies that perform well against the current population are more likely to be adopted, leading to dynamic changes in the prevalence of different strategies
  • Repeated games with incomplete information involve players having private information about their own payoffs or types
    • Players may engage in signaling or reputation-building to convey information and facilitate cooperation
  • Higher-order beliefs and recursive reasoning can influence players' strategies in repeated games
    • Players may consider not only their own beliefs but also their beliefs about the other players' beliefs, leading to more complex strategic considerations


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.