A rectangle class is a specific type of shape defined in object-oriented programming that represents a four-sided polygon with opposite sides being equal in length and all angles being right angles.
Imagine a rectangular table - it has four legs, a flat top surface, and all its corners form right angles. Similarly, a rectangle class defines objects with these characteristics, allowing us to work with rectangles programmatically.
Area Calculation Method: This method calculates the area of a rectangle by multiplying its length by its width.
Perimeter Calculation Method: This method calculates the perimeter (the sum of all sides) of a rectangle by adding twice its length to twice its width.
Square Class: The square class is closely related to the rectangle class but specifically represents rectangles where all sides are equal in length.
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