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💻Design Strategy and Software I

User Interface Design Principles

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Why This Matters

In Design Strategy and Software I, you're being tested on your ability to create interfaces that users can actually use—not just interfaces that look pretty. These ten principles form the foundation of every design decision you'll make, from button placement to error handling. Understanding them means understanding why certain designs succeed while others frustrate users into abandoning your product entirely.

The principles you'll learn here connect directly to broader concepts like cognitive load theory, human-computer interaction, and inclusive design. You'll see these ideas resurface in usability testing, design critiques, and portfolio reviews. Don't just memorize definitions—know what problem each principle solves and when to apply it. That's what separates students who can recite terms from designers who can actually build things people want to use.


Reducing Cognitive Load

The brain has limited processing power. Great UI design respects this constraint by making information easy to find, understand, and act on.

Visibility

  • Critical elements must be immediately discoverable—users shouldn't hunt for primary actions or navigation
  • Clear labels and recognizable icons reduce the mental effort required to parse an interface
  • Minimizes search time by surfacing options at the moment users need them, keeping focus on the task

Simplicity

  • Eliminate everything that doesn't serve the user's goal—every extra element competes for attention
  • Clean, uncluttered layouts allow faster task completion and fewer decision points
  • Reduces error rates by removing opportunities for users to click the wrong thing or get lost

Hierarchy

  • Visual weight guides the eye through size, color, contrast, and placement to signal importance
  • Information architecture organizes content so users encounter it in logical, expected sequences
  • Supports scanning behavior—most users don't read interfaces, they scan for relevant cues

Compare: Visibility vs. Hierarchy—both help users find what they need, but visibility ensures elements are present and noticeable while hierarchy ensures they're organized by importance. If an exam question asks about prioritizing information, reach for hierarchy; if it's about discoverability, that's visibility.


Building User Confidence

Users need to feel in control and understand what's happening. These principles create trust through predictability and responsiveness.

Consistency

  • Similar elements must behave identically—a blue underlined word should always be a link
  • Pattern recognition lets users transfer learning across your interface, flattening the learning curve
  • Builds trust because users can predict outcomes before taking action

Feedback

  • Immediate response confirms input was received—loading spinners, button state changes, success messages
  • Multi-modal signals (visual, auditory, haptic) reinforce system status across different contexts
  • Prevents the "did it work?" anxiety that makes users click buttons repeatedly or abandon tasks

User Control

  • Undo/redo functionality lets users explore without fear of permanent mistakes
  • Customizable settings and preferences accommodate different workflows and mental models
  • Exit points and cancel options ensure users never feel trapped in a flow they didn't intend

Compare: Feedback vs. User Control—feedback tells users what happened, while user control lets them change what happened. Both reduce frustration, but feedback is passive information while control is active agency. Strong designs need both.


Guiding Correct Behavior

Good interfaces make the right action obvious and the wrong action difficult. These principles shape user behavior through design.

Affordance

  • Design elements must suggest their function—buttons look pressable, sliders look draggable
  • Visual cues align expectations with reality, preventing the confusion of clicking non-clickable elements
  • Reduces reliance on instructions by making interaction patterns self-evident (perceived affordance)

Error Prevention

  • Constraints and defaults make incorrect input difficult or impossible before it happens
  • Inline validation and confirmation dialogs catch mistakes at the moment of entry, not after submission
  • Smart defaults pre-populate likely choices, reducing both effort and error opportunity

Compare: Affordance vs. Error Prevention—affordance guides users toward correct actions by making them obvious, while error prevention blocks incorrect actions through constraints. Think of affordance as the carrot and error prevention as the guardrail.


Accommodating All Users

Interfaces serve diverse populations with different abilities, experience levels, and contexts of use. These principles ensure no one gets left behind.

Accessibility

  • WCAG compliance includes keyboard navigation, screen reader compatibility, and sufficient color contrast
  • Adjustable text sizes and alternative input methods accommodate motor, visual, and cognitive differences
  • Legal and ethical requirement—inaccessible design excludes users and exposes organizations to liability

Flexibility and Efficiency

  • Accelerators for experts (keyboard shortcuts, batch actions) speed up power users without cluttering the novice experience
  • Multiple pathways to the same goal accommodate different mental models and workflows
  • Progressive disclosure reveals advanced features only when needed, keeping the default experience simple

Compare: Accessibility vs. Flexibility—accessibility ensures users can use the interface regardless of ability, while flexibility ensures users can use it their preferred way. Accessibility is about removing barriers; flexibility is about offering choices. Both serve inclusion, but accessibility is non-negotiable while flexibility enhances satisfaction.


Quick Reference Table

ConceptBest Examples
Reducing cognitive loadVisibility, Simplicity, Hierarchy
Building trust through predictabilityConsistency, Feedback
Empowering user agencyUser Control, Flexibility and Efficiency
Guiding correct behaviorAffordance, Error Prevention
Inclusive designAccessibility, Flexibility and Efficiency
Preventing frustrationFeedback, Error Prevention, User Control
Supporting novice usersSimplicity, Consistency, Affordance
Supporting expert usersFlexibility and Efficiency, User Control

Self-Check Questions

  1. Which two principles both reduce user frustration but through opposite approaches—one by informing users and one by empowering them to act?

  2. A user clicks a submit button but nothing visible happens for three seconds. Which principle has been violated, and what's the risk?

  3. Compare and contrast affordance and consistency: how do both guide user behavior, and what's the key difference in how they achieve this?

  4. You're designing a form that asks for a phone number. Explain how you would apply both error prevention and feedback to this single input field.

  5. An FRQ asks you to evaluate a design that works well for sighted mouse users but fails for keyboard-only users. Which principles would you reference, and what specific fixes would you recommend?