🎭Intro to Performance Studies Unit 8 – Digital & Virtual Performance

Digital and virtual performance revolutionizes traditional art forms by incorporating technology. From live streaming to virtual reality, these new mediums enable artists to reach global audiences and experiment with interactive experiences, blurring the lines between performer and spectator. The evolution of digital performance spans decades, starting with early video art in the 1960s. As technology advanced, so did the possibilities for artists, with the internet, smartphones, and VR opening up new avenues for creativity and audience engagement.

What's Digital & Virtual Performance?

  • Involves using digital technologies to create, enhance, or deliver performances
  • Can include live streaming, virtual reality, augmented reality, and interactive experiences
  • Enables performers to reach audiences beyond traditional physical spaces
  • Allows for new forms of artistic expression and experimentation
  • Blurs the lines between performer and audience, creating opportunities for interaction and participation
    • Audience members can influence the performance in real-time through comments, reactions, or direct input
  • Encompasses a wide range of disciplines, including theater, dance, music, and performance art
  • Challenges traditional notions of what constitutes a performance and how it is experienced

Evolution of Digital Performance

  • Early digital performances in the 1960s and 1970s utilized video and computer technologies
    • Examples include Nam June Paik's "TV Buddha" (1974) and Laurie Anderson's "United States" (1983)
  • The rise of the internet in the 1990s expanded possibilities for digital performance
    • Artists began experimenting with online spaces, such as chat rooms and virtual worlds
    • Telematic performances connected performers and audiences across geographical distances
  • Advancements in technology have continued to shape digital performance in the 21st century
    • High-speed internet, smartphones, and social media platforms have made digital performances more accessible
    • Virtual and augmented reality technologies have opened up new immersive possibilities
  • The COVID-19 pandemic accelerated the adoption of digital performance practices
    • Many artists and organizations turned to live streaming and virtual events to continue reaching audiences during lockdowns

Key Technologies and Platforms

  • Live streaming platforms (Twitch, YouTube Live, Facebook Live) enable real-time performances and audience interaction
  • Virtual reality (VR) technologies create immersive, 360-degree environments for performances
    • Examples include VR theater productions and virtual concerts
  • Augmented reality (AR) overlays digital elements onto the real world, enhancing live performances
    • AR can be used to create interactive stage sets or provide additional information to audience members
  • Video conferencing tools (Zoom, Skype) facilitate remote collaboration and performances
  • Social media platforms serve as spaces for artists to share their work and engage with audiences
  • Gaming engines (Unity, Unreal Engine) are used to create interactive virtual performances
  • Motion capture technology records performers' movements for use in digital animations or virtual characters

Types of Digital Performances

  • Live streamed performances broadcast performances in real-time to online audiences
    • Can include theater productions, concerts, dance performances, and more
  • Virtual theater productions create immersive, interactive experiences using VR or online platforms
    • Examples include "The Under Presents" (2019) and "The Tempest" (2020) in VR
  • Telematic performances connect performers and audiences across different locations using video conferencing or streaming technologies
  • Augmented reality performances enhance live performances with digital elements
    • Examples include "ARIA" (2018) by Tosca and "Unboxed" (2019) by Cirque du Soleil
  • Interactive online performances engage audiences through chat, voting, or direct input
    • "Twitch Plays Pokémon" (2014) allowed viewers to control the game through chat commands
  • Virtual concerts and music festivals bring together artists and audiences in virtual spaces
    • Examples include Travis Scott's "Astronomical" (2020) in Fortnite and "Secret Sky" (2020) festival

Creating Digital Performances

  • Requires a combination of artistic vision and technical expertise
  • Artists must consider the unique affordances and limitations of digital platforms
  • Collaboration between performers, technologists, and designers is often essential
  • Rehearsals and technical run-throughs help ensure smooth execution of digital performances
  • Adapting existing works for digital platforms involves rethinking staging, interaction, and audience engagement
  • Creating original digital performances allows for experimentation with new forms and narratives
  • Incorporating interactivity and audience participation requires careful planning and design
  • Technical considerations include bandwidth, latency, and compatibility across devices and platforms

Audience Engagement in Virtual Spaces

  • Digital performances offer new opportunities for audience engagement and participation
  • Live chat and reactions allow audiences to interact with performers and each other in real-time
  • Interactive elements, such as polls or choose-your-own-adventure narratives, give audiences agency in shaping the performance
  • Virtual meet-and-greets and Q&A sessions foster a sense of connection between performers and audiences
  • Social media integration enables audiences to share their experiences and extend the conversation beyond the performance
  • Gamification techniques, such as rewards or challenges, can incentivize audience participation
  • Accessibility features, such as closed captioning or audio description, ensure a more inclusive experience

Challenges and Limitations

  • Technical issues, such as lag, connectivity problems, or device compatibility, can disrupt performances
  • Digital performances may lack the immediacy and energy of live, in-person experiences
  • Engaging and retaining audience attention can be challenging in virtual environments with many distractions
  • Monetizing digital performances can be difficult, as audiences may be reluctant to pay for online experiences
  • Copyright and intellectual property concerns arise when distributing performances online
  • Ensuring accessibility for diverse audiences, including those with disabilities or limited internet access, requires additional considerations
  • Maintaining the quality and integrity of artistic vision while adapting to digital platforms can be a balancing act

Future of Digital Performance

  • Continued advancements in technology will open up new possibilities for digital performance
  • 5G networks will enable higher-quality, lower-latency streaming experiences
  • Haptic feedback and other sensory technologies will enhance immersion in virtual performances
  • AI and machine learning will be used to create responsive, personalized performances
  • Hybrid performances, combining live and digital elements, will become more common
  • Virtual and augmented reality will become more accessible and integrated into mainstream performance practices
  • New business models and revenue streams will emerge to support digital performance creators
  • Digital performances will continue to evolve as artists push the boundaries of what is possible in virtual spaces


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.